SPACE BATTLES Author Profile: Meet Simon C. Larter

The third story in Space Battles is the third anthology sale for Author Simon C. Larter. A construction worker by day, who describes himself better than I ever could as: “Flash fiction specialist and writer of short stories that range from depressing to violent and depressing. Not a poet. Novelist-in-the-making. Tragic aesthete and lover of martinis. A tad ornery, most days.” He’s also a respected expert (at least in his own mind) on Vodka, of which he is an unabashed fan. Larter’s other stories can be found in the anthologies Notes From The Underground and Short Story America, Volume 1. A husband and father based in New Jersey, Larter can be found on Twitter as @simonclarter, at Facebook or via his blog/website at www.simonclarter.com.

BTS: How did you find out about the Space Battles anthology and what made you decide to submit?

Simon C. Larter: I found out about the Space Battles anthology through some guy I met on Twitter and then at World Fantasy Convention in 2010. He turned out to be the editor. Win!

 BTS: This is your first science fiction anthology sale, correct? Tell us a little about “Like So Much Refuse.” What’s it about? Where’d this particular idea come from?

SCL: Yes. “Like So Much Refuse” started out as a much longer story, but was mercilessly hacked down to meet the word count requirements of the antho. I’d wanted to tell a multiple-POV story that highlighted the senseless slaughter of war while avoiding the traditional “good” protagonist and “bad” antagonist trope. I lost a lot of dead bodies in the editing process, but still tried to maintain a kind of moral ambiguity when it came to the two main characters. Rarely is war about moral absolutes, and I wanted to explore that idea in a futuristic setting. Also, I just liked the idea of guerilla warfare in space.

BTS: How’d you get started as a writer?

SCL: I wrote for most of my life, up through high school, but got all practical in my first run of college and decided to get an engineering degree. (Something about being able to make a decent living really appealed to me, I guess.) It took a helluva long time, during which I wrote next to nothing, but I eventually got that degree. The last liberal arts class I took before graduating, though, was a fiction writing course. It lit the fire in me again, and I’ve been writing ever since.

BTS: Do you have plans to do any more with this universe?

SCL: Nah. This was a one-shot deal. The Outworlders are just going to fall to squabbling amongst themselves after the fall of the Confederation anyway, and how much fun is it to write about squabbles?

BTS: Where’d your love of SF come from?

SCL: I would read anything and everything as a child, if it looked even remotely like fantasy or science fiction. Probably the first sci-fi I ever read was Lewis’s Out of the Silent Planet, but I’ve devoured everything from Brian Aldiss’s Helliconia series to Tad Williams’ Otherland books since then. Anything that lets me escape into another world for a while is okay in my book.

BTS: What are your writing goals? Full time? Novelist? Short story writer? All of the above?

SCL: I’d love to supplement the dayjob income with novel sales, and the occasional short story or flash fiction publication. Writing full time, of course, would be the ideal, but I’d be happy with enough extra money to keep me in vacations and vodka. You know how it is.

BTS: What other projects do you have in the works that we can look forward to?

SCL: I’ve a spec-fic novella in the works for a friend’s micropress, and a noir novella that’s almost submission-ready. After those are loose in the world, it’s back to the full-length novels, with occasional forays into shorter fiction when the mood strikes me. Which I’m sure will be often. Apparently the ideas don’t stop just because you don’t have time to write them all. Why is that, anyway?

Here’s an excerpt from “Like So Much Refuse,” Simon’s thrilling adventure about a saboteur taking on an experienced Admiral and her crew: 

Like So Much Refuse

Simon C. Larter

Engel left the airlock at a dead run and leaped outward, snapping his body rigid as he plunged into open space. He felt the vibration in his chest as he engaged the thrustpack, the shift in direction. Below him, the Galaxy gleamed dully in the light from the distant star at the center of the system. Its exhaust cones, black and mountainous, bulged from its aftsection: his destination. He triggered the thrusters again, briefly, then settled into the drop, the only sound in his ears the mild hiss of his rebreather and the crackle of the propaganda transmission from the distant command ship.

Behind him, his shuttle’s autopilot engaged—flames flared in Engel’s peripheral vision—and then shut off, the tiny
Mark IV shorthopper drifting out and away from the planet’s
gravitational field and 
the starcruiser’s light guns. He’d watched
several of his comrades’ 
ships strobe space with their atoms as he
made his approach run.
Damn amateurs, he thought. Who trained
them, anyway?

But now there was nothing for him to do but plummet planetward,
watching as the Galaxy grew ever larger through the visor of his helmet.
His jaw tightened as he let his gaze glide across the gun batteries
and launch tubes ranked along the cruiser’s broad flanks. How many
lives had those weapons snuffed out? How many friends had tasted
vacuum because of them?

No more, he thought grimly. It ends tonight. If not me, another
will make it through.

Explosions winked in the darkness like static sparks as the Galaxy’s
flak guns opened fire in earnest. The city-sized exhaust cones loomed
closer. Engel grinned.

***
“It’s nothing but small craft, sir,” the scanner tech said. He turned
in his seat to regard the Admiral. “They come almost within flak range
then peel off or go adrift. Most of them are short-hop, single-man
shuttles, too. Not even interceptors.”

Admiral Johanna Stanche ran stiff fingers through her graying,
close-cropped hair and glared at the tactical projection at the far end
of the bridge. The threatening twinges that had been spiking the base
of her skull for the past two hours were coalescing into a serious headache.
She grimaced and kneaded the back of her neck. “Shuttles,” she
repeated.

“Yes, sir. The light cruisers and corvettes are keeping well back.”

“They’re testing our defenses,” Commander Martin Vandermeer
said. “Feeling us out.”

Stanche glanced toward him. A good man, she thought. Textbook
leader, but terminally lacking in imagination. For a moment, she
allowed herself to miss Marta’s sharp mind and ready grin, her
quiet support. But Vice-Admiral Marta Janowik had been killed three
months ago when the second to last remaining Confederation starcruiser
had been blasted to particles by the betrayers’ fusion bombs,
shredded and scattered like so much refuse. Now the Galaxy was the
last symbol of a dying dream, she the dream’s last line of defense.
Vandermeer’s stolid face was set in a scowl as he watched the
shuttles drifting in the TAC, an image winking out every so often as
the flak guns did their work. Beyond the swarm of small craft, hovering
at the edge of scanner range, the larger ships crouched, spider-like,
a promise of violence to come. And at the center of the projection,
the lifeless bulk of planet Arturus K-384 spun slowly on its axis, the
Galaxy a silver shard in its orbit.

“What’s the lower limit of our scanners?” the Admiral asked
suddenly.

“Sir?”

“Minimum energy signature. Craft size. What’s the smallest thing
they’re set to detect?”

The scanner tech turned to face her again. “Two meters, perhaps,
sir? Energy sig about half a kilowatt.”

“Dammit,” Stanche muttered. Then, “Dial it down. Fifty
centimeters and one hundred Watts. Do it now.” She turned to
Vandermeer. “And scramble the Falcons. All of them. Set the scanners
to rescue mode.”

“Admiral?”

“They’re jet-jockeying in, Vandermeer. Get those Falcons in the
mix, now!”

The Commander saluted crisply and turned to bark orders into the
nearest comm console. Stanche watched as the TAC image blurred,
then resolved into sharper focus once more. She clenched her jaw.
“There you are,” she said softly.

Between the ranks of light craft and the Galaxy, hundreds—perhaps
thousands—of small, humanoid shapes were closing on the starcruiser,
a diffuse, insidious wave.

“Recal the flak guns,” the Admiral said through her teeth. “Set the
bursts to go off closer. I want those jumpers vaporized.”

The bridge snapped into activity as her orders were relayed. On
the TAC, the slight, deadly shapes of the Falcon interceptors began
to appear, streaking out of the launch bays to chart a course for the
incoming enemy.

“Nice try, you sneaky bastards,” she said under her breath. “But
not good enough.”

***
Engel kept his arms tucked tight to his sides as he plummeted
toward the immense engine cowls at the rear of the cruiser—minimum
cross-section. Since his first jetbursts, he’d avoided using the
thrusters—minimum heat signature. With his right hand, he touched
the sleek bulk of the microfusion bomb strapped to his thigh and
grinned through gritted teeth—maximum damage.

The exhaust cones loomed large in his visor. The range numbers
in his HUD spun down so fast they blurred. He turned his head briefly
to watch pointillist flashes of strafe-fire rake through what he knew
was the main drop zone. The kill rate there had to be staggering. He
grimaced. “Requiem in pacem,” he murmured. “Poor bastards.” He
watched for a moment longer, then turned back to regard his target.
It expanded rapidly in front of him, a mountain of metal, coldwelded,
beaten and hardened to withstand the rigors of deep space and
warp travel. When the engines fired, the heat rippling from the metallic
skin would be enough to flash-fry human blood at a distance of a
quarter kilometer. But they were not firing now, and if all went well,
they would fire only once more: to end it. The technology that had enabled
the Confederation would be the means to its final destruction.

