Beyond The Sun Press Release #1

Author/Editor Launches Kickstarter For Dream Anthology

Kansas Author-editor Bryan Thomas Schmidt, whose debut novel, The Worker Prince, merited Honorable Mention from Barnes & Noble Book Club’s on their Year’s Best Science Fiction Releases of 2011, had a dream.

“Ever since I was a child, I’ve dreamed about exploring the stars. What’s out there? What strange planets and beings might we encounter?” Schmidt said. As he watched NASA’s budget downsized and space travel, at least in the United States, get turned over to private enterprise, he recalled sitting on his grandmother’s lap as a child and looking at scrapbooks she’d kept of all the NASA clippings. “We used to dream together, to imagine. It fascinated both of us, and it was so fun to just speculate about what it might all mean or bring about.”

Space colonization has been a popular topic for science fiction writers. From Orson Scott Card’s Enderand Shadow series to Frank Herbert’s Dune and more, authors have written millions of words imagining the possibilities. Kim Stanley Robinson (Mars series), Allan Steele (Coyote series), Robert Silverberg (Majipoorseries), Mike Resnick (Kirinyaga and Chronicles Of A Distant World series), and many more novels and stories have been inspired by the subject.

“I love the ideas people come up with, and I wanted a chance to fill the need left by NASA’s downsizing to inspire that sense of wonder in future and present generations,” Schmidt said.

Such was the inspiration for his anthology project Beyond The Sun. “Beyond The Sun is going to feature stories by some amazing legendary science fiction writers, some established writers and some new writers on the subject,” he says. His headliners are all Hugo and Nebula winners: Robert Silverberg, Kristine Kathryn Rusch, Mike Resnick and Nancy Kress. All have written novels and stories on the topic before and look forward to exploring it further. Joining them are familiar names such as Cat Rambo, Jason Sanford, Jennifer Brozek, Brad R. Torgersen, Jean Johnson, Erin Hoffman, Jamie Todd Rubin and Guy Anthony DeMarco.

“The writers included are some of my writing heroes and good friends,” Schmidt says. “It’s a thrill to have the participation of such notables as well as giving new writers the opportunity get more exposure for their own work by appearing alongside others with such respected reputations. Plus, you can just tell from the list of names how amazing the anthology is going to be!”

Just between them, the four headliners have 12 Hugo Awards, 5 Nebulas and a slew of other awards. Several other invitees have nominations and awards as well. Schmidt has even lined up award-winning artist Mitchell Davidson Bentley to do the cover as well as several experienced and up and coming artists to add images for the stories themselves. “It’s rare these days to have artwork inside books, but I think it inspires the imagination,” Schmidt says. “I know that, as a writer, it’s intriguing to see what artists get as inspiration from my own work.” With the project aimed at being family friendly and applicable for educational use, Schmidt also thinks this will add value and interest.

“What better way to get future generations not only reading but excited about science and science fiction than by creating something teachers can use as a resource to stimulate dialogue, discussion, and imagination?” Schmidt explains. “I would have loved to get to read something like this for class as a kid. And I hear from teachers and parents how much they wish they had more quality stories with age appropriate content they could share with their kids.”

Schmidt’s previous anthology as editor, Space Battles: Full Throttle Space Tales 6, which also featured stories by several authors involved with Beyond The Sun, including a headline story by Mike Resnick & Brad R. Torgersen, has garnered positive reviews and steady sales. Schmidt says, “That publisher has been very supportive, but most small presses struggle to find the money to pay writers pro-rates for stories. On top of that to pay artists and editors. With the Kickstarter, we can package those costs in advance and allow the publisher to put their resources into producing a really good quality, edited, copyedited and laid out final product. Several small presses have already expressed interest. But the project has to happen first.”

If all goes well, Beyond The Sun will be released in late Spring 2013 and available at all major online retailers as well as local bookstores.  A number of great incentives from signed art to signed books and even personalized thanks yous and tuckerized names are available to backers via the Kickstarter.

“Mostly I’m doing this because I love the concept and I love helping and working with other writers,” Schmidt says. “What better way than to offer them a great concept and good pay to do what they love?”

Slated to include 20 stories, only 3 of which would be reprints, backing Beyond The Sun is possible through October 17th at the project’s Kickstarter Page, which includes a project video and regular updates. A native of Salina, current resident of Ottawa, and former resident of Kansas City and Olathe, Schmidt is an active convention speaker and instructor. He has had four books published in print and several in ebook as well as short stories featured in magazines and online, all in the last two years. A freelance editor, he regularly edits books and stories for small presses and authors. He also is a regular contributor to blogs at Hugo winning www.sfsignal.com, www.adventuresinsfpublishing.com, www.tobereadbooks.com and www.graspingforthewind.com as well as running his own blog and hosting the live Twitter interview series SFFWRTCHT (Science Fiction and Fantasy Writer’s Chat) Wednesdays at 9 p.m. ET. More information can be found on Schmidt’s blog here. And you can also find him onFacebook or follow him on Twitter. He can be contacted at 314-781-9120.

The Project’s page can be found on Kickstarter here: http://www.kickstarter.com/projects/601968027/beyond-the-sun-anthology and is regularly updated.

Beyond The Sun: Kickstarter Anthology Project

Welcome to the Beyond The Sun Anthology Project. Launched Monday, September 17, 2012 at Kickstarter! It ends Wednesday October 17, and we have some sneak peeks at artwork stories and even one more big name headliner coming if everything goes well! Please join us!

This is a labor of love for myself and a bunch of fellow dreamers, including Robert Silverberg, Mike Resnick, and Nancy Kress, our headliners, along with up and comers like Jason Sanford, Jamie Todd Rubin, Autumn Rachel Dryden and more. Submissions are coming from people like Cat Rambo, Jennifer Brozek, Matthew Cook, Brad R. Torgersen, etc. All the details can be found on this video and at the Kickstarter. The mock cover by artist Mitch Bentley is looking pretty cool, too!

Check back here for regular updates!

Bryan


Beyond The Sun

Edited by Bryan Thomas Schmidt
Assistant Editor: Sarah Chorn

Colonists take to the stars to discover new planets, new sentient beings, and build new lives for themselves and their families. Some travel years to find their destination, while others travel a year or less. Some discover a planet that just might be paradise, while others find nothing but unwelcoming aliens and terrain. It’s not just a struggle for territory but a struggle for understanding as cultures clash, disasters occur, danger lurks and lives are at risk.

20 stories of space colonists by both leading and up and coming science fiction writers of today. Mike Resnick revisits the Hugo, Nebula and Homer winning universe of his Africa stories. Grandmaster Robert Silverberg examines Jews who left the contention of a wartorn holyland to settle on their own planet when faced with a dybbuk (spirit) and asking whether aliens can be allowed to convert to Judaism. Autumn Rachel Dryden has colonists threatened by alien animals which burst out of shells on the ground like piranhas ready to feed on flesh. Jason Sanford has Amish colonists on New Amsterdam finding their settlement and way of life threatened by a comet and the English settlers who want to evacuate them. And a new story from Hugo and Nebula-winner Nancy Kress. A fourth big name female headliner has agreed to come aboard when we reach funding.

These and 15 other writers join author-editor Bryan Thomas Schmidt for tales of action, humor, and adventure amongst the stars.

Length: approximately 92,000 words
Publisher: TBD
Estimated Date of Publication: Summer 2013

Like most of my work, this anthology will be family friendly in focus. I want it to be something people of all ages can read, enjoy and discuss. Remember when space exploration filled you with awe? Do you remember sitting around dreaming about what it might be like if you too could go to the stars? That’s the sense I’d like to capture with these stories.  I’m deliberately choosing writers with diverse backgrounds, interests and styles with the hopes of getting a diverse selection still united around a common theme.

Authors invited to submit: Hugo and Nebula nominee Brad R. Torgersen, Jean Johnson writing in her Philip K. Dick Award nominated novel universe, Jamie Todd Rubin, Cat Rambo, Jennifer Brozek, Matthew Cook, Erin Hoffman, Jason Sanford, Patrick Hester, Sarah Hendrix, Anthony R. Cardno, Johne Cook, Simon C. Larter, Grace Bridges, Jaleta Clegg, Anna Paradox, Gene Mederos, Dana Bell, Anne-Mhairi Simpson, Selene O’Rourke, Mike Resnick, Nancy Kress, Autumn Rachel Dryden and Robert Silverberg.

About me:
Bryan Thomas Schmidt is an author and editor of adult and children’s speculative fiction. His debut novel, The Worker Prince(2011) received Honorable Mention on Barnes & Noble Book Club’s Year’s Best Science Fiction Releases for 2011. A sequel The Returning followed in 2012 and The Exodus will appear in 2013, completing the space opera Saga Of Davi Rhii. His first children’s books, 102 More Hilarious Dinosaur Books For Kids (ebook only) and Abraham Lincoln: Dinosaur Hunter- Lost In A Land Of Legends (forthcoming) appeared from Delabarre Publishing in 2012.  His short stories have appeared in magazines, anthologies and online. He edited the anthology Space Battles: Full Throttle Space Tales #6 (2012) and is working on World Encounters and Space & Shadows: SpecNoir with coeditor John Helfers and developing another project with co-editor Rich Horton, both forthcoming. He hosts #sffwrtcht (Science Fiction & Fantasy Writer’s Chat) Wednesdays at 9 pm ET on Twitter and is an affiliate member of the SFWA.

