WriteTip: Suspense Tools—Pacing The Slower Moments & Narrative Pacing

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 8:

For the past month I have been covering Suspense and Pacing Techniques for writing. Today, we wrap it up with final techniques for Slower Moments and Narrative Pacing. For reference and context both, my previous posts in this series are as follows:

Dialogue and Pacing: Tips To Keep It Moving

Techniques For Creating Suspense

Handling Pacing in Writing Action

Slower Moments

In between the more action driven scenes, you will need moments that build characters, set up conflict, and even show confrontations and events leading up to the action. Some of these may be quiet, reflective moments, some will have a different intensity. But the trick is to create a flow that lets us breathe, gather our thoughts, and regroup a bit before more action.
Earlier we talked about flashbacks for building suspense, but as I said, they can also slow things down. If a character breaks the current tension and timeline to go back and recall a key moment from their past, it can ease the pace a bit. The important thing is to make the flashbacks matter by providing key information about characters and their motives or relationships or both, while still not making the scenes too long or slow. You don’t want to stop the story dead, you just want to let up on the adrenaline a bit while still moving forward the story. Flashback scenes still need to be written in media res so they are as tight and focused around conflict as any other scene, but when used to break the pace, they can be less action and more conversational, with characters arguing or discussing points of disagreement or even replaying key moments from their past that have stayed with them, motivating the action and decisions they are making in the present timeline. I’m sure we can all think of examples, so I’ll skip that here, and move on to other options.
Love scenes, planning scenes where the characters compare notes or discuss strategy, meal gatherings, evidence gathering, interrogation, searches, even expositional moments can all can serve the purpose of slowing down the pace in your story. They still need conflict, and they still need to provide information that advances the story, but not every moment has to be high drama. Write these scenes using the tension methods discussed earlier in the chapter and insert them in between your high action scenes, and you will create a nice flow and rhythm that builds into an ascending arc through the Mid-Point and then allows for the descent to the climax in the second half, just the right structure. It takes practice, as they say, but you can see how this works in your reading if you pay attention. Then imitate it in your own work. That’s how we all learn.
Another trick is to use humor. An anecdote or humorous banter or even a slightly comedic scene can break up the tension and pace just right to allow readers to regroup for more.

Narrative Pacing

Most writers learn to look at writing scenes and stories like planning a race. And to win a race, you need the right pace and rhythm. There are ups and downs, sprints and jogs, and slow scenes are your downs and jogs, not sprints, but that doesn’t mean they don’t have to move. The key, of course, as already discussed, is maintaining tension. As long as the story is moving forward and story questions are coming up, even slower scenes will feel like they move. Much of this comes down to narrative pacing.
Keeping excitement high doesn’t just mean action. What it means is keeping it relevant and interesting. As discussed before, as long as descriptive passages, exposition, and character moments are still providing information that readers want to know and feel advances the story, the pace continues to move. Narrative takes up a lot of space in any novel, and many novels have action unfolding at a steady climb throughout until big crises of action occur. William Noble defines narrative pacing as “pacing without dialogue shifts or quick scene cuts or sharp point-of-view changes.” It won’t work over the long haul, but in short sections, as long as we know the action and suspense are leading somewhere, narrative pacing keeps your story moving while still giving readers breathers in between tense moments of crisis.
Noble writes: “narrative pacing works because we show what is happening; we are moving the story forward using description, anecdotes, and character development. As we depict what happens, we keep our readers involved because the story continues to unfold and the action and suspense grow taut, until we reach that crisis or turning point.” A slow build can be very satisfying; often far more satisfying than a breathless race. The trick is to create flow of movement. Narrative pacing works best, Noble suggests, when it opens a story or chapter, lasts several pages, builds to a crisis, keeps the story moving, and develops conflict early and keeps it pulsing.

Mixing It Up

Dialogue tends to move more quickly than description and exposition, so when constructing a story, writers learn to pay attention to the impact dialogue has on pace. Sometimes you need some background and information to understand character’s motives and decisions. And other times you need a conversation as they gather information, debate options, and confront others. Then they must take action. This pattern will repeat time and again in your novel and should. Well-paced novels have pages with a mix of sentence and paragraph lengths on most pages. You can just look at them and tell where the slow spots and fast spots are. Much of this is intuitive, but when you are learning, paying attention to varying sentence and paragraph lengths is important training. Keep those descriptive and expository passages broken into shorter chunks and multiple paragraphs, so the story feels like it moves. Every paragraph break and page turn feels like progress to a reader, so constructing your story with such movement in mind is essential to a well-paced experience.
As you write, description, action, exposition, and dialogue will become intermixed. Sometimes you will have a page or half-page of description before a single line of dialogue, then some exposition and action before the next line of dialogue. Other times, dialogue will move quickly, only occasionally interrupted by bits of exposition or description or action. As long as all of these parts have tension and conflict flowing beneath the surface to drive them, all will be well. This is why I spent so much time talking about creating tension at the beginning of this chapter. If you find a scene feeling static, with characters repeating themselves or chit chatting and saying nothing that moves the story forward, trim, trim, trim. Every word must count. Every moment must move. If it doesn’t, your novel will big filled with bog-like potholes that stop it dead and force readers to slog onward, risking their loss of interest.
Transitions and scene breaks can also help pacing because both cut away from the action and crisis long enough to allow a shift. Noble writes: “the scene change can cause a variation in the level of action and suspense and generate a continuing interest in what’s happening. Without the change of pace, the reader will grow weary and turn away.” Cliffhangers are a great way to build suspense. They leave us hanging, wanting more, anxious to find out what happens next. But cliffhangers make bad transitions and scene changes if used too often. They are most effective when use for effect, especially when breaking up action scenes to intersperse with other important moments—such as when two sets of characters are involved in different confrontations or actions at the same time—or to end chapters and keep us reading. Otherwise, transitions and scene changes should feel natural and make sense. We need to feel one scene or chapter coming to a natural close before we switch to a new one. This doesn’t have to involve long, drawn out narrative passages. It can be a few sentences or a line of dialogue or action or two. What we need is that sense of conclusion to the present scene or chapter.
A lot of what we are talking about here is learning on instinct. You read and absorb how it plays out in other books, then learn to imitate and apply it to your own. It is not easy to teach, and for some, it will not be easy to learn. But it really becomes instinct with time, or needs to. Your mind will create the right combinations as you go, and you will teach and hone them in editing and revision to get just the right flow. For most authors, that is how pacing works, and that’s probably how it will work for you.