He engaged the thrusters, then executed a sustained burn that leadweighted
his body and sent him surging sideways. The blackened edge
of the exhaust cone shot past in his peripheral vision. Engel snapped
his torso forward, jackknifing to switch directions, and cranked the
thrustpack to full. The suddenness of the deceleration rattled his teeth
and tunneled his vision, but when the burn finished, he was floating
again, weightless, staring at a gigantic maw of blistered metal.
He feathered the thrusters once more, pushing himself into the
cavernous space. Tension he didn’t know he’d been retaining drained
from his shoulders as he drifted forward; there were no strafing batteries
in the exhausts. For the moment, he was safe—as safe as anyone could
be while hovering in front of something that produced sun-hot gas and
enough power to propel a million tons of metal death through space.
The deep dark of the exhaust cone swallowed Engel. He was a
glimmer, a speck against its immensity—a speck bearing death. The
bomb at his hip seemed to pulse with potential.

***
The muted buzz of proximity alarms and penetration alerts was
almost constant now, each one a spike in Admiral Stanche’s throbbing
skull. On the TAC, the rain of small craft and jumpers continued,
an unending wave of attackers. The Falcons were carving huge
swaths of destruction through the attack, wiping out jumpers in their
tens, hundreds, yet the assault continued.

And—more worrying—out beyond the thousand and one small
craft, the corvettes and light cruisers were beginning to edge closer.
It didn’t make sense, any way you cut it, she thought. The losses
were staggering on their part. Did they really have so many lives to
throw away? Even in the assault on the central planets they hadn’t
wasted soldiers like this. It was a distraction; it had to be. So what was
coming next?

“How many penetrations now?” she asked.

“One hundred and twelve,” Vandermeer responded without turning.

“All neutralized.”

“Check and recheck every error message in the system. Any other
anomalies, I want to know about them.”

The techs bent again to their work. The Admiral wiped the moisture
from the corners of her eyes with thumb and forefinger, wishing
her headache would subside. But the meds that took the edge off also
felt like they dulled her mind. She couldn’t afford that on a good day.
This was not a good day.

She walked over to lean down next to Vandermeer. “It’s a covering
maneuver,” she said, speaking for his ears alone. “Otherwise it’s
just throwing away lives.”

He glanced sideways at her. “Yes, sir.”

“I get the feeling we’re not going to like what they’re trying to
distract us from.”

“No, sir,” he said. Then, after a pause, “There’s some alerts from
the aft beam injectors. Channel integrity monitors are showing a break
or two. We get those regularly, though—those systems are touchy.”
Stanche didn’t hesitate. “Run a full scan anyway, and get teams on
the way there. Reroute the maintenance bots to those locations. I want
their camera feeds piped here directly.”

Vandermeer saluted. The Admiral nodded a brief acknowledgement
and returned to her station once more. Over a hundred hull penetrations,
she thought. They were getting through. She was going to start losing
people soon, if this went on—a further fraying of the Confederation’s
last tattered shreds. And they had no choice left but to continue fighting.
Every man and woman aboard knew what the PLM did with survivors.
Every channel in the galaxy had broadcast the fate of the Constellation.
She’d had friends on that ship.

“Nav,” she said, still staring at the TAC, “prep the mains. I want
those engines hot and ready.” There was a surprise coming, she knew
it. Perhaps it would be better if they didn’t stick around to find out
what it was. Live to fight another day, she thought wearily.

***
The glow of melting metal hummed in Engel’s peripheral vision
as he floated, weightless, near an injection port at the rear of the blast
chamber. If he engaged the zoom lens on his helmetcam and squinted
back the way he’d come, he could just see the tiny case of the microfusion
bomb where it hung in the chamber’s center, anchored by several
thousand meters of now-invisible fiber. The setup had been painstaking,
but he’d taken more than the necessary time, checking and doublechecking
the location, the connections. To come so far and fail due to
a foolish mistake would be inexcusable. He turned back to watch the
white-hot metal cool to red, the last shreds of his thermocord graying
and flaking to dust.

A circular chunk of alloy loosened and drifted away from the
exhaust cone wall. Engel batted it aside and leaned close, flicking
his miniflood to life. A beam of light pierced the darkness, hazed
by residual gas from the vaporized metal, and gleamed on the walls
of the injection port beyond. He played the floodlight over the blank,
metalloid walls for a moment, then reached forward and pulled himself
through the hole.

Reaching for the second thermocord coiled at his waist, Engel laid
it in place on the wall and retreated into the immense dark once more.
White heat lit the tunnel and triggered the autodim on his visor. When
it had subsided, he placed his palms on the melted metal edge of the
hole and drifted into the port again. Now the miniflood illuminated a
ragged, empty circle in the polished perfection of the injector—beyond
it a near impenetrable tangle of ducts, wiring, coolant hoses. He
slipped through the hole, twisting to avoid the thin traces of sensor
wire, and reached for the floating disc of metal set loose by the thermocord
burn through.

Turning, he replaced the disc in its hole and began to weld it back
in place. Wouldn’t be a perfect repair, he thought, but Command had
been clear: it only needed to hold for a few seconds. Once the subatomic
stream hit the burn chamber, the bomb he’d planted would do
its work in short order. The major portion of his job was complete.

And should the bombs fail to work as designed? There was
always plan B.

Through the dark plastic of his visor he watched the spitting,
sparking light of his welding arc trace its slow circle, a countdown
clockface, measuring the minutes until the end of it all.

Continued in Space Battles: Full Throttle Space Tales #6 which you can purchase here starting now (preorders end April 17).

SPACE BATTLES Author Profile: Meet Author Gene Mederos

The second story in Space Battles: Full Throttle Space Tales #6 is by Gene Mederos. Born in Cuba and raised in Brooklyn, he wrote his first story in second grade. Mederos received a BFA in Theater from the University of Miami and has worked as an illustrator, graphic designer and various odd jobs including a seven year stretch at the The American Society for the Prevention of Cruelty to Animals in NewYork City. In 2007, he discovered filmmaking and currently teaches editing and filmmaking at the Santa Fe Community College. Most recent stories in print include the stories “Moons of Blood and Amber” in the Tangle XY anthology published by Blind Eye Press, and “A Touch of Frost” in the Space Horrors: Full-Throttle Space Tales #4 anthology published by Flying Pen Press. He can be found online at Facebook or via his website at http://lostsaints.com.

BTS: How did you find out about the Space Battles anthology and what made you decide to submit?

Gene Mederos: I was in the Space Horrors anthology and I like the imprint, it hearkens back to yesteryear.

BTS: Tell us a little about “The Thirteens.” What’s it about? Where’d this particular idea come from?

GM: At the core, the story is about tolerance for diversity, even toleration for the intolerant. It’s an old Sci-Fi trope, that the only thing that will unite warring parties is a bigger, badder alien or even the unknown.  As for the inspiration, I have friends from the extreme left to the extreme right, politically, so it wasn’t hard to craft the mindsets for the characters.

BTS: You’ve contributed to multiple anthologies in the Full Throttle Space Tales series. Are they tied to this story in any way?

GM: They nominally take place in the same universe, one where physics is not as abridged as on Star Trek and Star Wars, but faster than light travel is available, and about two hundred years in the future.

BTS: How’d you come to be involved with this series?

GM: My friend Trent Zelazny put me in touch with David Lee Summers who was putting together the Space Horrors anthology. It’s all about who you know…

BTS: How’d you get started as a writer?

GM: I’ve always loved stories, and am always telling stories.  It was a natural progression to start writing stories to share with others that way.

BTS: Where’d your interest in SFF come from?

GM: Comic books, the original Lost in Space and Star Trek, and the first musty hard cover edition of Dune I found at the local library.

BTS: Do you have plans to do any more with this universe?

GM: Yes, as a vehicle, or a common canvas, not necessarily with any of the characters already seen in print, but cameos are fun.

BTS: What other projects do you have in the works that we can look forward to?

GM: I have lots in the works, lol, most writers do. I’ve submitted a story to Bad Ass Fairies 4 which I hope they’ll publish, and am hunkering down to write an extreme planet story for another anthology, and I have the requisite novels.  But I believe mastery of the short story form is a prerequisite to a good novel, so I consider myself still in training.

Here’s an excerpt from “The Thirteens,” Gene’s exciting story from Space Battles:

The Thirteens

Gene Mederos

Nestled deeply in the foam mattress of the semi-luxurious hotel suite her rank afforded her, Captain Andromeda Sax was sound asleep when her com went off. The double pulse told her it was something important enough to warrant a secure connection. Even less than half awake her hand automatically flew to the spot on her jaw below her right ear. She pressed the small stud embedded there under her skin.

“Go ahead.”

“Captain, a bogey has entered the system,” the officer of the watch on board her ship, La Espada de la Libertad, informed her.
That could have been anywhere from four to six hours ago, depending on which of the outer system beacons had first detected
the incoming ship and transmitted the alert. A bogey was a ship that did not, or could not, transmit a valid ID code. It could be a smuggler, a legitimate freighter with a screwy comp—or it could be the enemy. Sax allowed herself a small smile; after all, there was no
one around to see it.