 

SPACE BATTLES Author Profile: Meet Author/Editor Jaleta Clegg

The final profile in our ongoing series features Jaleta Clegg. Jaleta set her Space Battles tale in the world of her eleven novel series, which started with Nexus Point and continues soon in Priestess Of The Eggstone. With a science degree and a day job as a science teacher, including helping run Space Camps, author/editor Jaleta Clegg seems uniquely qualified to write science fiction. Her short stories can be found in publications like Abandoned Towers and Bewildering Stories magazines and anthologies like How The West Was WickedThe Last Man Anthology and Wretched Moments and in the zine Tales Of The Talisman, edited by co-Space Battles contributor David Lee Summers. An active social media user, she can be found on Twitter as @jaleta_clegg, on Facebook and through her website/blog atwww.jaletac.com. Information on her novels can be found at www.nexuspoint.info. She’s coeditor with Frances Pauli of Hall Brothers Entertainment’s forthcoming anthology Wandering Weeds: Tales of Rabid Vegetation wherein her own story will once again play lead in to a story by myself as it does in Space Battles: Full Throttle Space Tales #6.

BTS: How did you find out about the Space Battles anthology and what made you decide to submit?

Jaleta Clegg: I saw the call for subs and thought, “I love space battles. I need to write one.” I had a great idea, too, that just needed some time to finish fermenting so I could write it.

BTS: This is not your first anthology sale, correct? Tell us a little about “Bait & Switch.” What’s it about? Where’d this particular idea come from?

JC: Oh, no, definitely not my first. I’ve got over twenty different short stories in anthologies all over the place that have come out in the last two years. Most of them are silly horror. Writing those keeps my inner demons quiet. Writing the SF and Fantasy shorts keeps my inner geek happy. The full list is on my website: www.jaletac.com 

The main character in “Bait & Switch” is a cadet named Tayvis. He features prominently in my SF adventure series. I thought it would be great fun to peek into his past and find out a bit more about him. In the story, he’s a cadet on his first training flight. He gets sent to the gunnery section as an observer. When the ship is attacked and the point gunner knocked out, Tayvis takes his place even though he’s had almost no training.

BTS: How’d you get started as a writer?

JC: I’ve always loved stories. I taught myself to read when I was four. This leads naturally to wanting to tell my own stories. I didn’t actually finish anything until years later. We had just moved to a new neighborhood, it was early summer, I had four kids ages 2-7, and I knew no one. I wrote my first novel out of desperation. It snowballed from there.  Or I could say that I finally found an outlet for the voices in my head. If I let them play on paper, they don’t bother me as much.

BTS: Do you have plans to do any more with this universe?

JC: Definitely. The universe is a very large place. I’ve got lots of story ideas and lots of characters to play with.

BTS: You have a novel series with the first book out from Cyberwizard. Tell us about that, please?

JC: Nexus Point (www.nexuspoint.info) is my first published novel. It’s set in the same universe as “Bait & Switch”. Tayvis is an undercover Patrol agent on a low-tech world looking for drug smugglers. He finds Dace instead. She’s not what he expected. The book is told from her point of view, though. He’s not what she expected either. Yes, there is a teensy bit of romance in the book, but also lots of explosions and fights and chase scenes and action.

BTS: How’d that idea come about?

JC: I had several story ideas I wanted to play with and in a stroke of genius or insanity, realized they were all about the same character – Dace. I started writing one, realized it was book three, backtracked to write the other two, and watched the storyline change. Tayvis was originally supposed to be a throw-away character in the first book. I’m glad he stuck around for the rest of them.

BTS: How many books are planned for the series?

JC: I’ve got eleven books written. I don’t think there will be more about these characters. Once you save the universe, there isn’t much story left to tell.

BTS: When do you expect more books to come out?

JC: I recently signed a contract with Journalstone for the next book – Priestess of the Eggstone. It is tentatively scheduled to be released in August 2012. I loved working with Cyberwizard, but the economy caused a lot of things to change. Cyberwizard is still publishing, but they had to cut their list of pending manuscripts. I’m very happy Journalstone has offered me a contract. We haven’t discussed the rest of the series, but it’s definitely on the table for the future.

BTS: You also edited your first anthology, Wandering Weeds. Tell us about that and when it is expected to be released.

JC: My hat is off to any editor who tackles anthologies. It’s hard work! Writing rejection letters was very difficult. I know how bad it can sting to get one. But, we couldn’t take all the stories that were submitted. The ones we have are fantastic. I’m excited to see this project come together. The idea came from a writing challenge in our writers’ group. Someone mentioned tumbleweeds, someone else mentioned radiation, and the idea of mutant tumbleweeds was born. We wrote stories, loved them, but had no idea where to submit them. So we decided to put together an anthology. Hall Brothers Entertainment is publishing it for us. We’re just about ready to send them the files. I can give you a sneak peek at the cover. Wandering Weeds: Tales of Rabid Vegetation should hit the shelves sometime late this spring.

BTS: Where’d your love of SF come from?

Jaleta's Wookie

JC: I’ve always been fascinated by the night sky. Astronomy is one of my loves. When I discovered that people wrote books about space and aliens, I was head-over-heels. I remember reading a much-battered copy of The Wonderful Flight to the Mushroom Planet when I was eight, A Wrinkle in Time when I was nine, and my first Andre Norton when I was ten. I devoured all the books by Andre Norton, Isaac Asimov, Heinlein, Bradbury, Niven, and any others I could find. I’m still looking for copies of Jack L. Chalker’s Well of Souls series. I want to read them again. Watching Star Trek whenever my dad wasn’t making me weed our enormous garden also helped fuel my love of space. But, confession time, it was always Scotty and Chekov for me. I saw Star Wars when I was twelve. I wanted my own Millenium Falcon so bad it hurt. I still do. I’ve got a Wookie, now I just need a starship.

BTS: What other projects do you have in the works that we can look forward to?

JC: I’m up to my elbows in steampunk fairyland elves right now, working on a new novel. We’ll see where that one goes. I’ve also got a lot more silly horror short stories cooking. And some dabbling in other genres. I’ve got more story ideas than I have time. I’m playing with the idea of opening an etsy store to adopt my cutesy cthulhu items. I’ve got crocheted cthulhu toilet paper cozies and Sunbonnet Cthulhu pillows, based on an old applique quilt pattern. There’s always something to keep me busy.

Thanks so much, Bryan, for letting me stop by the blog. And thanks for the opportunity to be part of Space Battles. From what I’ve read, it’s a great collection of stories. With lots of explosions. My kind of chick lit.

Speaking of chick lit, here’s an excerpt from Jaleta’s decidedly non-chick lit Space Battles story “Bait & Switch”:

Bait and Switch

Jaleta Clegg

“Buckle up, kids, battle drill time.” Lonnis flipped his station to live. The lights in the tiny room glowed red.

Tayvis fumbled with the restraint in the jump seat next to the door, excitement making his hands shake. Cadets rarely got the chance to see the weapons in action on a Patrol cruiser. Lonnis sat to his right, straddling the control console, both hands seated in the gloves that controlled the ship’s weapons. Tish, his spotter, sat to his left, her face green in the glow of her targeting screens.

Lonnis rolled his shoulders, settling into his controls. “Watch closely, kid. This is more complicated than those simulators. No matter how good the programming is, it will never match the real thing. Comm, port forward is live.”

“Target-firing commencing in five.” Hedrik, the voice of comm control, crackled from the speakers.

“Let’s break our old records,” Lonnis said as the screens came alive with multi-colored traces.

Tayvis tried to keep track of the screens. Each object near them appeared on Tish’s screens. She marked targets with red, other objects turned gray under her rapid touches. Colored lines spread from each target, green for projected course, blue for last known heading. Lonnis twisted, firing weapons at the targets. Lights flickered and died across his screen, replaced by new targets, new tracings. Their ship position and heading, thruster settings, and other information scrolled across the bottom of his screen.

The tracings disappeared. No new ones replaced those eliminated.
Lonnis’ screen flashed once as the last target disappeared. He slipped
his hands from the control gloves. “Targets eliminated. Port forward,
locked.” His hands flipped the safety switches on. The control screens
faded to silver, the lights changed from red to normal. “How’s my
time, Hedrik?”

“You’re getting slow, old man. Three point four seconds longer
than your record.”

Lonnis grinned. “That’s because you reprogrammed the spinners
again. I wasn’t expecting that sharp spiral.”

“Keeps you on your toes, Lonnis. You’re buying the drinks next
port. Comm out.”

Lonnis stretched his arms over his head. “We should work on the
projected courses. You were off your mark today, Tish.”

“Right, blame me because you can’t shoot straight.” Tish unbuckled
her restraint. “Not as exciting as you thought, Tayvis? Real battle is
more chaotic.”

“It’s a game of prediction and anticipation,” Lonnis said. “You
figure out where the target will be and lay down a trap. Mines and
missiles.”

“Pulse beams are better,” Tayvis answered. “Mines and missiles
can be detected and detonated by counter-measures.”