Write Tip: Handling Pacing & Writing Action

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 8:

Pacing

When people hear the word pacing, they typically think of “slow” or “fast,” or perhaps “action,” but in novels pacing needs both to be successful. Dictionary.com defines pace as:

  1. a rate of movement, especially in stepping, walking, etc.; 
  2. a rate of activity, progress, growth, performance, etc.; tempo.

In regards to your novel, the pacing is a combination of steady, fast, and slow passages creating a rhythm that flows for readers, engaging and holding their interest, while still pausing to let them catch their breath and regroup from time to time. 

Experienced novelists tend to get a natural sense of pacing as they write. Newer writers, however, will have to learn this. Imagine yourself on a treadmill, speed slowly increasing. Your pulse begins pounding, your breathing increases, the rhythm of the humming tread and your footfalls accelerating to combine into a steady beat. Then imagine keeping that speed for ten hours straight. Do you think you’d last? Probably not. The same is true of readers reading a novel.

While it is true that readers like stories where “something happens,” and action is a big part of that, readers also need stories that stop for reflective moments, too, allowing them to catch their breath, take a sip of water, grab a snack, and regroup. In constructing your plot, you should learn to plan for such a rhythm. Two or three high points of tense, fast pace, should be followed by a slower, thoughtful point before the next two or three fast, tense points begin. There are various ways to accomplish this which we will look at next.

Since action is the driving force of drama, let’s start with action. But don’t worry, we’ll get to how to slow it down too, right after. Just like I said we should.

Writing Action

I don’t know about you, but I’ve always been a fan of action. Movies like the Lethal Weapon and Die Hard series always entertained me. I like action in my reading, too. Space opera is my favorite science fiction genre and sword & sorcery tops my fantasy favorites, but I also spend a great deal of my time reading thrillers and police procedurals. Is it any wonder that I find myself often writing action in my stories?

One of the best action writers I know is Jonathan Maberry, the New York Times bestselling author of the Joe Ledger thrillers and several other series. Let’s look at an action scene from one of his novels, Assassin’s Code:

I struggled to get to my feet.

A minute ago I had thought that the whole world was 
sliding into the mouth of hell, but now a different 
kind of hell had come to this place of shadows. There were screams and Upierczi running everywhere. Flares 
popped in the air, painting everything in bright white
light.

I took a step toward Grigor and my foot kicked something. I looked down and saw the code scrambler.

I bent and picked it up.

“Cowboy—on your six!”

It was Khalid’s voice, and I turned to see one of the vampires four feet away. 

I had no time to run. I didn’t want to run. As he 
slammed into me I buried the pistol under his chin and
blew off the top of his head. We hit the ground and I lay there, Upierczi blood all over me. In my face, my eyes, my mouth.

I rolled over and threw up.

Grigor was still screaming. Then I heard a sharp yelp of pain and looked up to see the Upierczi fling Ghost aside. Ghost hit the side of a packing crate and col- lapsed, spitting blood onto the floor. I saw a couple of teeth, too.

That made me mad. Maybe I needed that to shake off the
damage and the pain. 

I came out of my daze and finally the situation gelled
in my mind. The Upierczi were rushing outward from me,
some were seeking cover, most were rushing at Echo 
Team. 

Bunny and Top were at the foot of the metal stairs. 
Bunny had a combat shotgun with a drum magazine and he
was firing, firing, firing. Everything that came at 
him died. The heavy buckshot soaked with garlic oil 
poisoned every Upier that wasn’t instantly killed by 
his blasts. The ones who took a few pellets staggered away, gagging and twitching with the onset of allergic
shock.

Top was watching his back, firing a big Navy Colt automatic, the hollow points doing terrible work in the tightly packed crowd.

On the other side of the chamber, Khalid and Lydia 
were behind a packing crate, using it as a shooting 
blind to create a cross fire.

“Frag out!” Lydia yelled and lobbed grenades into the heart of the vampires.

The fragmentation grenades weren’t filled with garlic,
but the blasts tore the monsters to pieces.

I saw three Upierczi running along the wall toward 
them, well out of Lydia’s line of sight. I raised my 
pistol but before I could fire the monsters went down,
one, two, three, their heads burst apart by sniper 
rounds. John Smith, firing from somewhere I couldn’t 
see.

My knife was on the floor too, and I grabbed it as 
well. I shoved knife and scrambler into my pocket and tapped my earbud. “Echo, Echo, this is Cowboy. I have the football and I need a doorway out of here.”

“I have your back,” came the reply, but it wasn’t in 
my earbud. I whirled, and there she was. Dressed all 
in black, splashed with blood, a wickedly curved blade
in each hand.

“Violin,” I began, but she shook her head.

“No time.”

She lunged past me as several Upierczi rushed my blind
side. Until that moment I didn’t understand what 
“gifts” the dhampyri had gotten from the cauldron of 
their birth. 

Violin was not as physically powerful, but my God, she
was fast.

She met the rushing vampires, and even though I am 
trained to observe and understand combat at any level,
I could not follow what happened. Her arms moved so 
fast, her body spun and danced as she threaded her way
through the pack, the silver blades whipped with such frenzy that the monsters seemed to disintegrate around
her. It was so fast that their blood hung in the air 
like mist. It was hypnotic and beautiful in the most 
awful way that perfect violence can be beautiful; and it was horrible because there was nothing natural 
about what I was seeing.

Violin was a thing born from rape, torn from a tortur-ed mother by a monster of a father, raised in a cu— 
ture of rage and humiliation. If it was possible for 
the concept of vengeance to be embodied in one form, 
then that’s what I was seeing.