“Recall the crew, priority one.” That gave the crew ten minutes to
get back aboard the ship. She spared one last glance at her room. Aquarii
Station was on the frontier, but it still managed to offer most of the comforts
of the more cosmopolitan stations of the home-worlds. Accommodations
on La Espada were much more austere. She smiled again.
Five minutes later she strode onto the bridge. She hadn’t really had
time to dress, just comb her short-cropped jet-black hair and throw on
her officer’s greatcoat, but the voluminous garment covered her from
neck to ankles. And if anyone noticed she was wearing slippers instead
of boots, they wouldn’t dare comment on it. The guards at the
door snapped to attention. The crew on the bridge was all in uniform
and seated at their stations. She always kept a full watch on duty while
the rest of the crew took liberty.

“Inform the stationmaster we are launching to investigate,” she instructed
the com officer, then requested the general hail. “Emergency separation from
Aquarii station in T-minus four minutes.” That was sure to make the stragglers
scramble, for anyone left behind would have to fend for themselves out of
their own pocket. Stations were notorious for separating crew from their coin,
and the community service often imposed to pay off a debt was the most odious
of station maintenance work. Some of the crew would not return, for the
ship had its own share of odious duties as well as providing a greater chance
of getting killed. She’d deal with any of those persons when she returned. She
never thought ‘if’.

“Release hook-ups,” she ordered on the mark.

“Hook-ups released,” the officer at conn replied. She heard the
usual chorus of clicks as everyone strapped themselves in.

La Espada was now completely on its own power, air and water.
Sax strapped herself into her chair.

“Cast off.”

The station’s magnetic clamps released the ship and she imagined
the hiss of air as the powerful propellant tanks pushed them away
from the station and felt the familiar tug as the gravity provided by the
station’s rotation gave way to the gravity generated by the ship’s sudden
acceleration. She felt the weight ease an instant before the conn
announced they were standing clear of the station.

“Full sail,” she ordered. The most insane and courageous members
of her crew were the riggers. At her command they jetted out in EVA
suits along the masts and struts to unfurl the giant micro-thin solar sails.
The riggers claimed watching the golden sails catch the rays of the sun
was akin to a religious experience. She’d never seen the phenomenon
herself, but figured it must be quite a sight if it could induce one to hurl
oneself into the void to see it.

Acceleration under sail would increase slowly, but surely.

“Begin rotation,” she ordered.

“Beginning rotation,” the engineering deck replied on the ship-wide
hail, the only warning the crew would get that up and down had to be
taken into account again. The sound of the engines that rotated the cylindrical
ship within its frame of struts and masts starting up did not need to
be imagined. It reverberated and shook throughout the ship. Fortunately,
once the ship began to spin at speed, inertia was maintained by magnetic
induction and the engines would be almost silent.

The captain felt herself sink ever so slightly into the cushioning. A
thought, via implant and wireless transmission, was all it took to make
the chair turn slightly on its horizontal axis. She, like the crew, enjoyed
the automated, computer guided functions on the ship while she
could. During battle, with the comp taken offline, everything had to
be done manually. The navigator’s station came into view and with it
the senior nav officer, Poole. This was the one crewmember she would
never leave behind. As she understood it, the ship ran on numbers, and
this was the man who crunched them when the comp was down.
Poole raised his head from his displays, as if he could feel her
scrutiny like a sensorite. Like all the human beings from his planet,
Cygni-I, his skin had a slight blue cast and his hair was colorless.
These obvious and innocuous signs of the genetic modifications
undertaken by his ancestors to survive on their relatively oxygenpoor
world were all that the Purists needed to hate Poole’s kind. Sax
thought them fools. If anything, the Cygni were far more dangerous
for what they had done to their minds.

“Have you correlated a course, Mr. Poole?”

“Yes, captain.”

“Let’s have it then.”

Immediately, a heads up display appeared before her, La Espada’s
course outlined against the current layout of the system in a bright
certain blue. Lines shaded from yellow to green showed the most
probable courses of the bogey, extrapolated second by second as more
sensor data came in from the beacons arrayed throughout the system.
She was pleased to see that the most probable vectors would intercept
with her ship well above the plane of the ecliptic, where there would
be plenty of fighting room, if necessary. She knew that the universe
was more empty space than matter, but to her the Aquarii system had
always seemed cluttered with asteroids, comets and other debris.

Debris that could damage her ship.

She willed La Espada to go faster, and closed her eyes to imagine
the nonexistent creaking of the rigging and masts as light pushed
the solar sails out against the star’s pull on the ship. She’d been on a
sailing ship once, on the oceans of Maravilla, before the Associated
Worlds lost the Lalande system to the Purists. Someday, she meant to
win that world back. But since the faster than light engine could not be
used anywhere near a star’s gravity well, the ship could go faster only
as they got farther from the star. She could order a burn, and kick the
ship up to her full speed of a hundred kilometers per second, roughly
a third the speed of light. But if she were headed for battle, she would
be wise to reserve all the fuel in the tanks for maneuvers.

It would take a little under thirty hours for the ships to meet, and
there was much to be done. “Steady as she goes,” she ordered Poole
as she turned her chair to line up with the exit from the bridge. This
brought Augusto Lo into view. His bronze-brown skin was a few
shades lighter than the captain’s, his eyes and tousled hair darker. He
was actually earth-born, yet had rejected the Purist philosophy and
immigrated to an Associate world as a youth. He was slouched at his
usual station at the rear of the bridge, his eyes half closed, his head
resting on his fist, his other hand fiddling idly with the buckles on his
disheveled jumpsuit. To all appearances he was oblivious to what was
going on around him. But it was all an act. The captain knew that the
‘State Liaison Officer’ never missed a thing that happened on the ship.
So she wasn’t the least bit surprised when he came up behind her in
the corridor as she waited for the lift. The guards wouldn’t stop him from
coming after her like that, after all, they ultimately answered to him.

“Odd, isn’t it?”

She raised an eyebrow in reply.

“If I’m not mistaken, that bogey is following the same trajectory
as the last Purist ship that attacked this system.”

The captain nodded. “Yes, I’d noticed that.”

“But that approach gives you, the defender, the weather gauge. The
bogey has to expend fuel to fight the same solar wind that La Espada
has at her back, filling our sails, leaving it less fuel to maneuver. These
were decisive factors in our victory against the last incursion.”
Again, the captain raised her brow.

“And your superior skill at command and tactics, of course,” he
amended with a small grin. Sax smiled in return, more because of his use of
the archaic term ‘weather gauge’ than his sardonic compliment. “Everything
means something,” he said in return.

“Then figure it out,” she said, after pausing for a moment to visualize
her deck number.

Lo nodded. “Nice slippers,” she heard him say as the lift doors
closed.

An hour before intercept the captain was touring her ship as she
was wont to do before a battle. And she had no doubt that there would be
a battle—the bogey’s course was lining up exactly with the last Purist
ship’s incursion. A statistical impossibility, Poole had assured her.
So this ship was using the last ship’s comp data, possibly retrieved
from the latter’s logs, which would have been downloaded into a locator
beacon before the ship went into battle. It made no sense to her,
but then, she thought the whole Purist agenda made little sense. She
entered the rigger’s loft in the core of the ship. Since the ship rotated
around the core, there was no gravity in the long, cold cylinder. It
was the perfect place to store cargo, house the ship’s engines and, of
course, the riggers.

A rigger spotted her and snapped to attention, his elongated
prehensile toes grasping a length of cable to steady himself. He
was blond and blue-eyed, not too bad looking, with a crooked nose
and a wry twist to his mouth that suggested he was always smiling.
He was tall and thin, his arms and legs of equal length, with all twenty
digits being equally dexterous. His name was Jaller. He’d served on
her ship for the past four years and she knew him to be brave, loyal,
and kind. And even though the rigger’s section of the core was only
partially heated, he was naked, as was their wont. Diversity. The idea
and the reality that the Purists condemned as unnatural.

She drifted among the riggers, male and females both, for no few
minutes, praising their courage, thanking them for their service and
exhorting them to battle. Despite her duty uniform and her boots, she
still managed to skillfully make her way in Zero G among the giant
web of cables that the riggers called home. Their ancestors had destroyed
their world in a paroxysm of industrialization that had seen the
world laid waste in just six generations after colonization. The riggers
had been forced to evacuate onto space stations and ships and had
during the centuries of the sundering, when all of humanity’s worlds
had lost contact with each other and faster than light travel had been
abandoned, modified themselves to live in micro-gravity.
Members of no fewer than five of the existing seven modified human
races served on her ship and of the remaining two, the Aquarii had inadvertently
made themselves highly susceptible to space sickness and the folk of
Twobit were devout pacifist.

Her last stop on her tour was always the medical deck. Doctor
Stures was a sensorite, his people hailed from the dust-cloaked planet
of Gliese 876, Umbra. The world was metal poor and had erratic
magnetic fields so technology had been difficult to maintain.

Without much artificial illumination, the people of that world had
modified their other senses to compensate for the gloom. His skin
was blue-black with raised oblong bumps that ran from his hairline
to his jaw. She knew them to be receptors, allowing the doctor
to feel minute changes in temperature, in air pressure and displacement,
even vibrations. His eyes were hidden behind a band of dark
glass, to protect them from the ship’s bright illumination. He greeted
her in his usual way.

“Ah, Captain, in excellent health I see.” And by see he actually
meant by smell, by feeling her body temperature and by hearing her
heart beat in her chest. “All is in readiness for the coming battle.”
She had expected no less. His people were sensitive by nature and
design, but they were also pragmatists. He wasn’t one of those medical
officers who questioned the need for battle.