“True, but not if you place them right. If you fire a pulse beam
inside your shields, the energy reflects back and blows your own ship
to kingdom come. You have to leave the weapon port outside the field,
making it vulnerable. Pulse beams are for close range combat only. Or
for salvage work.” Lonnis leaned on the doorframe. “Mines and missiles
are more effective and safer for distance combat between ships.
Of course, whether you hit them or not depends on the skill of your
spotter.”

Tish leaned back in her seat, crossing her long legs. “I’m the best
and you know it, Lonnis.”

Lonnis dropped his hand to Tayvis’ shoulder. “You’ll be a decent
point someday, if you can get past the theory. That’s what the Patrol
Academy is good for, beating the nonsense out of you before you get
yourself killed.”

The lights blinked red, on and off before settling on a steady glow.
An alarm shrilled.

“Proximity alert,” Tish said, flipping her screens on. “Incoming
missiles!”

“Another drill?” Lonnis reached for his controls.

The ship rocked. Smoke and explosions filled the air. The door
to the gunnery pod slammed shut as more alarms sounded. Tayvis
gripped the restraints as the ship’s gravity field flickered off. Lonnis
slammed into the doorframe.

“This isn’t a drill.” Tish tapped rapidly on her screen, scanning for
information. “Lonnis, we’re under attack. Lonnis?”

“He’s out,” Tayvis said, checking the older man for a pulse. Blood
trickled through Lonnis’ white hair.

Another round of projectiles slammed into the ship. Smoke poured
through the air vents.

“Central comm!” Tish hit buttons. “Nobody’s answering.

Nobody’s shooting back. I’ve got a ship out there, and more missiles
incoming. Three minutes to impact, unless someone does something.”
She waved at the gunner’s seat. “There’s a comm link to the bridge.
Activate it.”

Tayvis rose to his feet. Half the systems in the pod were dark, unresponsive,
but the gunner’s seat still showed lights. Observe only, the
captain had said. Was this a test?

“The red button to your left. Press it.” Tish tapped her screens, then
swore. “We’re rotating. I lost the ship. Starboard Aft, you hear me?”

Tayvis flexed his hands. He’d never touched a live station before.
Would they have staged real smoke and blood for a drill?

Tish slammed her fist into the side of the weapons screen. “Hey,
stupid. Get the bridge on the line, now!”

It wasn’t live weapons, it was only a comm button. Tayvis slid
into the seat, straddling the controls. He tapped the red button. The
control gloves hung empty, inviting. He slid his hands inside. The firing
screen lit up.

Speakers crackled to life. “This is Hedrik. Port Forward, what is
your status?”

“Lonnis is down, but the cadet and I are fine,” Tish answered.

“What’s going on?”

“Thank the stars someone is still down there. We got ambushed by
a Fellucian marauder. The shields are holding at thirty-seven percent.
For now.”

“The other weapons stations? I picked up another salvo headed
our way before the ship drifted. I’m on the blind side now.”

“No one else is responding. The marauder knew just when to hit
us. End of drill and we had most of the systems resetting.”

Tish frowned. “Our weapons are still live.”

“We have no engines,” Hedrik answered. “We have thrusters, but
I don’t know how much good they’ll do us.”

Tayvis flexed his fingers in the gloves. Anticipation and prediction,
he could do this. “I can shoot.”

“Cadet, you are ordered to stand down.” Hedrik’s voice crackled
over the speakers. “You have no training or authorization to use those
weapons.”

“I’ve got enough, and you don’t have anyone else. Tish, can you
track those incoming missiles?”

“Cadet, stand down. That is a direct order.”

Tayvis punched the button, shutting off comm control.

Tish stared at Tayvis. She licked her lip, a dart of red tongue.

“We’re dead if we don’t do something.” Tayvis tapped the buttons at
the end of the gloves, mentally reviewing what weapons each released.

“Hedrik gave you a direct order.”

“The comm line must have cut out. I didn’t hear anything. Give
me targets, Tish.”

Tish tapped her screens. “We’re turning to face the ship. Targeting
systems online. Incoming missiles. Impact in thirty seconds.”

“Not if I can help it.” Tayvis released a cloud of reflective debris
on a trajectory to intercept the nearest.

“That will get the lead one, but miss the other two. Drop a few
mines on a starboard curve to pick those up. And do it soon or you
won’t catch them in time.”

Tayvis tapped the buttons in sequence, launching mines on a
curving course towards the two missiles.

“Mines to port, and more missiles.” Tish spoke in a clipped voice
devoid of emotion. “Painted red and gold.”

Colored dots sprang to life on his screens. He dropped more chaff
and several mines of his own, blue dots glittering on the screen. He
launched a shrapnel missile towards the enemy minefield, hoping to
detonate the mines.

“Let’s hope the bridge detects that one,” Tish said. “And changes
vectors before we blow ourselves up with our own missiles. I’ve got
the marauder targeted.”

A red dot, with a blue line tracing its last course and a green line
tracing its predicted course appeared on Tayvis’ screen.

“They’ll use the explosions as cover and change course. It’s what
I would do.” Tayvis flicked through his options.

“And you’re an expert now?”

He fired missiles at the ship. Think of it as a game and he wouldn’t
panic. “They’re moving into that radiation cloud so they can change
vectors without us detecting it.” He launched a salvo of mines to the
left of the nebula cloud, scattering them across the far edge.

Tish swore as she scanned for new targets. “You’re wasting mines.
We have a limited supply, cadet.”

“They’ll come out the way they went in.” Tayvis launched
another round.

“Is that what you think? They’re stupid if they come out the way
they went in, and their attack proves they aren’t stupid.”

The thrusters fired, the ship veered onto a new vector. The Fellucian
marauder screamed across the screen, almost close enough to touch.

“Mines!” Tish shouted as a new round of explosions rocked the
Exeter. They grabbed their consoles as the ship shuddered and rolled.
The stream of damage reports across the bottom of his screen.

Continued in Space Battles: Full Throttle Space Tales #6 which you can purchase here.

SPACE BATTLES Author Profile: Meet Author Selene O’Rourke

One of the delights of editing an anthology is the chance to invite new writer friends whom you respect. Canadian writer Selene O’Rourke makes her published fiction debut in Space Battles with her story “Final Defense.” Selene lives in the great white north of Calgary, Canada, and is well connected with the Canadian Science Fiction community. She has several stories floating about and is in progress on a few novels as well. She is active on Twitter as @LenaOR but avoids Facebook like the plague. Don’t even ask. Below, we talk about her story, her writing, her projects and her future and then share an excerpt of her story.

BTS: How did you find out about the Space Battles anthology and what made you decide to submit?

Selene O’Rourke: It’s a little embarrassing, but the first time I knew any details about the anthology was when I received an invitation to submit from the editor. We’d had several conversations over Twitter, some of which discussed our shared writing experiences. A while later, there was this email in my inbox. I knew I had to submit something. When someone goes to the trouble to reach out, and extend an invitation, it’s not something to be readily refused (especially from a newer author on the scene!) The question, of course, was what to write for it…

BTS: This is your first sale, correct? Tell us a little about “Final Defense.” What’s it about? Where’d this particular idea come from?

SO: I’m so pleased that Space Battles is my first sale! Every new landmark I reach is so encouraging. “Final Defense” is the story of how a lone military vessel is pulled away from patrol duties to face a formidable foe. Of course they’re going to need a little bit of help, which is where the miner Forent Nahn comes in. I don’t want to give too much away, but I have a few surprises waiting.

Identifying the ideas from a story is always a tricky part. For this one, it began with me racking my brain about the battle, and how I could do something unique enough to stand out, but not so far as to no longer fit. After thinking about it, I knew I wanted my protagonists to use Solar Sails as the primary means of propulsion. Then the trick became the story. It took me a bit of time, but I had two concepts that I had choose between: space miners, or pod people fighter “pilots.” Eventually I decided to combine the two ideas, and the Nacre space miner Forent Nahn was born. Once that decision was made, the story started coming together, and it was time to get words on the page.

BTS: How’d you get started as a writer?

SO: So…this guy I knew on Twitter invited me to– Wrong “start,” eh? Sorry about that. Seriously, writing’s been that bug that keeps coming back to me, even when I try to ignore it. When I was much younger, I wanted to be the next H. G. Wells or the next Asimov–so much so that my work was extremely derivative of those greats. Teachers kept encouraging me, (some in more obvious ways than others,) and I kept at it until we reached today’s point.

BTS: Do you have plans to do any more with this story’s universe?

SO: Most of the short stories I write are generally intended as stand-alone works. That said, there’s enough of a backdrop in place that if the right opportunity came along, and the right kind of story came to mind, I could revisit the universe found in “Final Defense.”

BTS: Where’d your interest in SFF come from?

SO: I think I’d have to say it was a combination of factors. You start with a voracious young reader, surround her with the stories of classic Trek, Doctor Who, and Star Wars–some of it’s bound to rub off. As I grew older, my interest in science grew, especially computers. With that there was a bit of stigma, which pushed me even further into being a reader, and eventually, a writer. The Science Fiction side came easy. It took the combined efforts of the late Anne McCaffery, Monica Hughes, a certain Hobbit, and the Chicken Pox to kick me out of my Science Fiction only snobbery.