The Upierczi did not understand the nature of their 
death. I could see that on their faces. They saw a 
woman— something that to them represented a thing to 
be taken and used and discarded— and they attacked her
with the arrogance of habitual users. They expected 
her to fall. They expected her to be weak.

They did not expect the precise and unstoppable fury 
of this daughter of Lilith.

She killed and killed and killed.

And yet, with all of that, I knew it wasn’t going to 
be enough. There were at least a hundred of the Upier-czi in the chamber. More of them were seeded through 
the staff of the refinery. There were a handful of us.

We were going to lose this fight.

In my earbud I heard John Smith say, “Mother of God.”

And then I heard him scream.

I wrenched myself away from Violin and raised my gun, searching the catwalks for Smith. I saw him.

I saw what was left of him fall.

Grigor, bloody, torn, perhaps dying, stood on the cat-walk fifty yards away. His mouth was bright with fresh
blood.

John Smith struck the hard stone floor in a broken sprawl. His throat was completely torn away.

“No!”

I heard that scream of denial fill the air. From 
Bunny’s throat, from Lydia’s and Khalid’s. From my own.

Before I knew what I was doing I was running with my 
gun held in both hands, firing, firing. Bullets pinge and whanged off the steel pipes of the catwalk, but 
Grigor ducked away and fled out through an open 
doorway.

I raced toward the stairway, but Khalid was closer and
he bolted up the metal steps in hot pursuit. Seven 
Upierczi saw what was happening and they leapt like 
apes onto the pipes and climbed upward. I emptied my 
magazine at them. One fell away. 

By the time I reached the foot of the stairs I had th 
magazines swapped out and I ran upward. I was still 
hurt, still bleeding. Maybe inside, too. My chest was a furnace and it felt like it was consuming me, but I didn’t care.

As I reached the top deck, the last of the Upierczi 
turned and blocked my way. I put three rounds through his face and kicked his body out of my way.

Behind me there was another massive explosion, and I 
lingered at the doorway, knowing that the blast 
signature didn’t match our fragmentation grenades. I 
was right.

Smoke and fire billowed out of one of the tunnels and Upierczi bodies were flung backward. Then a wave of new figures flooded in. Thirty of them. Women.

Arklight. The Mothers of the Fallen come for justice 
of a kind.

The battle below became a bloodbath.

I turned away and ran after Khalid, the Upierczi, and Grigor.

Note the short sentences and paragraphs, as well as short spurts of dialogue. The description, action, and dialogue are all short and spaced so that readers’ eyes will flow down the page at a quick pace as they take it in. Also, note the lack of exposition or great detail. This is not the time for it. As a trained martial artist and experienced bodyguard, Maberry has an innate sense of how action really works and makes his fight scenes as realistic as possible. For those of us lacking such background, writing action scenes can be a challenge. In movies, you have visual and other clues to use to inspire the tension and pacing in the audience, but when writing prose, this can be more difficult. So here are a few key tips I’ve learned:

1) Write in short snippets as much as possible. Action scenes are not the time for long internal dialogues by characters. Think about a time you were involved in a high adrenaline situation. You didn’t have time to take long pauses for deep thinking. You had to react and do so quickly and so must your characters. The same is true of long speeches. People tend to be interrupted in speaking by the need to act or react. So dialogue and even action should be described in short spurts. If you have more than four sentences to it, think twice about whether it should be split up.

2) Use action to break up dialogue and dialogue to break up action. Intersperse the two components in short segments to add a sense of pacing and tension. Writing long sections of dialogue and long sections of action will tend to read slow and thus stall the pacing. This is especially true of dialogue as noted above. Alternating them adds a sense of realism and keeps things moving.

3) Get to the point. Long descriptions of weapons and scenery don’t belong here. If things need to be set up, do it before the sequence occurs so you don’t have to interrupt the action to do it. You want to focus on sensory details–what the characters see, feel, touch, etc. Are they sweating? Are they hurting? Not on what the building behind them looks like or even the street itself. You don’t want to spend pages like Tom Clancy describing their weapon here. We need to know what it is and how it works and their skill level so we cannot be surprised by their actions, but set that up elsewhere. During the action, we should already know.

4) Don’t make it too easy. Yes, the hero will likely win. But make it a challenge. Be sure and make the opponents threatening enough that the hero is in real jeopardy, otherwise the dramatic impact will be greatly lessened. No matter how skilled your hero is, he or she must have to face obstacles. In action sequences the odds should seem stacked against him.  Let them bleed from a wound. Let them misfire or miss with the sword. Let them sweat and even have to run, barely escaping. Sometimes it’s even good to let them lose one time only to have them win later on. Force them to stretch themselves in some way to succeed. Make them human or the reader’s will struggle to care.

5) Keep it believable.  This goes hand in hand with number 4. Real people are imperfect. They make mistakes. They fail. Make sure your action sequences are well researched and realistic. Besides humanizing the hero, don’t have vehicles or weapons performing beyond their capabilities. You may assume readers won’t know the difference but some will. And writing without limits rings hollow. Make sure you respect the limits and use them to up the tension. A man stuck with a sword fighting men with guns will face tense moments. A man against incredible odds is a man we root for.

6) Keep it tight. Anything absolutely not necessary should be cut. This includes long descriptions and dialogue as mentioned in number 1 but also the scene openings and closings. The rule I learned in film school was to get in a scene as late as possible and out as soon as possible. Nothing hurts pacing more than disobeying this rule. Be sure you start the action as fast as possible and end it the same. Don’t drag it out unnecessarily in your desire to make it more dramatic or a “cooler” sequence. Make it exactly as long as it really needs to be to serve the story and no longer.

7) Give the readers breathing space. Be careful about putting too many action sequences too close together. Movies build to a climax which may have twenty minutes of action but before that action scenes are interspersed with slower moments. Make sure you intersperse your action sequences with moments of character building and reflection, dialogue and discovery–slower sequences which allow readers to breathe a bit before the next intense action scene. In between scenes are where you make action sequences matter.  Action is not just about a character we care about surviving but about stakes he or she has in that victory. What is the character’s driving need or goal? This gets set up in other scenes and provided driving undercurrent to the action which makes us care.