“We don’t know that the bogey is hostile—” she began to say.

“Pshaw,” the doctor interjected. A liberty he could take here, on
his deck. “From what I’ve heard, how could it be anything else?”

“Indeed,” the captain said, raising her brow. News travelled fast
on a ship. She believed the ancient term was ‘scuttlebutt’. Satisfied
that her ship was in order, she headed for the bridge.

As the captain stepped onto the bridge, the ship’s executive officer,
Commander Ortencia, saluted and left. The XO’s station during battle
was located close to the core, half the ship’s length from the bridge, a
hopefully safe distance from anything that might happen to or on the
bridge. The commander would monitor all activities on the bridge from
there and issue orders in support of the captain’s activities during battle.
In exchange, Major Drummond, the Captain of the Guard, took a station
on the bridge. When ships sailed on oceans his troops would have been
called marines.

“We are coming to transmission and targeting range,” Poole said.

“Furl sails, retract masts,” she ordered the riggers. “Advise the
ship and begin viral transmission,” she ordered the com officer.
She waited until all decks had acknowledged.

“Take the computer network offline, Mr. Poole.”

A few seconds later she saw the board at the Armscomp station
light up.

“Bogey firing missiles!”

Continued in Space Battles: Full Throttle Space Tales #6 which you can purchase here starting now (preorders end April 17).

SPACE BATTLES Author Profile: Meet Author Anna Paradox

The author of the opening story for the anthology Space Battles: Full Throttle Space Tales #6, Anna Paradox enjoys writing, science fiction (sometimes the two combined) and poker. Her first novel, The Cracked Bell, is available as a free download. Her short fiction has been published in the award-winning anthology Polaris: A Celebration of Polar Science,  in the previous Full Throttle Space Tales anthologies Space Pirates: Full-Throttle Space Tales #1Space Sirens: Full Throttle Space Tales #2 and Space Horrors: Full Throttle Space Tales #4, and in Tales of the Talisman. Her second novel Embers of Humanity is here Her workbook for writers, From Wishing to Writing is here. She can be found online at Facebook and via her website at www.annaparadox.com.

BTS: How did you find out about the Space Battles anthology and what made you decide to submit?

 Anna Paradox: I’ve been following the Full Throttle Space Tales series from the beginning. It has had a remarkably high percentage of stories I enjoy reading. So when I heard about Space Battles, I thought, there’s a theme I can do something with, and I was glad to submit a story.

BTS: Tell us a little about “Between The Rocks.” What’s it about? Where’d this particular idea come from?

AP: I’ve been thinking a lot about how people will expand into the solar system. There’s a lot of room out there—room enough for a variety of different approaches to colonization. Like the immigrants to the U.S., some may go seeking freedom they can’t have at home. “Between the Rocks” tells of one group fighting to preserve their homes and families built by hard work on an asteroid from another group that sees what they have and decides to steal it.

BTS: You’ve contributed to several anthologies in the Full Throttle Space Tales series. Are they tied to this story in any way?

AP: My stories all loosely fit into a future where humans are expanding into space. None of them share any characters. In my Space Pirates story, we’ve colonized the Moon. In the Space Horrors story, we make regular trips to Mars. In “Between the Rocks,” we are starting to colonize the asteroids and outer moons. My story in Space Sirens is set in the furthest future, since we’ve reached other solar systems and established trade with other intelligent species.

BTS: How’d you come to be involved with this series?

AP: I had the good fortune to share a panel at Coppercon with David Lee Summers, and he told me about the first anthology, Space Pirates. I was pleased to submit a story, and even happier to have it accepted!

BTS: How’d you get started as a writer?

AP: I started writing stories in grade school. One early piece was a satire about the sad state of the food in the school cafeteria. I’ve continued to write short stories ever since. I wrote one novel after college, and another for Nanowrimo in 2002 or 2003. My first sales were poker articles. Then I sold a story to Julie Czerneda for her anthology Polaris. Science fiction is where my writer’s heart yearns to play. However, most of my working time goes to helping other people write and, for the moment, to graduate school.

BTS: Do you have plans to do any more with this universe?

AP: I have several novels outlined, and a couple of them belong in this universe. To me, this looks like the shape of the future I’d want to live in. The best long run goal I can think of for humanity is to play so that future generations can have more choices. That means giving us more places to live as well as taking care of this planet—to me it makes no more sense to foul our nest than to never leave it. So if I have no reason to make a different assumption, my stories tend to fit in this universe.

BTS: What other projects do you have in the works that we can look forward to?

AP: The novel that I’m most excited about now is called A Game of Christmas. Just when humanity has worked out how to stop violence against each other—including some fairly draconian laws against any depiction of using force against another human, such as most of our current movies and video games—we are attacked by aliens who have no such compunctions. That leaves our only defense in the hands of a loose coalition of underground gamers and weapon collectors. I hope to reorganize my time so that I can have it out in 2014. Goodness, how time flies!

Here’s an excerpt from Anna’s fast paced action story “Between The Rocks” which opens the Space Battles anthology:

Between the Rocks

Anna Paradox

“I can’t wait to get home,” Xiao said, taking off his helmet.

We were all thinking it. Home was Old Lumpy, an asteroid hauled into Jupiter orbit and refining fuel for passing ships. In a decade of habitation, we’d slowly built ourselves comforts like hot showers and hydroponics parks. With our hold full of ore from another, less welcoming rock, it would be good to go wash the grit off ourselves and cook a few hot meals.

“Give me a flight check, then, and we’ll be on our way,” I said.

“Yes, Ma’am,” said Xiao with a wide grin.

Four of us ran The Courtly Vizier. Despite the tony name, our ship
was little more than a utility truck in space. We alternated scoop runs
on Jupiter’s atmosphere with mineral runs to other local rocks, to supply
the refinery on Old Lumpy. Faster, sleeker ships bought our fuel to
venture farther out in the solar system. The Viz turned slowly and accelerated
like a peashooter-propelled iceberg, and quarters were tight,
but she’d been built to last. I gave her bulkhead an affectionate pat
when we’d completed the flight check and lifted off for home.
With Xiao handling the engines, and Jackson keeping his eyes on
the monitor, I had time to revise my letter to Earth. It wasn’t going
well. If I sounded too needy, we might get dregs, and if I didn’t make
our case, we might get nothing at all—either could be a disaster. I’d
just about decided to join Nogal where she was taking her sleep shift
in the two-bunk closet we called the cabin when Jackson spoke up.

“That’s odd. Grandpa isn’t answering the hail.”

I glanced over to where he sat fiddling with the radio tuning.
“Loose wire?”

He shook his head. “I can read the buoys fine. Although…” He
flipped quickly through the frequencies. “Only the sunward buoys
are responding. The leeward ones—I’m not getting anything from
them.”

We had four buoys each leading and trailing the ore processing
center in Jupiter orbit. They gave us early warning of storms below
and visitors above. To have four go out at once—felt like more than
chance.

“Xiao, ease her down. Let’s come in quietly. We’ll get a look when
we come around Jupiter.”

I rose above my seat as Xiao cut the engines. The Courtly Vizier
continued over the horizon of Jupiter on momentum. I strained forward
against my restraining straps.

“Jackson, get me a magnified view of Old Lumpy.”

How many times had I returned home? This time, something had
changed. The monitor view zoomed in on the asteroid that held our
friends, our families, our food supply, and everything we needed to
refine our fuel and water … a black streak crossed the rise where the
communications tower should have gleamed.

“Helmets! Now!” I thumbed the intercom. “Stasia! Suit up! We
have an emergency.”

“What is that?” asked Xiao.

I pulled my helmet to me, started buckling it on. “It looks like a
burn. I can think of a handful of ways that could happen, and for all of
them, I want your helmet on. Move it, Len!”

Jackson finished sealing his helmet to his suit first. He left monitor
one on Old Lumpy, and on the other two began scans of the region.
Once I was sealed up, I tapped into the suit-to-suit system. “Nogal,
are you suited?”

“Getting there, Captain.” She sounded sleepy.

“Make it fast. Communications are down with home. We may
have trouble.”

“Yes, Ma’am.”

“Jackson, do you see anything moving out there?”

“Nothing yet. Scanning.”

Xiao hovered his hands over the engine controls. “Captain, what
happened? Was there a fuel explosion?”

“That … would be the most positive possibility. I don’t think it’s
likely though. Jackson, check my thinking. What do you make of that
black streak?”

“Like someone deliberately turned their engines on our communications
tower.”

“And that would be the worst possibility.” The black mark tapered
at each end. I could now make out the silvery slag that had been the
comm tower—fortunately unmanned—right in the center of the mark.

“But I think that’s it.”

Between us and home lay a few dozen large rocks. Big enough to
hide a ship? Would they know where we were coming from?
Jackson studied war, played battle games. I’d watched him arranging
the ships on the screen, maneuvering for position against a
computer opponent. “Which way will they expect us to dodge?”
He hesitated a moment. “New players tend to dodge straight right
or left. Up has tactical advantages, since we’re in Jupiter’s gravity
well. I’m not sure how much he’s thought about this.”

“Who would do this?” asked Xiao.