BTS: What are your writing goals? Career? Hobby? Novelist? Short story writer?

SO: I aim to make a career of writing Speculative Fiction. It’s a challenge I look forward to achieving, even if it takes a while. Thankfully, I’ve had a lot of teachers along the way. I started off as a novelist, but I seem to be doing more short work. The prophetic joke I heard when I joined my writers group (the Imaginative Fiction Writers Association) was that they’d break me of being a “primarily a novelist.” I think they may have succeeded. (Even though I have about a half dozen novel ideas in various states floating around…)

BTS: What other projects do you have in the works that we can look forward to?

SO: I have several stories sitting in the hands of editors at the moment. I have my fingers crossed for them, but there’s nothing absolutely solid quite yet. In fact, a lot of my stories are looking for homes. It could be a story about two kinds of vampires on a space elevator, or the story of a blood sorceress whose skin becomes like steel. Or it could be my novel, looking at how Arthur C. Clarke was really right about Magic and Science being indistinguishable at certain levels of advancement. Or the urban fantasy journeys of a woman and her car. (Almost like an UF Knight Rider.) I’ve also opened discussions with a publisher about an anthology (or three) idea. You haven’t seen the last of me, coppers! Err…sorry. Eventually my inner mad scientist gets the better of me. It’s so early in my career, the possibilities are truly stellar.

Here’s an excerpt from “Final Defense”:

Final Defense

Selene O’Rourke

The emergency message indicator flashed at the helmsman.

“Sir? Incoming—”

The beleaguered Captain sighed before barking at the helm. “Tell those entitled ninnies to keep their comms to the proper channels! We need these frequencies for real emergencies, not their thrice-bedamned imagined crises.”

“Aye, Captain. Sending—”

The SWSS Symphony of the Spheres exploded in a brief corona of multi-colored light.

***
In Chatspace, Forent Nahn thought, no one can tell which branch of humanity you’re from: nacre or flesh. Minute adjustments of its sails kept the Chatspace signal strong as Forent let itself drift in the solar winds.

Forent pointed its laser-bearing arm toward a nearby asteroid and slic ed a mineral snack from the hunk of rock. It grasped the small rock in its dominant arm, clutching the stone firmly—perhaps too firmly—as one of the flesh chatters began to rant.

“We should’ve taken them to far orbit and jettisoned the blasted
pods. The things’re just a waste of our DNA.”

“Have you ever actually met a nacre, friend?” Forent tried to calm
the surge of adrenaline pulsing through its veins.

“I ain’t your friend, pod-lover. Don’t need to meet one to know
they’re ugly as sin.”

Ugly? Nahn thought, Fleshie’s never seen a nacre carapace
scintillate in the sun, I’ll bet.

“Sub-human. Not a man in the bunch.”

Not a woman, either—the genetic engineers who made us figured
brains in a pod didn’t need genders. Nahn was about to shoot its
response into the ether when the emergency channel flared to life.

“Mayday! Mayday! Man down! Asteroid 238-Williams-PS! All
available to rescue duties!”

Forent unfurled its sails completely, sending the trigger signal
to its asteroid-based maneuvering laser. “Forent Nahn responding.
Making best speed. You have axes for me?”

“Rotation too heavy to give you sun or ecliptic axes. Thanks, Nahn.”

Don’t thank me yet. “Still en route to Williams. Any other
responders?”

“Not yet. You might be the closest.”

As it tacked to catch the laser’s thrust, Forent checked its heads-up
display. “Hitting maximum thrust, Williams. ETA two minutes, fortyone
seconds. Can you hold?”

“We’ll try, Nahn. Switching transmission to Rescue.”

Forent switched its focus to the Rescue frequency, transmitting
“Roger” to Rescue, while instructing Chatspace to mark it as “Busy.”

238-Williams-PS slowly grew to Nahn’s vision as it approached
the site of the neighbor asteroid. The once spheroid rock was pocked
with symmetric craters, a freckled oblong visibly spinning on an arbitrary
axis. Forent spotted a white, segmented dome hugging the surface—
a flesh miner’s habitat module. Technically the competition,
but an emergency meant all hands were to respond.

“We’ve got an incoming nacre, Nahn. You getting close?”

“Uh, Williams? I am the incoming nacre.”

“Oh.” Silence engulfed the Rescue frequency.

Well, that’s dandy, isn’t it? Forent thought as the pause grew longer.
“Williams? What’s the situation? What am I looking for?”

No answer.

“Williams. Respond.”

Nahn ran its comms through diagnostics, testing the signal.
Chatspace was still up, waiting for a status change. Time frequency
still chimed its regular interval. Forent transmitted a ping to Rescue,
the reply as instantaneous as radio would allow.

Fine. “You want your man rescued or not, Williams? It’ll be a lot
easier for me to get there on time if you tell me where I’m going.”

Several seconds later, a data transmission responded. Designate
Largest Habitat Entry North. 26.3 kilometers 98 degrees.

The nacre pulled away from the navigational laser with a shift of
its sails, letting the solar wind slow its approach. As it closed with the
asteroid, Forent altered course to let the rock pull it into a high orbit,
scanning the surface as it did.

An irregular blackened crater caught Nahn’s attention first, marred
by the pure white suit hanging limply over a stone, midway up the
bowl of the deep depression. Asteroid dust drifted slowly from the
edges, a dark cloud building above the overturned rover at the base
of the pit.

Forent’s second orbit leeched enough speed away that it could
make finer maneuvers. Nahn magnified the view from its HUD, focusing
on the other miner as it circled the emergency site. With the magnification,
it could read the lifesigns tattlers on the flesh’s suit—the
lights were amber, but the air supply was nearing dangerous levels.

The nacre withdrew its sails, letting itself fall toward the injured
miner. It activated the drill in its dominant arm, chewing into the rock
near the victim to keep itself in place. It paused, then released a single
shot from its laser arm to get a feel for the stone.

Forent spread its sails, holding them ready. Flexing its dominant
arm, the nacre drew itself close to its flesh counterpart. Its laser crawled
along the asteroid fragment, steadily cutting at the mineral prison.

The stone snapped, descending lazily downward. Nahn cradled
the patient along its opalescent body, supporting the miner as it thrust
against the crater wall with its laser arm, and rose from the pit, sails
flaring to full span. As it gained altitude, Forent spun about, catching
sight of the approaching crawler.

The large-wheeled vehicle trundled forward, shielding its occupants
from raw vacuum with its multi-segmented body. A single portal on
that body lay open, a maw that stood ready to accept whatever offering
Forent had for it. Nahn floated carefully through the opening, and gently
lay the injured miner upon the platform.

As it pushed itself through the trembling portal, Forent Nahn
signaled for its maneuvering laser, its shimmering nacre pod fading
into the depth of space.

***
“They can’t be serious!” Captain Breen Zynt slapped the e-printed
orders back to the desk in her ready room.

“Ma’am?” Commander Gavin Roberts’ stoic expression stood
counter to his captain’s ire.

“Recon! For a pleasure cruiser, no less! Second-rate captain
probably took a micro-asteroid to his sails and lost his bearings!”

Roberts took a long, deep breath, his dark eyes fixed on his
commanding officer. “We are the closest military vessel, Captain.”

“No, Gavin. We’re the only military vessel in the Final system.
Just when we were gaining ground on the pirates in the Belt, they
send us to search for a civvie who needs his hand held to get back to
mommy.”

“Captain…” Gavin’s tone was cool.

Breen slouched in her chair, running her fingers over the back of her
prematurely gray hair. “Why do you put up with me, dear friend?”

The Commander smirked. “Tenure. It’d be too much trouble
breaking in a new Captain.”

Zynt’s gentle laugh echoed through her office. “Too true,
Gavin. Besides, how else would you get someone you went to the
Academy with?”

Roberts nodded, his smile emphasizing the contrast between his
teeth and his dark skin.

“You want to tell the crew, Gavin? Or shall I?”

“I got this one, Breen.”

***
The HMWSS Wakerunner was running night shift as it decelerated
for planetary approach. Scan indicators flared to life as the naval
vessel surged along its course.

“Duty stations ready! Captain to the bridge!” The duty officer’s
voice shook as he called the crew to heightened awareness.

Breen groaned when the announcement interrupted her sleep, but
rolled out of bed, duty pulling her to action.

The squeal of the bulkhead door, followed by firm steps upon the
bridge deck, proclaimed the captain’s arrival before she spoke.

“Status.”

“Debris field dead ahead, Captain. Preliminary signals suggest it
was the Symphony, Ma’am.”

Zynt waited for her duty officer to continue.

“But we have an anomaly. Three, really.” He indicated the main
tactical display, which was surging to life with a low hum.

The image slowly clarified, interpolating details at maximum
magnification. Upon the screen were three massive ships in formation—
each half the size of Final VII’s smallest moon.

“Get us a little closer, Helm. I’d like a closer look at those ships.”

“Aye, Captain.”

Wakerunner pulled forward on the solar winds, closing with the
foreign vessels.

“Weapons fire aft of unknowns, Captain!”

“Stand ready for evasive action. All hands to battle stations!”