8 ) Pick your moments. Action stories tend to have several sequences spread throughout. Be sure you consider in choosing which sequence to include where the overall dramatic level of them. You want the biggest action sequence in the entire piece to be either at the closing of the piece. Those in between should leave room for a build up to the major action sequence to come. Ideally, each scene builds up to those that follow but this can be accomplished in ways besides upping the stakes and tension or odds. With proper character arcs, character’s emotional stakes can be developed in such a way that each later sequence matters that much more, making the readers care more as well.

9) Make it matter. Action scenes do not exist solely to entertain readers and add tension. They have a greater purpose to serve the story. Something must happen which ups the stakes or increases the challenges with each scene in your story and action scenes are no exception. Don’t write action for the sake of action. Write action because it serves the story. Every action sequence should move the story and characters forward in their journey, if not, they don’t belong in the story.

10) Incorporate humor. Humor is a great tool for not only breaking the tension but building character during action sequences. It’s no accident characters like Lethal Weapon’s Riggs and Die Hard’s McClane engage in witty banter during such moments and your characters can as well. From funny actions to funny dialogue snippets, this makes the action both more enjoyable and less tense when done at the right moments and can add a lot to reader enjoyment. Don’t be afraid to incorporate it when you can. It doesn’t have to be cheesy catch phrases either. It’s all in the wording.

Now, thinking about these tips, go back and read the Maberry passage again and see how they are applied. He uses every technique mentioned in his action scenes, and in between, he gives us breathing space. So what are some techniques for doing that?

WriteTip: Techniques For Creating Suspense

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 8:

 

Techniques for Creating Suspense

So in addition to ratcheting up the tension every chance you get, what are some techniques to use to build suspense? The description of the bar above is a form of subtlety and misdirection known as foreshadowing. And foreshadowing is a technique all writers should use. Foreshadowing is presenting hints that will pay off in a bigger way later in a story.

For example, in Andy Weir’s smash hit novel The Martian, he sets up his protagonist, Mark Watney’s, background as a botanist to foreshadow later events:

In other news, I’m starting to come up with an idea 
for food. My botany background may come in useful 
after all. Why bring a botanist to Mars? After all, 
it’s famous for not having anything growing here. Well, the idea was to figure out how well things grow in 
Martian gravity, and see what, if anything, we can do with Martian soil. The short answer is: quite a lot… 
almost. Martian soil has the basic building blocks 
needed for plant growth, but there’s a lot of stuff go-ing on in Earth soil that Mars soil doesn’t have, 
even when it’s placed in an Earth-atmosphere and given
plenty of water. Bacterial activity, certain nutrientsprovided by animal life, etc. None of that is happen- ing on Mars. 

One of my tasks for the mission was to see how plants grow here, in various combinations of Earth or Mars 
soil and atmosphere. 

That’s why I have a small amount of Earth soil and a 
bunch of plant seeds with me. I can’t get too excited,
however. It’s about the amount of soil you’d put in a window planter-box, and the only seeds I have are a 
few species of grass and ferns. They’re the most 
rugged and easily grown plants on earth, so NASA pick-ed them as the test subjects. 

So I have two problems: not enough dirt, and nothing 
edible to plant in it.

Later on, Watney uses materials on the ship and in the environment to grow food and extend his life on the planet while he waits for rescue. In fact, his scientific calculations and knowledge become key to making rescue possible, but the timing for the mission becomes vitally important and dramatic. He has one shot at it and complications, of course, put the timing in jeopardy. What at first may seem like backstory on the character, becomes an essential plot elements. This is foreshadowing. A seemingly innocuous mention of science that might otherwise seem boring or useless foreshadows an important skill that will later save his life and be a hinge the story’s outcome depends on.

In my epic fantasy novel Duneman, I was creating a world where parts of the lands lived in medieval like conditions, while others had started industrial development, with steam powered airships, cranes, and more. Because the story starts in the medieval-like area, at one point, I had the protagonist pass airship landing zones on his journey, hinting that this land may seem medieval and standard fantasy but somewhere there are airships. It was subtle but later became important and set up the contrast between different areas of the lands, which in itself becomes an important source of conflict between various people groups—one that soon puts them on the brink of war. Always look for ways to hint at details early on which will play a key part later. If you don’t, readers will feel like you are inventing of necessity character skills and abilities or objects just when you need them for the story, which is manufactured and doesn’t ring true, and will shake their confidence and trust in you as a storyteller.

What if your characters hear a gunshot out on the street…discover a missing letter in the couch cushions…or smell an out of place odor in an unusual place? In Conflict, Action & Suspense, William Noble describes this technique as “plot-hypers.” Plot-hypers involve “injecting an unexplained event or circumstance” to add uncertainty or raise tension. Some are accomplished via misdirection and others through subtlety. He offers two classic examples.

In Arthur Conan Doyle’s Sherlock Holmes book The Hound of The Baskervilles, Sherlock discovers that a watch dog did not bark at a crucial moment, an odd coincidence. But at the end of the story, it becomes a significant clue that helps solve the case. This is subtlety.

In Edgar Allan Poe’s “The Purloined Letter,” a thief places an inoffensive letter next to a crucial one and then slyly slips away with the important one in front of witnesses. Police begins suspecting the thief because of his history and assume a search will turn up the letter, but the thief tricks them and hides it in plain sight. It almost works. This is misdirection.

Both involve one little fact that leads to an assumption. The authors don’t hit readers over the head. But yet the assumptions both take the story in surprising directions.

Another technique for setting up suspense is through flashbacks. Now, some people hate flashbacks. Flashbacks are scenes that take place earlier in a character’s history which reveal important information about the character, his or her relationships, or his or her conflict and flaws, which advance the story in their reveal. Admittedly, some authors overuse flashbacks, which can be annoying and also risks killing the pace of storytelling. Like any other scenes, flashbacks should be kept short and in media res applied. Enter and exit the scene as close to the key action as possible. Also be sure you introduce flashbacks only as needed vitally to further the story. Timing is key and when used well, flashbacks are an invaluable and quite effective tool for building tension and suspense in storytelling. The catch is that flashbacks can often slow the pace because they take us away from the main tension of the story and out of the present, pressing conflict to another time. For that reason, we will discuss them again briefly under pacing. But here’s an example from Miracle Man by David Baldacci, where a flashback actually continues the suspense and tension, despite interrupting a scene.