“Take us towards eight o’clock, full burn on my mark. Mark in
thirty seconds.”

“Yes, ma’am.”

“Nogal, are you suited and strapped in back there?”

Her voice came back over the suit system, no longer sleepy. “Yes,
all connected, Captain.”

“Good.” I watched the timer count down the seconds. “Mark,
Xiao. Now!”

The Viz shuddered as the engines pumped directly to full. The
acceleration pressed me into the seat, and I slid slightly to the right.
Only a little. The Viz was born on Luna, and our max acceleration
was three times Earth gravity. We could direct at most half of that laterally.
The rest was forward motion only. Fortunately, we had plenty
of fuel. We’d made it a habit since the refinery went live.

Xiao’s question still hung in the air. “Who? As far as I know,
there’s only a handful of ships nearby, and none of them have a reason
for this.”

“Right,” said Jackson. “The Feds have three cruisers—and they’d
send a diplomat if they had a problem with us. Our last customer headed
outward three weeks ago.”

“Aliens?” asked Xiao.

“This isn’t what I’d hope for first contact,” I said. “Keep your
mind on your driving, Xiao, and we may know who soon.”

Jackson flipped a rotating series of images onto the monitors.

I watched them go by. Xiao held our course. I thought about our
options. We had no guns. There were a couple small explosives we
used to loosen ore from asteroids. Our drive glowed brightly behind
us—and we could shift it thirty degrees to any side over the course
of a few seconds. We had a cargo hold full of ore. Unless they’d stay
put long enough for us to apply our jackhammer and shovels to their
hull, that was it.

Another image flipped away from the monitor. Then it flipped back.

“Do you see that, Captain?” asked Jackson.

I stared at the image. “What do you see?”

“That glint, underneath the asteroid, to the right.”

Then I spotted it—something shiny and metallic revealed where the rough contours of the asteroid left a gap.

Continued in Space Battles: Full Throttle Space Tales #6 which you can purchase here starting now (preorders end April 17).

Space Battles Official Release Announcement & Cover

Full Throttle Space Tales #6: Space Battles

17 Explosive Tales of Spaceship Battles (all original to this volume)

Edited by Bryan Thomas Schmidt

Flying Pen Press, 264 pp., tbp, $16.95, Release Date: April 18, 2012

Space Battles: Full Throttle Space Tales #6 can now be  purchased here starting now (preorders end April 17).
 

 

Red Alert! Red Alert!

This is not a drill…

Anna Paradox’s “Between The Rocks”: The Courtly Vizier, a

utility truck, renders aid to a colony ship but when they return to their

asteroid home from supply runs to mines on Old Lumpy from Jupiter’s

atmosphere, the colony ship they once helped attacks them. But the

situation is not what it seems, and strange circumstances are at hand.

 

David Lee Summers’ “Jump Point Blockade”: While pirating a mine

on an asteroid, Captain Ellison Firebrandt and the crew of the Legacy

find themselves forced into battle by Captain Stewart of the New New

Jersey, serving as shields against the Alpha Comas at a jump point to

Rd’dyggia. But instead of obeying Captain Steward, Firebrandt has

plans of his own.

 

Jean Johnson’s “Joystick War”: Scavenging a storage bunker for

salvage, Scott Grayson and Rrenn F’sauu stumble onto mint condition

Targeting Drone A.I.’s, joystick controlled combat suits and can’t resist

taking them for a test run. Then an old enemy, the Salik turn up, and

instead of joy rides, they’re fighting for their lives and their people…

 

Mike Resnick & Brad Torgersen’s “Guard Dog”: Watchfleet sentinel

Chang leads a lonely life of extended, dream-filled sleeps in between

frenetic, life-or-death battles. The Sortu had almost defeated humanity

and the lives of everyone, including his wife and son, depend on men

like him. Then, called to battle again, he finds himself up against the last

opponent he’d ever expected…

These and more stories await inside…

All personnel,

report to battle stations!

 

FULL Table Of Contents

9 Introduction – Bryan Thomas Schmidt

13 Acknowledgements

15 Dedication

17 Between the Rocks – Anna Paradox

29 The Thirteens – Gene Mederos

45 Like So Much Refuse – Simon C. Larter

61 Jump Point Blockade – David Lee Summers

73 First Contact – Patrick Hester

83 Isis – Dana Bell

95 The Book of Enoch – Matthew Cook

113 The Joystick War – Jean Johnson

133 Never Look Back – Grace Bridges

147 The Gammi Experiment – Sarah Hendrix

161 Space Battle of the Bands – C.J. Henderson

175 A Battle for Parantwer – Anthony Cardno

187 With All Due Respect – Johne Cook

209 Final Defense – Selene O’Rourke

219 Bait and Switch – Jaleta Clegg

227 The Hand of God (A Davi Rhii Story) – Bryan Thomas Schmidt

245 Guard Dog – Mike Resnick and Brad R. Torgersen

255 About the Authors


Bryan Thomas Schmidt is the author of the space opera novels The Worker Prince, a Barnes & Noble Book Clubs Year’s Best SF Releases of 2011 Honorable Mention, and The Returning, the collection The North Star Serial, Part 1, and has several short stories forthcoming in anthologies and magazines. His children’s book 102 More Hilarious Dinosaur Jokes For Kids from Delabarre Publishing along with the anthology Space Battles: Full Throttle Space Tales #6 which he edited for Flying Pen Press, headlined by Mike Resnick. As  a freelance editor, he’s edited a novel for author Ellen C. Maze (Rabbit: Legacy), a historical book for Leon C. Metz (The Shooters, John Wesley Hardin, The Border), and is now editing Decipher Inc’s WARS tie-in books for Grail Quest Books.  He’s also the host of Science Fiction and Fantasy Writer’s Chat every Wednesday at 9 pm EST on Twitter, where he interviews people like Mike Resnick, AC Crispin, Kevin J. Anderson and Kristine Kathryn Rusch. A frequent contributor to Adventures In SF Publishing, Grasping For The Wind and SFSignal, he can be found online as @BryanThomasS on Twitter or via his website. Bryan is an affiliate member of the SFWA.

19 5-star & 4-star reviews THE WORKER PRINCE $4.99 Kindle http://amzn.to/pnxaNm or Nook http://bit.ly/ni9OFh $14.99 tpb http://bit.ly/qIJCkS.

Write Tips: The Power Of Diligence

In a recent interview with Charlie Rose, Steve Martin talks about how important diligence has been to his success. And the website Study Hacks, which explores how some people succeed and others don’t explores his comments. I also recently read that a high percentage of Robert Frost’s most acclaimed poems were written after he’d reached the age of 50. That got me thinking how important diligence is to the writer’s journey.

If anyone hasn’t figured it out yet, the writing life is a lifelong journey. The day you stop learning new things or striving to get better, you might as well close up shop because that’s what it’s all about. Through all the rejections, all the bad reviews, all the starving days, all the tribulations of artistic life, only one thing is sure: you can always get better. You’ll know know everything.

That’s why diligence is so vital for success as a writer.

If someone as respected and famous as Robert Frost did his best work in his later years, if someone like Steve Martin values diligence, how can we not ask ourselves to be diligent too?  You can only be the best you can be at any moment. But if you continue to grow and learn, i.e. through diligence, you can get better and better. And, like Frost, the highlights of your career can come later in life. Martin won two Grammys for his banjo albums, both well into his career as movie star, post-career as standup comedian. He’d been playing banjo for 50 years when he won one of them. Now that’s diligence.

How successful do you want to be? Do you want a career or just a hobby? One requires diligence, one doesn’t. Period. To do anything artistic well, one must constantly reexamine and strive to improve technique, craft, etc. No one’s perfect and there’s always room to grow as an artist. There’s a reason writers talk about the “writer’s journey.” There’s also a reason you don’t hear successful authors say “the journey is over.” In fact, many would say “my writer’s journey’s just begun.”

Think of writers like George R.R. Martin, who is writing a 7 book series but taking more than a decade to do it. The gaps between books are years, not because he intends to drive readers and his publisher to distraction, but because he’s diligent. He wants to get it right. Would anyone begrudge him that? To me, there’s something to be admired in that kind of dedication. It’s a level of intensity I sometimes wish I could match. On the other hand, GRRM has more financial security as a writer than I do and I wonder if I’d survive such long periods between paychecks. Still, I admire his dedication and diligence in writing it the best it can be and doing it the way he needs to in order to get there.

To do anything well, one must be willing to work hard. Some times working hard means different things for different people. For some, certain things come more easily than for others. I have writer friends like Jay Lake who turn in what they call “clean first drafts.” Others of us spend days going over copyedits. I think these are things one can improve on with time. I know some who struggle with POV and description, while others roll intricate flowery emotional prose off their keyboards like breathing air. (I hate them for it, don’t you?) Some are stronger on science than character. Some are stronger on dialogue than plot. Part of being human is to be imperfect. It’s not a crime. It’s a challenge. But it’s a challenge that can be overcome with diligence.

It’s a cliche, I suppose, to say anything worth having is worth working for, but in a sense, that’s just truth. The writers whose careers last decades are known for diligence: Robert J. Sawyer, Robert Silverberg, Mike Resnick, Anne Rice, Orson Scott Card, Ben Bova, Stephen King, Peter Straub, etc. All have worked hard to perfect their craft. All write with great discipline and take advantage of every opportunity. All produce multiple books and stories every year. And all will tell you it’s hard work and that they are always seeking to improve.