“Ma’am?” The duty officer’s voice sounded hesitant.

“Yes?”

“Weapons are continuing aft. Orders?”

“Why—” Breen’s thoughts were interrupted by the duty officer.

“Explosion registered! Unknown vessel has started moving
toward us!”

“Come about! Keep us away.”

“Ma’am! EMP—” Electricity leaped from the duty panel, blinding
the young officer.

“Comms! Get a line out to Command!”

“Negative, Captain! Communications went down in the EMP.”

“Get us out of range, Helm!”

“Switching to backups, Captain. Adjusting sails…” A loud pop
emerged from the system. “Backups shot, Captain. We’re drifting.”

Continued in Space Battles: Full Throttle Space Tales #6 which you can purchase here.

SPACE BATTLES Author Profile: Meet Author-Editor Johne Cook

Despite being one of the founders and editors (i.e. Overlords) of Ray Gun Revival, “With All Due Respect, his Space Battles: Full Throttle Space Tales #6 story, is Johne Cook’s fiction in print. A technical writer by day and creative writer and editor at night, his interests include progressive rock, film noir, space opera, and racquetball. Johne is older than he looks but acts younger than he is. His short fiction has appeared in Deep Magic, The Sword Review, Wayfarer’s Journal, and Digital Dragon magazines. He can be found online at Facebook, on Twitter as @theskypirate and via Ray Gun Revival, where he hangs out often vaporizing someone’s puny planet for various arbitrary infractions. Married and newly a grandfather, fellow Space Battles author is no relation.

BTS: How did you find out about the Space Battles anthology and what made you decide to submit?

Johne Cook: I heard about the Space Battles anthology on Twitter in February a year ago and thought I might have something fun to add to the theme. Of course, rationalization is the second strongest human impulse.

BTS: This is your first anthology sale, correct? Tell us a little about “With All Due Respect.” What’s it about? Where’d this particular idea come from?

JC: It is my first anthology sale, and I’m delighted with the company I have fallen in with here.

This story features a character I’ve written about before, a space marine-turned-diplomat in homage to Keith Laumer’s “Retief” character. The Retief stories were funny and sharply satirical of governmental red tape while depicting the value of one good man whose primary gifts are common sense and personal initiative. In an era where we like to see how people change over the course of a story, I liked the idea of seeing how one good man could change the world around him over the course of a story.

I blame the situation in this story on my natural good-humored contrarianism. I grew up with Doc Smith and his endless technological escalation. For this story, I fell prey to a Whedonesque urge to tell a character-based story where the largest battle was really internal, man against his own nature, against his own fear. I wanted to see what would happen when one good man was stripped of everything and had nowhere left to hide. And honestly, I’m not as up on the latest trend in space armor and weaponry, so I thought I’d lean more on the man than his machines. In my vision, spacecraft of the near future aren’t that much different than what you might see today, no tractor beams, no artificial gravity onboard, no energy protective shields. In that environment, space battles become scarier because there’s no safety net, no formidable defenses to hide behind.

My original idea involved a sort of Trojan Horse, a diplomat going to meet with ravenous aliens and delivering the method of their destruction himself and leaving it attached to the hull of their ship or something. But along the way, I found surprising motivation for my alien antagonists and I discovered that the physics in space don’t work the way I’ve been trained to expect from every sci-fi movie ever. So that forced the first of many changes, ultimately leading to what I hope is a more interesting story.

BTS: How’d you get started as a writer?

JC: The seed was planted in the 4th Grade by my English teacher, Miss Kinane. It was the first time in my life that I ever felt I could do something effortlessly that others considered difficult and the curse of my daydreaming suddenly became a virtue. It was like discovering a superpower I was previously completely unaware of.

BTS: Where’d your love of SF come from?

JC: If writing was my new super ability, my dad’s phenomenal SF/F paperback library was my spice, my Melange, fueling that super power and stoking a fiery desire to see where it could take me.

BTS: Do you have plans to do any more with this universe?

JC: I’ve written two other stories with this character, Random Tenerife, entitled “Blessed Are the Peacemakers” and “Blessed Are The Persecuted.” I can imagine a series called something like “The Tenerife Beatitudes,” giving a SFnal treatment to all eight. As a person of faith, I was distressed that there wasn’t more SF I could embrace, and as a SF fan, I was distressed with the quality of the fiction passing itself off as being from the worldview I embrace. The thing is, I don’t care for preachy fiction. If I want answers from my reading, I’ll read non-fiction. I think the best Art asks questions without necessarily giving you the answer. This is where SF and my worldview can bring the greatest synergy.

BTS: You are a founder and editor of Ray Gun Revival magazine. Tell us about how that got started and what you do.

JC: RGR was spawned in 2006 in a surge of pure Browncoat passion when they took the sky from us. L. S. King and Paul Christian Glenn and I were so in love with space opera in general and Firefly in particular that we wanted to keep that space opera vibe going and started the magazine as a way to share that love with a new generation of readers and writers. It was also a testament to blissful ignorance of how much work it takes to cultivate such stories in an era where Cyberpunk (and later Steampunk) reigned supreme. Furthermore, it revealed a fundamental misunderstanding of one of the primary virtues of space opera, where bigger is usually better and we were looking for short stories. Fortunately, we didn’t know that we couldn’t make it cultivating and nurturing and growing a new generation of space opera and golden age sci-fi readers and writers. This summer, we celebrate the start of our seventh year of blissful ignorance and genre fun.

BTS: What other projects do you have in the works that we can look forward to?

JC: I’m two-thirds of the way through a swashbuckling adventure space opera novel called The Adventures of the Sky Pirate, and have a number of genre mash-up short stories in the works.

Here’s an excerpt from Johne’s Space Battles: Full Throttle Space Tales #6 story, “With All Due Respect”:

With All Due Respect

Johne Cook

The first attack came shortly after they exited the jumpgate outside of Aldebaran.

Random Tenerife was startled awake by a blaring klaxon. He heard the muted sound of a code being entered from the other side of the steel hatch. The interior bolt on his door unlocked. A red-haired stripling wearing spacer fatigues pushed the hatch open and poked his head in. “Mr. Ambassador?”

“Just ‘Tenerife,’” he corrected. Tenerife ran a hand over his face and rubbed away the sleep.

“I’m Ensign Salter, but everyone calls me ‘Salty.’ You should come with me.”

“What is the klaxon for?” Tenerife asked.

“It’s not for me to say,” Salty said.

“Very well.” Tenerife loosened the straps that kept him in his bunk and pushed off. As he floated over to the hatch, he saw two crewmen slide past pulling themselves hand-over-hand toward the cockpit in the zero gravity of the courier ship’s central corridor. He and Salty followed.

Three men were already floating in the small common area outside
the cockpit-proper. The man in uniform sitting in the elevated command
chair behind the pilot looked up at Salty and frowned. “Did you bring
the prisoner?”

The spacers parted and revealed Tenerife in back of the group.

“Captain,” he said.

“Salty, since you’re here, you may as well introduce everyone.”

“You know Captain Bolivar—he shares piloting and astrogation
duties with First Officer Ollie Wu. Abe Sigorda oversees the port cargo
hold, and Abe Fungee oversees the starboard cargo hold. They also
share some engineering expertise and help maintain the Kikayon, ergo
Portside Abe and Starboard Abe.”

Tenerife smiled.

“The only one missing is Chief Engineer Scott Magoro. He’s back
in the engine room.”

“Greetings,” Tenerife said.

“So, what’s going on with the klaxon?” Salty asked.

Mr. Wu spoke over his shoulder while scanning a display in front
of him. “That was a munitions-based proximity alarm,” said Mr. Wu.
“The interloper fired a dumb missile across our bow.”

Tenerife noted a collective shiver go through the tiny crew.

Salty raised an eyebrow. “A what?”

“An attack?” Starboard Abe asked.

“A warning,” Captain Bolivar said, turning back to his console.
“How far away are they?”

“Five thousand klicks and closing” said Portside Abe. “They
didn’t miss at that range, they intentionally didn’t hit us. This time.”

“Have they hailed us?” Salty asked.

“That’s the funny thing,” Mr. Wu said. “There’s been nothing but
radio silence.”

“Mr. Tenerife, I called you up here to see if you can shed any light
on these attackers,” Bolivar said.

Tenerife’s eyebrow arched. “Me? What do you think I would
know about this?”

Captain Bolivar shot Tenerife a look. “You were planetary
Ambassador for the entire Garçonne system. If such attacks were
common out here, you’d know about it.”

Tenerife stroked his chin. “Sorry, captain. This is new to me. The
most nefarious space ships out here in recent days have been our own,
but I took care of that myself. I suspect that’s why I’m being recalled
to Earth.”

“Then you’re useless to me,” Bolivar said, and turned back to his
console.

Another klaxon went off, and the ship shuddered under multiple
blows.

“What was that?” Salty said.

Bolivar slapped a button on the console. “Mr. Wu, get us a jump
solution now!”

“Engine ready,” radioed Magoro from the engine room.

“Coming right up!” Mr. Wu said.

The rift opened, the power dimmed, and they jumped.

***
“Damage report,” Bolivar roared.

“Why didn’t you fire back?” Tenerife asked.