Decker has just posed as a lawyer in an attempt to get in to see a suspect at a police precinct—a suspect in the murder of his wife and child. As the woman at the counter asks him to sit and wait while she calls for approval, this happens:

Realizing he might have just blown a bunch of money he
didn’t have on lawyer-looking attire, Decker sat down in a chair bolted to the wall and waited. The old 
woman picked up her phone and slowly, ever so slowly, punched in numbers.

Numbers. Always numbers.

They had a hypnotic effect on him, sending him to 
places he didn’t always want to go.

Decker closed his eyes and his mind began to whir back…back to the day, no, the exact moment when his life 
changed forever.

The crowd went berserk every time the hit was replayed
on the megatron, and that was often, I was told later.My helmet flew five feet and rolled another six, end- ing at the feet of a zebra who picked it up and maybe checked inside to see if my head was still in there.

I think my brain bounced against my skull multiple 
times like a bird trying to introduce itself to a 
window until its neck breaks.

Yep, the crowd cheered and whooped whenever the mega- tron belched out the replay.

Then I was told that they stopped cheering. Because I didn’t get up. Because I didn’t move a muscle. And 
then someone noticed I had stopped breathing and had also turned blue. They told me the head training was 
alternating pounding my chest like a punch press 
attacking metal slabs and blowing air into my mouth. 
Later, they told me I died on the field twice but he 
brought me back both times from the hereafter. They 
told me he was screaming in my ear, “Hang on, ninety-
five. Hang the hell on.” I was such a nobody that he 
knew my jersey number but not my name.

My professional football player identity was a nine 
and a five printed on my chest.

Nine and five. Violet and brown in my counting colors mind. I never consciously assigned colors to numbers. My brain did it for me without my permission.

The collision changed everything about me, because it essentially rewired my brain. So I died, twice, and 
then came back, essentially as someone else. And for 
the longest time I thought that would be the most 
awful thing that would ever happen to me. And then 
came that night and those three bodies in neon blue, 
and the gridiron blindside dropped to number two on 
the list of my personal devastations.

“Excuse me, sir? Sir?”

Decker opened his eyes to see the woman staring down 
at him.

Now that is a well-constructed flashback. Not only does he use telling language because Decker is recalling things that happened along with things others told him about them, but it interrupts the moment he has awaited for four long years: a chance to confront his family’s killer, yet still manages to maintain tension and suspense. That’s because every word drips with the character’s emotions and because Baldacci chooses the flashback placement well. It has everything to do with who Decker is and his intensity as a person and it even ties into the moment at the police station at the end. So, planned and written well, flashbacks too can be a device for upping suspense. We’ll talk about them more later. First, here’s yet another technique.

A fourth technique is reversing the rules. This technique uses contrariness to create excitement and defy expectations. It’s about having things go against the established expectations to twist plot and characters from what readers would normally expect. Noble writes: “A reader expects something to be a certain way, but suddenly it’s not. The misdirection is in the expectation, the subtlety is in the surprise.”

For example, what if a handsome man is cruel, a real jerk, or an evil character happens to have a soft heart for kids, who love and flock to him whenever he’s around? A church is corrupt and hides a criminal enterprise. A school teacher is engaged in selling students into sex slavery. All of these are twists on normal expectations that first occur to us, twists that surprise us by defying our natural assumptions. This is reversing the rules.

These four techniques are the most common tools for building suspense, but no doubt some of you—and other authors—can think of others I didn’t mention. The general rule is to use whatever works for you and betters your story and ignore what doesn’t. Also closely related to suspense is pacing—the flow of your story. It’s the combination of tension and suspense—keeping readers wondering, guessing, wanting to know what happens—that sets the pace of your story. We’ll examine that next.

WriteTip: Dialogue and Pacing—Tips to Keep it Moving

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 7:

Dialogue and Pacing (In media res)

Previously, I wrote about In Medias Res—the rule that you should get into a scene as late as possible and get out as soon after as you can to up the tension and help pacing. This is particularly true in dialogue scenes. Dialogue, as a rule, tends to move faster than action and description, upping your novel’s pace. In How to Write a Damn Good Novel, James N. Frey writes: “Plunging into the middle of scenes speeds your novel along and keeps the reader involved in the rising conflict…When critics say a work is fast-paced, it is often because the writer keeps his characters engaged in intense conflicts and cuts directly into scenes with rising conflict.” A lot of time can be saved by starting scenes with the conflict already happening or ending them right as it ends. The results will also make your story feel faster. For example:

Johnny opened the door and stepped into his kitchen.

“Hi, honey,” his wife said, sing-song as usual, and   bounced across the floor to greet him. They embraced 
and kissed as usual before she asked, “How was your 
day?”

“Boring. Usual sales calls. Nagging boss. How was 
yours?”

“It sucked. I got fired,” she said, frowning. Johnny 
hadn’t expected it, given her great mood.

Now what if it were written like this?

“Today sucked,” Johnny’s wife said the minute he 
opened the door.

“What happened?” he asked as she moped across the
floor to greet him.

“My boss is an asshole,” she said, then kissed him.

“Well, we kinda knew that.”

She smiled. “Well, now we have proof.”

Which feels more dramatic and fast paced? In every scene you write, look for the best way to enter dramatically and shape the dialogue for the greatest dramatic effect. In real life, niceties like greetings and chatter might be socially expected but in dramatic narrative, they kill pacing. Just cut to the drama. Charles Johnson in The Way of The Writer: “We should remember that dialogue occurs in a context, in other words, within a specific scene. And every dramatic scene has a structure. If we have two characters, say, each enters a scene motivated by a desire or need (or conflict) that has brought him or her there.” Sometimes establishing a rhythm requires getting the characters into a scene with a greeting or set up, and sometimes they jump right into the conflict or have “a hit” as Johnson calls it, “the heightened moment in the scene where what has brought them there is finally revealed.” It depends on the needs of the story and scene and characters at that moment. It must be natural while at the same time dramatic. Still, finding ways to cut to the chase will make your dramatic narrative more effective every time.