For me, part of following their example is modeling myself after their efforts. I am diligently blogging, writing, and networking. I am diligently educating myself about this business. I am diligently reading to be aware of what’s come before and who’s writing what. And I am diligently studying storytelling, craft, prose, etc. to understand how others do it well and improve my own work in the process.

How’s your diligence? Is it a priority for you? Are you in it for the long haul or short run? Good questions to ask, I think. For what it’s worth…


Bryan Thomas Schmidt is the author of the space opera novel The Worker Prince, a Barnes & Noble Book Clubs Year’s Best SF Releases of 2011 Honorable Mention, the collection The North Star Serial, Part 1, and has several short stories forthcoming in anthologies and magazines. His second novel, The Returning, is forthcoming from Diminished Media Group in 2012 along with his book 102 More Hilarious Dinosaur Jokes For Kids from Delabarre Publishing and the anthology Space Battles: Full Throttle Space Tales #6 which he edited for Flying Pen Press, headlined by Mike Resnick. As  a freelance editor, he’s edited a novel for author Ellen C. Maze (Rabbit: Legacy), a historical book for Leon C. Metz (The Shooters, John Wesley Hardin, The Border), and is now editing Decipher Inc’s WARS tie-in books for Grail Quest Books.  He’s also the host of Science Fiction and Fantasy Writer’s Chat every Wednesday at 9 pm EST on Twitter, where he interviews people like Mike Resnick, AC Crispin, Kevin J. Anderson and Kristine Kathryn Rusch. A frequent contributor to Adventures In SF Publishing, Grasping For The Wind and SF Signal, he can be found online as @BryanThomasS on Twitter or via his website. Bryan is an affiliate member of the SFWA.

19 5-star & 4-star reviews THE WORKER PRINCE $4.99 Kindle http://amzn.to/pnxaNm or Nook http://bit.ly/ni9OFh $14.99 tpb http://bit.ly/qIJCkS.

 

My Panel Slate For Constellation in Lincoln, NE

Well, the Con Programming Chair from Constellation in Lincoln, NE, April 13-15 sent me my panel schedule. I’ll be launching Space Battles there as well as promoting my other stuff. More details to follow when I have them. Elizabeth Bear is the GOH. Hope to see some of you there.

Character Building – Saturday, 11 a.m.

What makes a good character? How do you name characters? What are the aspects of character one must consider when creating characters for a story? How deep do you go? An examination of character creation and more.


Author Reading- Saturday, 2 p.m.

I’ll be reading from Space Battles and The Worker Prince and perhaps even a passage from The Returning which comes out in June.


Faith in Science Fiction and Fantasy-
Sunday at 1 p.m.

A discussion of the importance of faith as a motivator for humankind. Not a debate about the validity or value or religions, but rather a discussion of how faith drives all of us in some way. What do you put your faith in? What drives you toward your elusive life long goals? Why is faith an indelible, essential element for world building in speculative fiction? We’ll discuss these questions and much more.


Great Reads – Sunday at 2 p.m.
What are the best books you’ve read in the past year? How do they compare to ones you’ve read in years past? Which forthcoming books are you most excited about and why? A discussion of books we love and why we love them and our quest for more.

 

Excited to attend this Con for the first time. 


Bryan Thomas Schmidt is the author of the space opera novels The Worker Prince, a Barnes & Noble Book Clubs Year’s Best SF Releases of 2011 Honorable Mention, The Returning (forthcoming), the collection The North Star Serial, Part 1, and the kids book 102 More Hilarious Dinosaur Jokes For Kids from Delabarre Publishing. he edited the anthology Space Battles: Full Throttle Space Tales #6 which he edited for Flying Pen Press, headlined by Mike Resnick and has stories in several anthologies and magazines (some forthcoming). As  a freelance editor, he’s edited a novel for author Ellen C. Maze (Rabbit: Legacy), a historical book for Leon C. Metz (The Shooters, John Wesley Hardin, The Border), and is now editing Decipher Inc’s WARS tie-in books for Grail Quest Books.  He’s also the host of Science Fiction and Fantasy Writer’s Chat every Wednesday at 9 pm EST on Twitter, where he interviews people like Mike Resnick, AC Crispin, Kevin J. Anderson and Kristine Kathryn Rusch. A frequent contributor to Adventures In SF Publishing, Grasping For The Wind and SF Signal, he can be found online as @BryanThomasS on Twitter or via his website. Bryan is an affiliate member of the SFWA.

19 5-star & 4-star reviews THE WORKER PRINCE $4.99 Kindle http://amzn.to/pnxaNm or Nook http://bit.ly/ni9OFh $14.99 tpb http://bit.ly/qIJCkS.

Write Tip: How Screenplay Structure Can Help Plotting & Pace In Your Novels

I am a film school grad of California State University, Fullerton. I spent several years working in TV and film and had a script in development at Disney. It never got made. I never got rich and famous. But the lessons I learned from film school and, particularly, the books of Syd Field about story structure have stayed with me. In Screenplay, field presents the standard for screenplay structure: 3 acts, the first and last of 30 pages (a page equalling approximately a minute on screen) and the middle being 60 pages. This is called the Three Act Structure.

On a basic level, it works like this:

The First Act sets up the setting, characters, etc. We are introduced to our protagonist, antagonist and their problems, i.e. the issues which will cause them to clash later on. Around page 30, a major plot point occurs, called a turning point, where something happens the compels the protagonist to react and takes the story in a new direction. He or she must respond and struggle to save the day, solve the problem, win over the girl, or otherwise deal with their life being turned upside down in a major way to get back to happy again. This act tends to move fairly tightly and concisely. And a good steady pace is helpful to get people into the story and make them want to stay for the rest.

The Second Act is the middle. The first major plot point has happened and the character must now respond, going on an adventure or quest to solve the problem. The antagonist, meanwhile, is working to get there first or keep the protagonist from succeeding. Act Two is full of complications. The first half propels us toward a middle plot point which in some way turns the story and compels them to action toward the second major plot point at the end of the act, around page 90. Although pace is important here, at times, in Act Two, one can slow down a bit and develop characters, etc., allowing the story to breathe.

The Third Act is the wrap up dealing with the results of major plot point two and all the loose ends from throughout the story. Like Act One, this act moves quickly, and more quickly than any of the others because it needs to feel driven to carry us to the climax.

Those are the basics of Three Act Screenplay structure, but further breaking it down is where it really becomes useful for us as novelists. In screenplays, stories consist of beats.

There are three types of beats:

1. Story Beat (Plotting) — these are action points upon which the story is framed. They build together like a puzzle. These include the major turning points at act breaks and usually the halfway beat for Act Two. But many smaller beats occur as well (we’ll get to that shortly). Major Story Beats typically include:

Opening (Normal World)
Inciting Incident (Act One midpoint)
Act 1 Break (Plot Point 1)
Midpoint (Mid-Point of the Act 2, takes us into the second half of Act 2)
Act 2 Break (Plot Point 2)
Climax (Resolution)

2. Emotional Beat (Character Arc)–We’re all familiar with “character arcs.” These are made up of emotional beats: events wherein the physical action of story creates an emotional reaction within your character. These show us what motivates the next action within the character. By connecting the emotional beats, you see the character arcs.

3. Reversal (Emotional Beat Within a Scene)–Unlike the others, this refers to specific moments within a scene where a character undergoes an emotional reversal. Example: Bob confronts Joe who killed his mother. Bob wants to kill Joe. But then Joe explains Bob’s mom viciously murdered his mom years before. Not only that but Joe is Bob’s half-brother from his father’s affair. Now Bob is reconsidering his initial emotional reaction.

Something major happens every 15 pages. While the major act turning points occur at page 30 and page 90, these in between breaks matter too. They are beats. And some are emotional, some story and some reversals. Reversals are powerful and must be used with care, but you can use more than one to provide some mystery and twists and turns to your story as long as you use them wisely.

How can this help novelists?

By thinking of your story with this framework, you can make sure you keep your plot moving at a steady pace. You can avoid long periods where “nothing happens” and, instead, focus in on beats and plot points which push things forward. It doesn’t matter if you’re a pantser or an outliner, this can work for you. I tend to be a pantser and that’s how I write. I ask myself: what could happen next that would surprise the characters and take things in unexpected directions? Sometimes, I surprise myself. The Returning, my second Davi Rhii novel, is full of moments like that. The Story Beats lead to Emotional Beats as characters affected by the events of the plot react emotionally. Examples: A friend’s life is threatened, the protagonist takes action to protect and/or save the friend. A secret past is revealed and the protagonist struggles to come to terms with it and redefine who he/she is. See how it works?

Novels don’t share the same paging as screenplays, so you have to set aside the specific 15,30,60,90 pages marks in this case. But screenplays consist of sparse description/action and lots of dialogue, so thinking through this structure should still make things come out fairly close to the same as you write. By incorporating these beats and plot points, something many of us do on instinct, you can be more deliberate about arranging your story so it moves at a good, even clip and avoids needless sidetracking or lags. The end result will be a tighter, better paced story which hooks the reader and keeps them interested to the end.