Bolivar glared at him. “Not now, Mr. Tenerife.”

“Everything remains green in the engine room,” Chief Engineer
Magoro said.

“How’s the hull?” Bolivar asked.

“There was no damage here,” Portside Abe said.

Starboard Abe had a different story. “Instrumentation says no hull
breaches between the external hulls and the internal hull. However,
the external camera shows some minor damage along the starboard
side.”

“Can you tell what they hit us with?” Bolivar asked.

“The gashes are about six inches long. I’d guess a cloud of
industrial-grade flechettes.”

“Why didn’t you raise shields?” Tenerife asked.

“For the same reason we didn’t detach the saucer,” Bolivar
snapped. “We don’t have such technology in the real world.”

“What about hull armor?”

Bolivar growled. “Tell him.”

Portside Abe tsked and started ticking things off on his fingers.
“Small ships like ours don’t have artificial gravity, and none of them
have protective energy shields. If somebody fires accurately enough,
it hits metal and causes real damage.”

“Ships are expensive to fund and time-consuming to build,” Salty
said. “The cost is so high and space is so vast that little actual combat
occurs out here.

“I’ve seen huge battleships docked at space stations,” Tenerife
said. “Don’t they use those warships for defense?”

Starboard Abe nodded. “The Terran Space Navy keeps some
dreadnoughts with reinforced hulls and spinning artificial gravity
and all manner of heavy weapons, but they’re deterrents more than
anything.”

“So what does this tell us about our attackers?” Boliver asked.

“They’re telling us they can hit us whenever they want and they’re
unafraid of inflicting damage.”

Bolivar nodded. “That rules out pirates.”

“Is there any way we can find out if anyone knows about these
attackers?” Tenerife asked.

“Mr. Wu, dial up the system’s transmitter beacon,” Bolivar said.

“What’s a transmitter beacon,” Tenerife asked.

“When someone encounters an anomaly near the jump gates, they
flash a message to the galactic transmitter beacon. It’s like leaving a
note on the door for others.”

“We’ve found the nearest beacon,” said Mr. Wu. “Putting it on
speakers.”

The message on the Terran language band was repeated in Galactic
Standard, Mandarin, French, and Spanish. “Beware the Terran warship
TSN Manitou recently seen in this system. Reports indicate it has
been commandeered by aliens unknown to us. A cryptic message from
the ship translated their name as the Gruener, cannibals who have devoured
the entire crew of at least two ships. They intimidate ships and
compel the crews to heave-to and board the Manitou. Do not comply!
… Beware…”

“They eat people?” said Salty.

But Tenerife’s eyes widened. “First contact,” he said under his
breath.

***
The proximity klaxon sounded again.

“Everyone to your stations!” yelled Bolivar.

“Do you think it’s the Gruener?”

Bolivar rubbed his chin. “It could be a coincidental sighting of a
different ship, but I don’t believe it. There’s just not that much traffic
out this way.”

Mr. Wu yelled, “I’ve found the object.”

“What is it?”

“It’s a probe, sir.” He put it on the captain’s screen. The system
zoomed in and displayed telemetry data.

And then, as Tenerife watched, a warship slid through the rift.
“They’re here!” roared Bolivar.

Tenerife said, “How…?”

Mr. Wu pointed to the display. “When we opened the rift for our
jump, they launched a probe after us to show them where to follow!”

“Who does that?”

Mr. Wu looked at Tenerife and licked his lips. “Uh, we do. The
Terran Space Navy does that.”

Bolivar stabbed a button on his console. “Magoro, how long until
we can jump again?”

“The engine’s still in recovery. I’ll need another seven hours more
or less before the engine is ready.”

“Let me know when it is. In the meantime, Mr. Wu, prepare another
jump solution. Abe, can you hit anything with the laser?”

Starboard Abe radioed in from his station. “Yes, sir!”

“After we jump, you will have precisely one shot to take that probe
out before they can lock in on it to pursue.”

“Aye-aye, Captain,” Abe said. “I await your command.”

Bolivar spoke to Mr. Wu. “Try to put as much distance between
us and the enemy. Buy some time. I want to see how fast they are. As
soon as you have a jump solution, prepare an S.O.S. to beam to that
beacon before we jump. It’s a long shot, but I want to request any
passing dreadnought to follow our jump coordinates.”

“Captain,” Tenerife said. “Is there anything I can do?”

Bolivar glanced at Tenerife. “You can vacate my command center
and pray these cannibalistic pirates don’t rip our ship to threads and
eat us all.” He turned his back to Tenerife and kept barking orders to
his crew.

Continued in Space Battles: Full Throttle Space Tales #6 which you can purchase here.

SPACE BATTLES Author Profile: Meet Author Anthony R. Cardno

Anthony R. Cardno’s family holiday tale The Firflake has already introduced him to readers. His author interview series for his blog Rambling On has also brought him notice and enabled him to build a network of writing industry friends. He’s a fan of not just science fiction and fantasy but many genres. Because his job as a corporate trainer requires regular travel, he frequents used and new bookstores all over the country.  As such, he’s gradually tracking down a complete collection of Doc Savage books and other pulp tales. He can be found online at his blog, on Facebook, at his website www.anthonycardno.com and on Twitter as @talekyn. “A Battle For Parantwer” is his first published science fiction story and is set in a universe he’s been playing with for years. Other stories he’s written have been published in Willow and Maple and online. He has another Christmas tale and a mystery novel in the works. Anthony and Space Battles editor Bryan Thomas Schmidt have been accused of being brothers, but they swear they’re only brothers in pen crime.

He sat down for an interview about Space Battles: Full Throttle Space Tales #6 with Flying Pen Press:

FPP: How did you find out about the Space Battles anthology and what made you decide to submit?

Anthony R. Cardno: A lot of the good writing-related things that have happened to me lately can be traced back to Twitter. In this case, it was somehow becoming connected to Bryan Thomas Schmidt and starting to take part in the weekly #sffwrtcht sessions. Space Battles was an invitation-only call, and Bryan invited me to participate. I was flattered to be invited, but wasn’t sure I’d submit anything. Other than playing around with loose sf ideas for a print amateur press alliance (who remembers those!) I’ve been a part of since the 80’s, I haven’t written any hard-SF since high school. In the end, I decided that I needed to stretch myself and at least attempt a submission.

FPP: This is your first anthology sale, correct? Tell us a little about “A Battle For Parantwer.” What’s it about? Where’d this particular idea come from?

ARC: Honestly, not only is this my first anthology sale, it was my first anthology attempt. I’ve submitted short stories to magazines, but this was my first try at an anthology of any kind. Once I’d decided to take Bryan up on the invitation, I realized I actually had to write something that had a chance of fitting. But I’ve never, in my own opinion, been very good at military/battle type writing. My first attempt, part of which survived into the version of “Battle” you’ll see in the anthology, was to tell the story from the point of view of a captive on a ship under attack – the intent was to show the effects of a space battle on someone who can’t even see what is going on. That didn’t quite click, so I shifted POV. “Battle” is about the Denthen System Ship Parantwer doing battle with a pirate ship they’ve been pursuing for quite some time, and it’s also about the ship’s captain, Marijen Parantwer, living up to the legend of the ancestor her ship is named for. The POV character is an experienced system Ambassador, through whose eyes we see both struggles.

FPP: You have written other stories in this world, correct? Tell us about those. 

ARC:  The Denthen star system, comprised of the planets Tarasque, Gemin, Adon and the remains of the planet Refarael, have been bouncing around in my head for several decades. The characters started out as a costumed super-team of aliens who visit Earth. I had the concept, but never really did much with the characters. This story introduces two of those original characters, sans costumes and super-heroic code-names, and two of the original supporting characters. I’m excited to actually be working in this world, though, after all the world-building I’ve done for it. I’m knee-deep in two other Denthen System stories at the moment. Both stories are un-named, because I’m horrible at naming my stories. Both stories take place on the planet Tarasque and fill out some of the social structure of the system and, in one case, some of the history.

FPP: How’d you get started as a writer?

ARC:  I started out writing stories about my favorite super-heroes when I was in 6th or 7th grade. Batgirl, the Teen Titans, those characters. Those stories, as well as the hard SF novel I wrote in 10th grade, have long-since disappeared. High school was also when I joined the Super-Team Amateur Press Alliance (STAPA) and started creating my own super-heroes instead of writing about DC or Marvel characters, doing more serious writing to actual deadlines.

Do you have plans to do any more with this universe?

ARC:  Oh, absolutely. I’ve always intended to, and now seems like the right time to pursue it, at least in short story forms. I do have a novel idea, something I tried working on for NaNoWriMo two years ago that just didn’t click at the time.

You have had other stories published, right? And a Christmas story. Tell us about those.

ARC: My short story “Invisible Me” was published by Willard & Maple magazine in 2005, and is now available to be read for free on my website. My short story “Canopus” is also on my site. The first is more of a character piece, the latter a nice little slice of light horror.

My Christmas novella “The Firflake” is available from iUniverse in print and ebook formats. It’s the legend of the First Snowflake (“firflake”) of winter, and the story of one family’s traditions which hinge on the arrival of that first snowflake. It’s also the story of how the elves met Santa. Each chapter includes an illustration by my good friend Don Cornue.