Here’s an example of dealing with a phone call from John Sandford’s Rules of Prey:

Lucas looked up at the clock. Eleven-forty. Damn. If 
the cop who took the gun was planning to call, he 
should have done it. Lucas looked at the phone, 
willing it to ring.

It rang. He nearly fell off his drawing stool in 
surprise.

“Yes?”

“Lucas? This is Jennifer.”

“Hey. I’m expecting a call. I need the line open.”

“I got a tip from a friend,” Jennifer said. “He says 
there was a survivor. Somebody who fought off the 
killer. I want to know who it was.”

“Who told you this bullshit?”

Two techniques are used to increase the tension of the scene. First, Lucas, a detective, is awaiting an important call. By telling us this, Sandford allows readers to feel the character’s tension as he looks at the phone. Second, because the caller is a tv reporter and not the fellow cop he was waiting to hear from, we get more tension, despite the routine nature of the chit chat that opens the call. If you need a bit of social nicety, this is a great way to handle it while still keeping the scene as dramatic as possible. Also, note the varied length in sentences, none of which are especially long. Johnson writes: “Characters usually speak naturally or colloquially in short, crisp sentences.” Study the speech patterns of others around you and you’ll see this is true. Varied length of sentences also affects pacing and can add dramatic effect to a scene, in addition to being more natural particularly in dialogue.

Dialogue is not normal conversation. It is conversation with drama. It is a medium of performance. William Noble writes in Conflict, Action, & Suspense: “The throwaway words of conversation such as “Hello,” “How are you,” “I’m fine,” “Good” should never be thought of as dialogue…because they don’t contain drama. Don’t reproduce conversation and call it dialogue; reproduce only that portion of the conversation that has drama…Dialogue must contribute to telling the story. If it doesn’t, it’s of no use.” Dialogue needs to move in a few short sentences. Take this example from Skinwalkers by Tony Hillerman:

“Where was it?”

“On the floor under the bunk. Maybe it fell out when I changed the bedding.”

“What do you think?” Leaphorn asked.

“I think I never had anything that had beads like that
on it or knew anybody who did. And I wonder how it 
got here.”

“Or why?” Leaphorn asked.

In this scene, Navajo detectives Joe Leaphorn and Jim Chee are at Chee’s trailer, which was shot up the night before, looking for evidence. The bead they discover raises ominous questions, upping the tension, and it becomes a major key to the unfolding mystery of the overall story. This is how you write effective, dramatic dialogue. Cut to the chase, the drama, what matters, and skip everything else. Noble writes: “When dialogue disintegrates into dull conversation, it destroys the forward movement of the tale, and once this happens, the conflict falls apart and the action and suspense hold no one’s interest.” Dialogue must always fulfill two purposes: Keeping the story moving and developing characterization. This is why most dialogue inevitably becomes confrontation. “Readers are interested in confrontation because the drama inherent in a face-off carries excitement and uncertainty,” Noble writes. The “Yes/No” countering in dialogue carries inherent disagreement that ups the drama every time.

Also, humans are rarely directly responsive to each other when conversing. Oblique or partial responses, especially those that ask or raise questions are common. And this keeps the pace of the conversation flowing. 

“It’s cold out tonight.”

“I’ll get locked out if we don’t hurry.”

Not, “my fingers are cold,” which would be a commentary on the coldness. Instead, the reply is about the agenda of the second character. Since this is a natural human trait due to poor listening skills most of us possess, it is a great tool to utilize for keeping dialogue dramatic and moving. It avoids bogging down the story in chit chat, while also providing information about the characters: their motives, priorities, what is on their minds.

Varying character emotions is also an effective tool. If one character underplays and response calmly, while the other is tense and emotional, this has the effect of varying pace while also building the story. When we are stressed and talking to someone who isn’t, we naturally want them to share our sense of urgent emotion. Tension increases each time they respond calmly to our urgency. The same is true in dramatic scenes. Subtext—implying more than the words say directly—is a great technique for upping the drama via underplay. It makes the impact more devastating, too. 

“You’re not sleeping,” Roger said.

“I’m trying,” Julie replied.

“You answered.”

“Well, you talked to me,” she replied but left her arm
laying over her eyes just where it had been.

He rolled over and touched her shoulder. “I can’t stop
thinking about it.”

She groaned. “Damn it.”

Subtext is when something going on beneath the surface unspoken changes the meaning of a scene. Here, the subtext is that Roger has something urgent on his mind but Julie doesn’t want to talk about it. She is annoyed at being bothered. But this is never stated outright. The mystery of it allows the story to build because we are waiting to see what happens, wondering how it will play out. Will they talk or will she go to sleep? Will this lead to more conflict later? Etc. It is subtle, but very effective, and not unrealistic to life.

Stream of consciousness in interior dialogue can also be used to up tension, especially in scenes where dialogue with others is impossible because a character is alone.

She was coming toward me. I couldn’t get into it 
again. I glanced around for somewhere to hide.

This kind of inner monologue adds tension, even if the “she” is someone we have not seen before by asking questions we want to know the answer to, thus upping tension and building expectation that it will pay off in a dramatic fashion at some point later.

Another technique to aid pacing with underplayed dialogue is gesturing.

“Someone’s coming,” Al said.

“Is it him?” Rick never even looked up from his 
newspaper.

“Blonde, tall, thin, about twenty or so?”

“That’s what the boss said, yeah.” 

Al watched as Rick reached down and fingered the blade
in his pocket. “I think it’s him,” Al motioned. This 
time they both looked.

Two mobsters waiting for their victim. Plenty of tension from the implied expectation, but the dialogue itself isn’t all that dramatic. It is the subtext which adds the drama. The gesturing adds dimension by having the characters innocuous dialogue be underscored by what they are doing: waiting for a victim, knife ready. And when the body movement happens, it is almost like the start of violence. It is restrained, but we anticipate it, and the physical movement punctuates the anticipation by foreshadowing a physical response to go with the subtext.