How do you structure your novels? I’d love to hear your thoughts in comments. For what it’s worth…


Bryan Thomas Schmidt is the author of the space opera novel The Worker Prince, a Barnes & Noble Book Clubs Year’s Best SF Releases of 2011 Honorable Mention, the collection The North Star Serial, Part 1, and has several short stories forthcoming in anthologies and magazines. His second novel, The Returning, is forthcoming from Diminished Media Group in 2012 along with his book 102 More Hilarious Dinosaur Jokes For Kids from Delabarre Publishing and the anthology Space Battles: Full Throttle Space Tales #6 which he edited for Flying Pen Press, headlined by Mike Resnick. As  a freelance editor, he’s edited a novel for author Ellen C. Maze (Rabbit: Legacy), a historical book for Leon C. Metz (The Shooters, John Wesley Hardin, The Border), and is now editing Decipher Inc’s WARS tie-in books for Grail Quest Books.  He’s also the host of Science Fiction and Fantasy Writer’s Chat every Wednesday at 9 pm EST on Twitter, where he interviews people like Mike Resnick, AC Crispin, Kevin J. Anderson and Kristine Kathryn Rusch. A frequent contributor to Adventures In SF Publishing, Grasping For The Wind and SF Signal, he can be found online as @BryanThomasS on Twitter or via his website. Excerpts from The Worker Prince can be found on his blog.‎ Bryan is an affiliate member of the SFWA.

Write Tip: 5 Tricks To Adapting A Well Known Story For Fiction

It’s been done. All too many times, if you listen to some. The story is world famous, well known. Many know its details by heart. Yet it’s compelling and you have an idea you know is different—one no one’s done before. So how do you keep it fresh? Adapting a well-known story for fiction has many challenges, but above them all is the issue of freshness, avoiding predictability.

There are some techniques which work well to invigorate the retelling:

1)      Use the original story as character history/backstory so the parallels are interesting but you don’t have to follow it to the letter—In The Worker Prince, my debut novel, because my characters are colonists to space from Earth and Protestants, they share the religious history of Christianity so the Moses story, which inspired mine, is prehistory. Some parallels from that story occur, when a prince discovers he was born a slave and helps the slaves fight for freedom, for example. But having established that as prehistory, I was able to depart quite a bit from biblical elements like the plagues, miracles, and parting of the Red Sea to tell a different, although familiar story. The inspiration remains the same but the story takes new and interesting twists.

2)      Change the timeline (order)– What if the events are the same but they don’t happen in the same order? Sometimes the order of events is not vital to the story and you can make new twists and turns just be changing the order of events and, thus, how those various events affect each other. It can lead to new conflicts and new undercurrents which didn’t exist in the original story and make it more interesting for those familiar with the story on which yours is based.
3)      Identify the core elements and throw away less important ones—In The Worker Prince I did exactly this: keeping the idea of one people enslaving another under a ruthless dictator, a prince secretly adopted from slaves, ideological conflict, and injustice but dumping things like the Red Sea, years of exile in a desert, plagues, etc. It kept the story familiar and grounded in the tropes of the original while allowing me to take it in totally different and surprising directions. Some scenes and events are vital for the story to remain familiar. The same can be said of key characters. Others can be thrown away or reinvented to keep things original and unique in your telling.

4)      Reverse roles, species or genders of characters—What if your hero in the original story was male but in your story becomes female? What if a human character becomes alien or animal? What about a robot? What about other characters? Can your sidekick become the love interest? What if your antagonist becomes a relative instead of  a social acquaintance? What if the characters take on bigger roles and multiple functions they didn’t have in the original? The differences between genders, species, etc. can then be exploited for new aspects of your story and new twists and turns different from the original in fun ways.

5)      Change the setting—Setting your story in a culture and context far removed from the original can provide interesting opportunities. I set The Worker Prince in distant space far from Earth with different aliens and plant species, etc. It allowed me to have technology and related problems totally foreign to the original Moses story and made for a more fun and interesting telling for me as storyteller and for readers. The same can be true of resetting the story in a different decade or era from the one in which it originally occurred. Imagine, if you will, a steampunk Cinderella or Sherlock Holmes in the 24th Century. All kinds of possibilities present themselves.

All of these suggestions are about making the story your own. If you can find ways to do that, you can create a fresh experience and telling while utilizing powerful elements of the familiarity and themes of the original story. Grounding your story in a well-known tale, definitely has advantages.  But a little creative rethinking can make it even more powerful and draw in an audience of people it might not otherwise appeal to. It’s fun to work from a familiar foundation and structure. Especially if you love the story, it can stimulate the imagination. But if everyone knows the twists and turns and outcome of your story, why should they want to read it? I hope these suggestions give you ideas how the old can become  new and fresh in the retelling.


Bryan Thomas Schmidt is the author of the space opera novels The Worker Prince—which received Honorable Mention on Barnes & Noble Book Club’s Best Science Fiction Releases of 2011—and The Returning, both from the space opera series Saga Of Davi Rhii. He also wrote the collection The North Star Serial, and short stories published in Tales Of The Talisman and the anthologies Of Fur And Fire and Wandering Weeds: Tales Of Rabid Vegetation, amongst others. A freelance professional editor and proofreader, he’s edited books for authors like Leon C. Metz, David Brown and Ellen C. Maze. He’s also the host of Science Fiction and Fantasy Writer’s Chatevery Wednesday at 9:00 p.m. Eastern Time on Twitter (#sffwrtcht), where he interviews people like Mike Resnick, A.C. Crispin, Kevin J. Anderson and Kristine Kathryn Rusch. He can be found online as @BryanThomasS on Twitter or via his website: www.bryanthomasschmidt.net. Excerpts from The Worker Prince can be found on his blog.

‎3 5-star & 8 4-star reviews THE WORKER PRINCE $3.99 Kindlehttp://amzn.to/pnxaNm or Nook http://bit.ly/ni9OFh $14.99 tpb http://bit.ly/qIJCkS.

Write Tip: 8 Key Elements For Capturing The Star Wars Feel In Your Story

One of the highest compliments I’ve gotten on my debut novel, The Worker Prince, and I’ve heard it over and over, is that it “feels like reading Star Wars: A New Hope.” This was very deliberate on my part, and I referred a lot in writing it to Timothy Zahn’s Thrawn Trilogy and Kevin J. Anderson’s Jedi Academy books.  It’s a challenge to capture the feel without going too far into imitation. And while watching the films repeatedly and reading tie-in books is definitely essential, I also think there are other factors which must be present to lend the right aura. Here are the 8 I’ve identified:

1) Your story must have an epic scope. Both Star Wars and The Worker Prince are stories about a quest of good vs. evil, to win justice over evil and save the universe, or at least their part of it. This is epic and requires bigness: big baddees, big ships, big planets and world, big stakes, big heroes, etc. You can’t really do it well staying inside an Enterprise or just on a single planet. There has to be a larger picture and bigger feel to capture it. Despite the different key focus of each movie or book, all encompass this epic scope of good vs. evil.

2) Larger than life characters. You need characters we can relate to, yes. Who can’t relate to the young farm boy with big dreams of a more exciting life somewhere else? Both Luke Skywalker and Davi Rhii (protagonist of The Worker Prince) share that trait. And thus, the first segments of both trilogies are coming of age tales about their quest to become men and men with a purpose. Han Solo and Leia are larger than life. Leia may be a petite figure but her attitude far outsizes her physical body. Han Solo is edgy. He comes off as dangerous and unpredictable, but, as we get to know him, he has a morality not so different from our other heroes, and, above all, he wants good to win. Chewbacca  is another obvious example, as is Darth Vader. Both are feared on sight for similar and different reasons. And both are formidable foes. One possesses a kind, giving heart. The other is selfish and cruel. But neither does it half way. Vader takes his cruelty to the extreme just as Chewbacca takes his kindness to extremes with his loyalty and dedication to his friends. I gave Davi Rhii some companions who have trait like this. None of them is a copy or exactly identical to any Star Wars character. I was careful about this. Davi’s love interest, Tela, is a pilot, a slave, but she has Leia’s sass, values and strength of will. His companions Yao, a tall alien, and Farien, a shorter, bulker, edgier human, compete and banter with Davi throughout their adventures much like Luke, Han and Leia do. And the bad guy, Xalivar, is definitely a dark lord, even though he and Vader approach it very differently. The anti-heroes are not dominant in these worlds. Luke is pretty clear cut in his goodness as is Leia. Han teeters on the edge but he comes out good overall in the end. The same is true of characters in my saga. There are very clear cut bad and good characters, not a lot left up to reader interpretation.

3) Adrenaline filled, relentless action. High stakes require a sense of fast pace and constant jeopardy for your characters. They can never be totally at ease or seem to get ahead without something new and dangerous knocking them off course. The action scenes are intense, with real danger, and the character’s witty banter adds to both the urgency and tension while also infusing much needed humor at times. Zahn and Anderson’s action scenes were particular important to me in writing the many action sequences of The Worker Prince, because I wanted to capture this style. I also had to make sure the action only lets up for short periods. The story always had to keep its sense that the heroes’ lives were on the line.