Where’d your love of SF come from?

ARC: Friends and television, mostly. My parents were not big readers. I was hooked on Star Trek reruns from the first time I saw an episode (it probably helps that the episode in question was “City At The Edge of  Forever”). I always credit my friend Terry Wynne, though, for really hooking me on SF and fantasy. He’s the one who got me watching the English-dubbed Star Blazers and Battle of the Planets cartoons; he’s the one who got me hooked on the space opera of Perry Rhodan, on Niven & Pournelle (Lucifer’s Hammer), Tolkein, Silverberg, Farmer and so many others. Although in 6th grade I discovered Robert Silverberg’s To Open The Sky all on my own, and it remains my favorite SF novel of all time.

What other projects do you have in the works that we can look forward to?

ARC: I’m inching slowly closer to completing my mystery novel Ambergrin Hall, in which a student’s death threatens to reveal aspects of Croton College’s history that some would prefer forever remain hidden. I also have a second Christmas book in the works, Christmas Ghosts, which will be longer than The Firflake and aimed at a slightly older (MG/YA) audience.

And of course, every week I feature interviews with various creative folks (writers, editors, actors, singers and more) on my website www.anthonycardno.com

Finally, I’d really like to thank Bryan for the opportunity to appear in Space Battles, and thus for re-igniting my love of writing short stories.

Here’s an excerpt from “A Battle For Parantwer.” Note, Parantwer is both the name of the ship and her Captain:

A Battle for Parantwer

Anthony R. Cardno

Jespeth slammed against the bulkhead she could barely see as the ship shuddered under another direct impact. She was already bruised across a good portion of her body, so one more swelling spot was the least of her concerns. The impact reopened the cut above her right eye and warm blood trickled down. Had it been light enough to see, her vision might have been impaired by the blood; in the dark it didn’t matter.

She wasn’t sure how long she’d been wandering around the bowels of the ship and she wasn’t really surprised that her captors weren’t looking for her yet. The attack on the ship was surely keeping them distracted, but even if it hadn’t been under attack they’d probably not bother looking for her. It’s not like she could go anywhere. The ship simply wasn’t that large, and she had no access to whatever lifeboats might be available.

She was torn between hoping the attack on the ship would cease so she could stop slamming into walls in the dark, and hoping that the attack would be successful and blow them out of the sky. Either way, her life as she’d known it was over. She only wished she’d had time to say goodbye to her brother. He’d be alone now, the last surviving member of the family.

The ship lurched again but this one felt different—not an attack, but a jump to hyperspace. They were running once more. Attack or jump, the effect was the same: Jespeth was thrown off her feet. She sailed through the short space to the opposite wall of this small passage she’d hidden in. Being an internal wall, it was slightly more forgiving than the bulkhead. But only slightly. She hit face-first. The last sound she heard as she slipped into merciful oblivion was a high-pitched squeaking. She allowed herself to imagine she was falling asleep under a nest of hectets somewhere on Tarasque.

***
The barrage started seconds after the Parantwer dropped out of warp.
Ambassador Kcaj Opul was glad he’d hesitated that extra moment
before unbuckling himself to stand and stretch—the momentum of the
first blasts glancing off the ship’s shields would have sent him sailing
right past most of the bridge crew and the captain and directly into the
hulking mass that was Revanian i’Matoth. Opul and Revanian were
both guests on this ship, and they had a history; slamming into the
man from behind in the midst of an attack would not help tender their
dislike for each other.

“Where in Denthen’s Name are they?”

The question, barked as it was, was not tense. It came not from
Revanian but from the Parantwer’s captain. Captain Marijen Parantwer
had what could be either described as a blessing or a curse: commanding
the ship named after her own illustrious ancestor. Ilgallen
Parantwer had been one of the most famous military leaders in the
known history of Tarasque, and not a generation had gone by in several
centuries without some member of the family being in the military.
Not many had been able to live up to Ilgallen’s legend. Marijen
Parantwer, in Ambassador Opul’s humble opinion, was well on her
way to matching, and possibly surpassing, her kinsman. She kept a
cool head in tense situations.

How many other current ship captains, military or not, could have
stayed on the trail of a pirate vessel of unknown origin outfitted with
advanced tech through six—or was this seven?—warp jumps and
three—or was this four?—actual confrontations?

A member of the ship’s tactical operations crew called out some
coordinates as a second spray of fire hit the Parantwer’s shields. The
ship rocked again, and to Opul it felt like the fire had come from
the same direction and hit the Parantwer in the same place. He was
no expert, of course, and his sense of direction had been thrown off
thanks to the six—no, seven, he was sure of it—warp jumps the ship
had made. Most diplomatic missions consisted of two jumps at the
most, with fair warning ahead of time for those whose systems were
adversely affected by the sudden change in motion.

Opul had spent most of this last jump seated, belted in, and feeling
more than a bit queasy. In point of fact, he had left queasy behind
at least three jumps ago and progressed to outright, if controllable,
nausea. These missions are for younger men, he thought, with stronger
constitutions.

“Hard about,” Captain Parantwer ordered, following the order
with a string of coordinates the Ambassador knew better than to try
to comprehend. Opul could follow the most byzantine social behaviors
to get to the root of a political problem, but spacial vectoring and
astro-navigation made him feel like an illiterate child.

Before the captain had even finished speaking, the Parantwer
was moving in what felt like three directions at once: up, sideways
and about-face. As the ship moved, the image on the front viewscreen
moved with it. Stars swung by. Opul caught and then lost sight of a
large planet with a debris field ringing the equator.

As the planet fell behind them, another object came into view—
the pirate ship.

This pirate ship looked nothing like any ship built in the Denthen
system.

As the senior Far-Range Ambassador of the Denthen planetary
system, Kcaj Opul had made it a point to learn to recognize every
space-faring ship built under Tarasquen and Geminid control, which
accounted for the majority of the fleet. There were a small handful of
Refaraelian ships remaining since the destruction of that planet, but
none of those had ever been intended to be extra-system fleet-worthy
and Opul would have recognized them as well. And of course Adon
had no ship-building capability, nor did it need it.

The fact that the ship on the viewscreen was slightly smaller than
most of the pirate vessels operating in Denthen or any of the neighboring
systems was not what set it apart in Opul’s mind. No, that wasn’t
unusual at all. But there was something about the design; even to a
man accustomed to dealing with other societies’ aesthetics, this ship
felt alien.

Which made it all the stranger that the crew controlling it were
absolutely from the Denthen system. Like the Parantwer itself, what
they’d seen of the unnamed pirate ship’s crew had been a mix of all
of the races found on Tarasque and Gemin; the captain—or, at least,
the captain’s spokesman—was an Uda from Gemin, and behind
him had stood a female F’ren from Gemin and behind her a small
complement of Tarasquens of every skin color. A home-grown pirate
crew who had been caught smuggling off of Tarasque, among other
things, a colony of hectets—a highly endangered species. There was
also the possibility of human cargo other than the crew itself.

Every jump the pirates made with their alien tech allowed the
opportunity for complete escape or at the very least for a vast outdistancing
of the Parantwer. Opul’s mission was to determine which
of their allied or enemy systems the ship originated from. They had
not yet lost the pirates because Captain Parantwer had made all the
right battlefield snap judgments, just as her ancestor had been known
to do. There was more than just luck involved in so consistently
predicting where the enemy was going, and even more so when they
were going.

She seemed to be making another of those snap judgments right
now. Her command crew fed her a constant stream of information, a
non-stop chatter that had increased in overall sound level, but not in
urgency, since the drop from warp and the first barrage of fire. She
responded with coordinate changes and weapons commands in an
even, crisp tone that said exactly what she needed it to: based on your
information, this is what we are going to do. Not a face among the
command crew showed any doubt as they carried out her orders and
fed her fresh information.

The pirates had fired immediately as the Parantwer dropped out
of warp, from a vantage point on a slightly higher plane. They continued
firing at the exact same spot on the Parantwer’s protective shields
until the ship began its convoluted spin-and-dodge maneuver.
This was a classic move among the pirates who operated near the
Denthen system: take a ship by surprise, hammer the shields in one
spot until you blow them—possibly doing some serious damage to the
target’s hull as well—and put the target in a position where they cannot
run and must be boarded. It was no surprise that they were finally
trying that tactic on the Parantwer, despite the fact that it was not a
poorly-armed merchant vessel but an actual fighter of the Fleet. The
question that mattered was: what would the pirates do now that their
classic move hadn’t worked?

For the moment, the pirate ship sat silently in front of them.

“This has gone on long enough.”

Captain Parantwer seemed to be talking to herself but Opul could tell that
despite the soft-spoken  nature of the statement, it was intended to be heard
by everyone on the bridge: crew and guest alike. As a younger, greener
diplomat, Opul might have tried to impose some sort of authority
inherent in his title in order to force the Captain to action. He knew better,
especially having met Marijen Parantwer and aligning rumor to reality
about her. He, like everyone else on the bridge, waited for her to continue.

“We cannot keep jumping around known and unknown space in
pursuit of these pirates.” Her voice was louder now, to be sure it carried
throughout the bridge. “Tactical, prepare Maneuver Eighty-Seven for
deployment. Engines and Helm be prepared to initiate fast pursuit.”