These techniques are always effective time and again when keeping dialogue dramatic and well-paced so they keep the story moving and reveal character at the same time.

Next week, we’ll talk about writing action.

Write Tip: How Screenplay Structure Can Help Plotting & Pace In Your Novels

I am a film school grad of California State University, Fullerton. I spent several years working in TV and film and had a script in development at Disney. It never got made. I never got rich and famous. But the lessons I learned from film school and, particularly, the books of Syd Field about story structure have stayed with me. In Screenplay, field presents the standard for screenplay structure: 3 acts, the first and last of 30 pages (a page equalling approximately a minute on screen) and the middle being 60 pages. This is called the Three Act Structure.

On a basic level, it works like this:

The First Act sets up the setting, characters, etc. We are introduced to our protagonist, antagonist and their problems, i.e. the issues which will cause them to clash later on. Around page 30, a major plot point occurs, called a turning point, where something happens the compels the protagonist to react and takes the story in a new direction. He or she must respond and struggle to save the day, solve the problem, win over the girl, or otherwise deal with their life being turned upside down in a major way to get back to happy again. This act tends to move fairly tightly and concisely. And a good steady pace is helpful to get people into the story and make them want to stay for the rest.

The Second Act is the middle. The first major plot point has happened and the character must now respond, going on an adventure or quest to solve the problem. The antagonist, meanwhile, is working to get there first or keep the protagonist from succeeding. Act Two is full of complications. The first half propels us toward a middle plot point which in some way turns the story and compels them to action toward the second major plot point at the end of the act, around page 90. Although pace is important here, at times, in Act Two, one can slow down a bit and develop characters, etc., allowing the story to breathe.

The Third Act is the wrap up dealing with the results of major plot point two and all the loose ends from throughout the story. Like Act One, this act moves quickly, and more quickly than any of the others because it needs to feel driven to carry us to the climax.

Those are the basics of Three Act Screenplay structure, but further breaking it down is where it really becomes useful for us as novelists. In screenplays, stories consist of beats.

There are three types of beats:

1. Story Beat (Plotting) — these are action points upon which the story is framed. They build together like a puzzle. These include the major turning points at act breaks and usually the halfway beat for Act Two. But many smaller beats occur as well (we’ll get to that shortly). Major Story Beats typically include:

Opening (Normal World)
Inciting Incident (Act One midpoint)
Act 1 Break (Plot Point 1)
Midpoint (Mid-Point of the Act 2, takes us into the second half of Act 2)
Act 2 Break (Plot Point 2)
Climax (Resolution)

2. Emotional Beat (Character Arc)–We’re all familiar with “character arcs.” These are made up of emotional beats: events wherein the physical action of story creates an emotional reaction within your character. These show us what motivates the next action within the character. By connecting the emotional beats, you see the character arcs.

3. Reversal (Emotional Beat Within a Scene)–Unlike the others, this refers to specific moments within a scene where a character undergoes an emotional reversal. Example: Bob confronts Joe who killed his mother. Bob wants to kill Joe. But then Joe explains Bob’s mom viciously murdered his mom years before. Not only that but Joe is Bob’s half-brother from his father’s affair. Now Bob is reconsidering his initial emotional reaction.

Something major happens every 15 pages. While the major act turning points occur at page 30 and page 90, these in between breaks matter too. They are beats. And some are emotional, some story and some reversals. Reversals are powerful and must be used with care, but you can use more than one to provide some mystery and twists and turns to your story as long as you use them wisely.

How can this help novelists?

By thinking of your story with this framework, you can make sure you keep your plot moving at a steady pace. You can avoid long periods where “nothing happens” and, instead, focus in on beats and plot points which push things forward. It doesn’t matter if you’re a pantser or an outliner, this can work for you. I tend to be a pantser and that’s how I write. I ask myself: what could happen next that would surprise the characters and take things in unexpected directions? Sometimes, I surprise myself. The Returning, my second Davi Rhii novel, is full of moments like that. The Story Beats lead to Emotional Beats as characters affected by the events of the plot react emotionally. Examples: A friend’s life is threatened, the protagonist takes action to protect and/or save the friend. A secret past is revealed and the protagonist struggles to come to terms with it and redefine who he/she is. See how it works?

Novels don’t share the same paging as screenplays, so you have to set aside the specific 15,30,60,90 pages marks in this case. But screenplays consist of sparse description/action and lots of dialogue, so thinking through this structure should still make things come out fairly close to the same as you write. By incorporating these beats and plot points, something many of us do on instinct, you can be more deliberate about arranging your story so it moves at a good, even clip and avoids needless sidetracking or lags. The end result will be a tighter, better paced story which hooks the reader and keeps them interested to the end.

How do you structure your novels? I’d love to hear your thoughts in comments. For what it’s worth…


Bryan Thomas Schmidt is the author of the space opera novel The Worker Prince, a Barnes & Noble Book Clubs Year’s Best SF Releases of 2011 Honorable Mention, the collection The North Star Serial, Part 1, and has several short stories forthcoming in anthologies and magazines. His second novel, The Returning, is forthcoming from Diminished Media Group in 2012 along with his book 102 More Hilarious Dinosaur Jokes For Kids from Delabarre Publishing and the anthology Space Battles: Full Throttle Space Tales #6 which he edited for Flying Pen Press, headlined by Mike Resnick. As  a freelance editor, he’s edited a novel for author Ellen C. Maze (Rabbit: Legacy), a historical book for Leon C. Metz (The Shooters, John Wesley Hardin, The Border), and is now editing Decipher Inc’s WARS tie-in books for Grail Quest Books.  He’s also the host of Science Fiction and Fantasy Writer’s Chat every Wednesday at 9 pm EST on Twitter, where he interviews people like Mike Resnick, AC Crispin, Kevin J. Anderson and Kristine Kathryn Rusch. A frequent contributor to Adventures In SF Publishing, Grasping For The Wind and SF Signal, he can be found online as @BryanThomasS on Twitter or via his website. Excerpts from The Worker Prince can be found on his blog.‎ Bryan is an affiliate member of the SFWA.