4) An overarching ideology with which characters must wrestle and which they must interpret in living according to their own understandings. In Star Wars, this is called “The Force.” In The Worker Prince, I used a conflict of religions. Not only do all characters good and evil wrestle with what these belief systems mean for them and how to interpret them in their lives (in both stories), but so do the two major opposing forces: The Empire and The Rebels in Star Wars, The Borali Alliance and the Vertullians in The Worker Prince. Some characters, like Han and Farien, are indifferent and don’t really hold much credence to the ideologies. They live by their own code of morality, even if they share some of the larger ideology’s values. Other characters honor the ideology for living good lives, serving others, like Luke, the Jedi, Leia, Davi Rhii. Vader, Xalivar and the baddies, however, turn that ideology into a force for evil. Vader playing with the dark side, and Xalivar persecuting anyone who doesn’t share the traditional birthright and ideology of his Boralian people.

5) Rapport/banter. I already mentioned how much this adds to action scenes but it adds to character in general. Good guys banter. It’s part of their rapport. And good guys banter with bad guys as well. Much of this occurs with humor. Humor humanizes the characters, lessens the tension at the right moments, and endears the characters to the audience. It’s fun, too. Banter is difficult to write without dipping into silliness. Star Wars has certainly been accused of it, at times. And I’d imagine The Worker Prince will get a few criticisms, too. But audiences love it. C-3PO and R2D2 aren’t popular for their looks. It’s their heart and personality, so often expressed through banter, which won audiences over. There’s a reason action movies are known for quotable lines. They may be silly but they sure are memorable. The key is to find proper balance and not take it too far one way or the other.

6) Cool gadgets and vehicles. Lightsabers, blasters, landspeeders, X-Wings, Tie Fighters, The Millennium Falcon–these are characters as much as the people in Star Wars. In The Worker Prince, we have blasters, datapads, Skitters, Floaters, air taxis, VS28 fighters and more. All these ships become huge parts of the world and how it operates. And they play essential roles in the characters’ abilities to survive and triumph over adversity. Can you imagine the stories without these things?

7) A Sense Of Wonder And Discovery. It’s no accident that Star Wars: A New Hope is a coming of age tale. It’s about Luke’s self-discovery and we discover it along with him: his world, his abilities, his future, etc. Davi Rhii takes a similar journey in The Worker Prince. Both approach the world, as young people often do, with wonder and curiosity that’s contageous. And they also share a drive to discover how to make the world better and how to be better men. The second stories, Empire Strikes Back and The Returning, change focus a bit. In Empire, it’s more of Han and Leia’s story. Their relationship, their beliefs, are central in focus as they are chased around the galaxy by the Empire and threatened time and again, fighting side by side for their lives. Luke’s still present and discovering who he is, but his journey is a bit more thoughtful this time around and less adrenaline packed at times. In The Returning, Davi, Yao and Farien find their lives on the line from very early on until the very end. They are involved in most of the book’s huge action scenes and there’s almost one per chapter, some many pages long. Davi is being chased by those who want to kill him, and, at the same time, he and his friends are chasing answers to who’s killing Vertullians and who’s threatening the peace. At the same time, Davi is discovering how to be a good mate to Tela and he and Tela are both rediscovering relationships with their long lost fathers. Aron’s new role on the Council as the first Vertullian to serve in leadership brings many challenges of discovery, and so does Miri’s adjustment from royalty to civilian life. In Return Of The Jedi, Luke’s quest comes center stage again as he tries to discover the truth about Vader’s claim to be his father and what that means. He also struggles to confront Vader and the Empire and end the chase once and for all. Leia and Han’s relationship continues to develop and the Rebels continue fighting the Empire, but the focus is still different from Empire. I am still writing The Exodus, my third book, so I’m not sure how it all will wind up, but this story has chase elements and also people stepping up, like Luke, for final confrontations, including Davi and Xalivar, Davi and Bordox, and Tarkanius taking charge in his leadership role.  Throughout, the discoveries impact the characters with a profound sense of change and continued wonder at the bigness of their worlds.

8 ) Emphasis on Character and plot, not science. Both Star Wars and The Worker Prince are space opera and space fantasy. They have elements of science, but the science is not hard science and often wouldn’t hold up to scientific law. In both cases, there are some elements of true science, perhaps, but mostly the tales are driven by the characters and the plot, not the science. The characters and their journeys are the heart and what draws us in and makes us care; what entertains us and captures us. There’s never a sense of some infodump teaching science nor is there a sense of it teaching philosophy or religion. The ideologies are present as part of the world, but they are not for our indoctrination but for our understanding of what drives the characters and frames their understandings of the world.

For me, these 8 elements are at the core of why stories like Star Wars have the feel they do. Reading The Worker Prince, even if you notice the feel, they’re still very different. I do pay tribute to the former’s influence, of course, but the story is original and stands on its own. And I think anyone trying to capture a similar feel would do well to keep these elements in mind. Yes, they can be traced back to old fashioned pulp stories, in many cases.  What do you think? Did I miss anything? I’d love to hear comments.

For what it’s worth…


Bryan Thomas Schmidt is the author of the space opera novel The Worker Prince, a Barnes & Noble Book Clubs Year’s Best SF Releases of 2011 Honorable Mention, the collection The North Star Serial, Part 1, and has several short stories forthcoming in anthologies and magazines. His second novel, The Returning, is forthcoming from Diminished Media Group in 2012 along with his book 102 More Hilarious Dinosaur Jokes For Kids from Delabarre Publishing and the anthology Space Battles: Full Throttle Space Tales #6 which he edited for Flying Pen Press, headlined by Mike Resnick. As  a freelance editor, he’s edited a novel for author Ellen C. Maze (Rabbit: Legacy), a historical book for Leon C. Metz (The Shooters, John Wesley Hardin, The Border), and is now editing Decipher Inc’s WARS tie-in books for Grail Quest Books.  He’s also the host of Science Fiction and Fantasy Writer’s Chat every Wednesday at 9 pm EST on Twitter, where he interviews people like Mike Resnick, AC Crispin, Kevin J. Anderson and Kristine Kathryn Rusch. A frequent contributor to Adventures In SF Publishing, Grasping For The Wind and SF Signal, he can be found online as @BryanThomasS on Twitter or via his website. Excerpts from The Worker Prince can be found on his blog.‎ Bryan is an affiliate member of the SFWA.

Official Table Of Contents: Wandering Weeds-Tales Of Rabid Vegetation (Anthology)

Well, a long while ago I placed my first comedic noir Science Fiction story in an anthology edited by my friend Jaleta Clegg. The table of contents has finally been announced and publication is this Spring from Hall Brothers Entertainment. So here’s the official scoop:

 

 

 

 

 

Wandering Weeds: Tales of Rabid Vegetation

Edited by
Jaleta Clegg & Frances Pauli

Table Of Contents
Beyond the Fence, Rebecca L. Brown
Colors of Blood, Kevin J. Childs
They Call The Wind Mariah, Jaleta Clegg
Duncan Derring and the Call of the Lady Luck, Bryan Thomas Schmidt
Legends of the Tumbleweeds, Duane Ackerson
Cowchip Charlie and the Tumbleweed Gang, C. H. Lindsay
The Tumbas, M. Pax
Thistle, Terry Alexander
Of Weeds and Wizardry, Berin Stephens
Feral Tumbleweeds, Mo Castles
Earth’s New Masters, Adriane Ceallaigh
Misplaced, Voss Foster
Oh, Dark Tumbleweed, Brian D Mazur
Crispy Fried Pickles at the Mad Scientist Cafe, Katherine Sanger
I Survived the Sargasso Sea, Eric J. Guignard
The Great Tragedy of the Illustrious Empire, Audrey Schaefer
Garden of Legion, David J. West
Tumbleweed, Robert Borski
The Souls of the Wicked, Francis Pauli
Fair Weather, with a Chance of Tumbleweeds, Andrea Tantillo
The Tumbleweed Woman, V. Hynes Johnston
Guardening, Ann Willows
Weeds, James Hartley
Sleeping Beauty, Louise Maskill
Desert Oracles, Katie M John


Bryan Thomas Schmidt is the author of the space opera novel The Worker Prince, a Barnes & Noble Best SF Releases of 2011 Honorable Mention, the collection The North Star Serial, Part 1, and has several short stories forthcoming in anthologies and magazines. His second novel, The Returning, is forthcoming from Diminished Media Group in 2012 along with the anthology Space Battles: Full Throttle Space Tales #6 which he edited for Flying Pen Press, headlined by Mike Rensick. As  a freelance editor, he’s edited a novel for author Ellen C. Maze (Rabbit: Legacy), a historical book for Leon C. Metz (The Shooters, John Wesley Hardin, The Border), and is now editing Decipher Inc’s WARS tie-in books for Grail Quest Books.  He’s also the host of Science Fiction and Fantasy Writer’s Chat every Wednesday at 9 pm EST on Twitter, where he interviews people like Mike Resnick, AC Crispin, Kevin J. Anderson and Kristine Kathryn Rusch. A frequent contributor to Adventures In SF Publishing, Grasping For The Wind and SF Signal, he can be found online as @BryanThomasS on Twitter or via his website. Excerpts from The Worker Prince can be found on his blog.‎ Bryan is an affiliate member of the SFWA.