Write Tip: 10 Tips For Writing Good Action Scenes

I don’t know about you, but I’ve always been a fan of action. Movies like the Lethal Weapon and Die Hard series always entertained me. I like action in my reading, too. Space opera is my favorite science fiction genre and sword & sorcery tops my fantasy favorites. Is it any wonder that I find myself often writing action in my stories? But writing action can be a challenge for writers. When making movies, you have visual and other clues to use to inspire the tension and pacing in the audience, but when writing prose, this can be more difficult. So here are a few key tips I’ve learned.

1) Write in short snippets as much as possible. Action scenes are not the time for long internal dialogues by characters. Think about a time you were involved in a high adrenaline situation. You didn’t have time to take long pauses for deep thinking. You had to react and do so quickly and so must your characters. The same is true of long speeches. People tend to be interrupted in speaking by the need to act or react. So dialogue and even action should be described in short spurts. If you have more than four sentences to it, think twice about whether it should be split up.

2) Use action to break up dialogue and dialogue to break up action. Intersperse the two components in short segments to add a sense of pacing and tension. Writing long sections of dialogue and long sections of action will tend to read slow and thus stall the pacing. This is especially true of dialogue as noted above. Alternating them adds a sense of realism and keeps things moving.

3) Get to the point. Long descriptions of weapons and scenery don’t belong here. If things need to be set up, do it before the sequence occurs so you don’t have to interrupt the action to do it. You want to focus on sensory details–what the characters see, feel, touch, etc. Are they sweating? Are they hurting? Not on what the building behind them looks like or even the street itself. You don’t want to spend pages like Tom Clancy describing their weapon here. We need to know what it is and how it works and their skill level so we can not be surprised by their actions, but set that up elsewhere. During the action, we should already know.

4) Don’t make it too easy. Yes, the hero will likely win. But make it a challenge. Be sure and make the opponents threatening enough that the hero is in real jeapordy, otherwise the dramatic impact will be greatly lessened. No matter how skilled your hero is, he or she must have to face obstacles. In action sequences the odds should seem stacked against him.  Let them bleed from a wound. Let them misfire or miss with the sword. Let them sweat and even have to run, barely escaping. Sometimes it’s even good to let them lose one time only to have them win later on. Force them to stretch themselves in some way to succeed. Make them human or the reader’s will struggle to care.

5) Keep it believable.  This goes hand in hand with number 4. Real people are imperfect. They make mistakes. They fail. Make sure your action sequences are well researched and realistic. Besides humanizing the hero, don’t have vehicles or weapons performing beyond their capabilities. You may assume readers won’t know the difference but some will. And writing without limits rings hollow. Make sure you respect the limits and use them to up the tension. A man stuck with a sword fighting men with guns will face tense moments. A man against incredible odds is a man we root for.

6) Keep it tight. Anything absolutely not necessary should be cut. This includes long descriptions and dialogue as mentioned in number 1 but also the scene openings and closings. The rule I learned in film school was to get in a scene as late as possible and out as soon as possible. Nothing hurts pacing more than disobeying this rule. Be sure you start the action as fast as possible and end it the same. Don’t drag it out unnecessarily in your desire to make it more dramatic or a “cooler” sequence. Make it exactly as long as it really needs to be to serve the story and no longer.

7) Give the readers breathing space. Be careful about putting too many action sequences too close together. Movies build to a climax which may have twenty minutes of action but before that action scenes are interspersed with slower moments. Make sure you intersperse your action sequences with moments of character building and reflection, dialogue and discovery–slower sequences which allow readers to breathe a bit before the next intense action scene. In between scenes are where you make action sequences matter.  Action is not just about a character we care about surviving but about stakes he or she has in that victory. What is the character’s driving need or goal? This gets set up in other scenes and provided driving undercurrent to the action which makes us care.

8 ) Pick your moments. Action stories tend to have several sequences spread throughout. Be sure you consider in choosing which sequence to include where the overall dramatic level of them. You want the biggest action sequence in the entire piece to be either at the closing of the piece. Those in between should leave room for a build up to the major action sequence to come. Ideally, each scene builds up to those that follow but this can be accomplished in ways besides upping the stakes and tension or odds. With proper character arcs, character’s emotional stakes can be developed in such a way that each later sequence matters that much more, making the readers care more as well.

9) Make it matter. Action scenes do not exist solely to entertain readers and add tension. They have a greater purpose to serve the story. Something must happen which ups the stakes or increases the challenges with each scene in your story and action scenes are no exception. Don’t write action for the sake of action. Write action because it serves the story. Every action sequence should move the story and characters forward in their journey, if not, they don’t belong int he story.

10) Incorporate humor. Humor is a great tool for not only breaking the tension but building character during action sequences. It’s no accident characters like LEthal Weapon’s Riggs and Die Hard’s McClane engage in witty banter during such moments and your characters can as well. From funny actions to funny dialogue snippets, this makes the action both more enjoyable and less tense when done at the right moments and can add a lot to reader enjoyment. Don’t be afraid to incorporate it when you can. It doesn’t have to be cheesy catch phrases either. It’s all in the wording.

Just a few tips I hope will help you in writing action scenes for your stories and novels. I know these lessons have helped me.

As an example, here’s an excerpt from my debut novel, releasing October 4th, The Worker Prince: https://bryanthomasschmidt.net/2011/04/26/novel-excerpt-the-worker-prince-chapter-1-opening/

For what it’s worth…

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My latest project:

Bryan Thomas Schmidt is the author of the space opera novel The Worker Prince, the collection The North Star Serial, and has several short stories forthcoming in anthologies and magazines. He’s also the host ofScience Fiction and Fantasy Writer’s Chat every Wednesday at 9 pm EST on Twitter, where he interviews people like Mike Resnick, AC Crispin, Kevin J. Anderson and Kristine Kathryn Rusch. He can be found online as @BryanThomasS on Twitter or via his website. Excerpts from The Worker Prince can be found on his blog.