A quarter of the bridge staff began tapping on their station consoles.
Opul had no idea what Maneuver Eighty-Seven was, but he noticed
Revanian nodding in approval. If the Refaraelian representative of
Denthen’s Gladiators approved of a tactical decision, chances were
good it was more than sound. Especially considering the Gladiator’s
possible personal stake in this operation.

If the F’ren helmswoman was suddenly more alert or tense, her
posture didn’t show it. Like her captain, the helmswoman’s body radiated
a sense of calm readiness. It was highly unlikely that she would
jump the gun and initiate pursuit too soon, or have any lag in reaction
once the order for pursuit was given.

“What is Maneuver Eighty-Seven?”

The question came from the seat to Opul’s right, which held the
only other person on the bridge actually strapped into a seat: Gepyg
Liborel. Liborel was a scientist from Tarasque, that world’s foremost
expert on hectets. She was here simply to aid in the safe return of
the smuggled colony, should the Parantwer succeed in its mission.
Captain Parantwer turned slightly in her seat, so that she could see the
scientist.

“We have reached the point where all reasonable attempts to
capture that craft have failed. We’re lucky, in fact, that we have not
suffered worse damage while trying to capture without inflicting
unnecessary damage on ourselves. Maneuver Eighty-Seven will, ideally,
stop that ship in its tracks. There may be some collateral damage, but
it will prevent them from jumping again.”

“Collateral damage?” Liborel’s voice pitched slightly higher. Not
in hysteria, as Opul expected, but in a tone of righteous indignation.
“Is that what you call the hectet colony? If that’s the case, then why
am I here?”

“You are here,” the captain said firmly but not unkindly, “because
our intent is to get all, or barring that some, of the colony back alive,
along with any other living contraband that the pirates may have …
taken. We will do what we can to bring this mission to a successful
close, but we cannot allow the tech that ship possesses to get away.
The next time they strike, it may be more than hectets they take, and it
may not be simple black-market piracy they intend to perpetrate.”

“And you approve?” Liborel had turned her attention to
Revanian.

“I do.” Revanian barely spared the scientist a glance. In Tarasquen
society, that would be an incredible slight. For surviving Refaraelians
like Revanian, it was simply an indication that Liborel was as important
as whatever else Revanian was thinking about. No response at all
would have been a slight.

Even though her back was still completely to him, Ambassador
Opul could read the captain’s body language. Her posture implied that
she was mainly paying attention to the forward viewscreen, but that
she had at least half an eye and a certain amount of her attention on
the data streaming across her console. She seemed to be studying the
pirate ship’s current behavior.

In each of the three—not four, he was sure of this now—encounters,
the pirates had not acted at all unusually. While they had waited until
this current confrontation to trot out the old standard “bore a hole in
the shields” attack, it wasn’t like they had done anything at all out of character
for Denthenian pirates during the previous encounters.

“Full power to forward shields,” Captain Parantwer quietly
commanded. Again, hands flew across control panels.

Almost before they were done, a burst of bright green energy,
the same as they’d seen in earlier encounters, flashed from what
they’d determined was the prow of the pirate ship.

Continued in Space Battles: Full Throttle Space Tales #6 which you can purchase here.

 

SPACE BATTLES Author Profile: Meet Author C.J. Henderson

If you don’t know who he is, you probably should. CJ Henderson’s story have appeared in two of the previous Full Throttle Space Tales anthologies. He’s Author Guest Of Honor alongside Cheri Priest at MileHiCon this Fall in Denver, and he’s authored seventy novels, including five novel series: Jack Hagee, Piers Knight, Teddy London, Blakely & Boles, and Dragonlord. And his numerous Rocky and Noodles short stories are just a small part of his story collection. The recipient of Honorable Mention in the 1997 Best Horror Of The Year edited by Ellen Datlow, and Best Newcomer Of The Year from the Academy of SF, Fantasy and Horror Motion Pictures, his short stories and nonfiction have appeared in  countless venues. He’s a regular contributor to the SFWA Bulletin. He can be found online at http://cjhenderson.com. His Space Battles story “Space Battle Of The Bands” continues characters and setting from other FTST stories and his Rocky and Noodles stories.

BTS: How did you find out about the Space Battles anthology and what made you decide to submit?

CJ Henderson: I got the invitation because I’d already been in “Space Pirates” and “Space Horrors.” What made me submit was that it was another opportunity for me to do a story with my continuing crew, the wacky boys and girls of the E.A.S. Roosevelt.

BTS: Tell us a little about “Space Battle Of The Bands.” What’s it about? Where’d this particular idea come from?

CJH: “Battle” is the sixth story I’ve done in the Rocky & Noodles series. It all started with “Shore Leave,” the first story I did for the Defending the Future, sci fi military series. They wanted me to be a part of their launch volume, “Breech the Hull.” I knew everyone involved (editor, publisher, etc), but was hesitant because I’d never done a sci fi military story before. But, finally I struck on the idea that no one said it had to be hard science, and grim battlefield blood letting. So, I wrote a story much more like a 1940’s MGM musical about two gobs on leave … just on leave on another world. It went over very well.

Then, before I knew it, Space Pirates came along, asking for a story. Well, I had felt I’d dodged a bullet, coming up with a way to be in the DtF series without doing a typical sci fi military story. And really had no thoughts of ever doing another. But, I’d had the phrase “space pirate cookies” stuck in my head for 30 years (honest) because of some silliness carried out with some pals … and it just got me skimming along. I wrote my second story in this universe, with the title “Space Pirate Cookies,” and suddenly had a second sci fi military musical comedy with no trouble, and that was kind of it. Before I knew it, I was churning out Rocky & Noodles tales for both DtF and Full Throttle on a regular basis.

For Space Horrors I did “Oh Why, Can’t I?” which was a real send-up of some of the cliche’s created by Classic Trek. Now, when Space Battles came along, the phrase “Space Battle of the Bands” popped into my head, and I was off and running again. This one didn’t have songs in it, but it was musically inclined, so I figured it was close enough. And, the characters have grown to the point where now some of the stories aren’t even musical at all. But, they’re still funny (at least, the fans say they are), so I figure I’m okay. It’s the comedy that seems to have kept people coming back for more, tracking down the other books, et cetera.

BTS: How’d you get started as a writer?

CJH: I started out telling stories to the other kids at night under the street light. In the 8th grade, someone said, “You ought to write stuff down,” and I did. Then, after doing 100s of stories over the next few years, when I got out of college, someone said, “You ought to send stuff out,” so I did. And that’s how it got started. Good thing I’m suggestible, or maybe nothing would have ever happened.

BTS: You’ve had quite a number of stories and novels published. Is writing your full time career?

CJH: Yeah, pretty much. There are 70 books on the shelves, hundreds and hundreds of short stories and comics published, and thousands of non-fiction pieces. So, this is what I do.

BTS: Tell us about some of your other work?

CJH: There’s so much. I mostly known these days for doing supernatural investigators. My Teddy London series (9 books) is coming back into print for the third time right now. He was my first occult detective. I’m currently working on the third book in the Piers Knight series. He’s my newest guy. He’s a curator at the Brooklyn Museum, and battles menaces from beyond with the artifacts stored in the museum.  There are other supernatural detectives, but there’s also my non-supernatural P.I., Jack Hagee. And Dragonlord, my sword and sorcery series. And Lai Wan, who is a character from the London series who got popular enough to get her own stories and comics. And Blakley & Boles, my college professors that routinely get involved with the supernatural. And my two steampunk series, and Masters of Tarot, and my continuation of “Kolchak: the Nightstalker” for Moonstone, and well … you get the idea.

I get bored working on just one series, or even one kind of story, so I find I’m always shaking things up. It just helps keep me fresh.

BTS: Do you have plans to do any more with this universe? A novel perhaps?

CJH: Not a novel, but Mike McPhail, the editor from DtF, who inspired the whole Rocky & Noodles thing in the first place, is keen on collecting all the stories and putting out one big book. I’ve already written some material that will go in the front to kind of set things up, and then in go all the stories. There’s already a large enough word count to almost fill a book, so what I’m working on in my spare time is a novella that will cap the book off, tie everything together, and give it a novel-like feel in the end. I’ve done this several times before. I like to give my characters a sense of closure so fans don’t feel disappointed when stories stop coming out about this or that group. That way I can always go back later, but if I don’t, people don’t get upset.

BTS: What other projects do you have in the works that we can look forward to?

CJH: Well, I’m waiting for the first Masters of Tarot novel to come out right now, as well as the new “Kolchak in the Lost World,” and “The Shadow of Evil,” which is a pulp-action-adventure novel, the first new novel for the character The Spider in 65 years. He was as big as Doc Savage and the Shadow back in the day, and they have me writing a series of new adventures for him. There’s Radio City Knight, the 3rd Piers Knight novel which I’m finishing right now, and …You know, I don’t want to drive folks crazy. Just tell them to go over to www.cjhenderson.com, and check things out. There’s info about what I’m up to, and free short stories to read … oh, and if they’ve read any of my previous Full Throttle stories (or, well, anything of mine) there’s also that “Contact Us” spot. I’d love to chat with anyone who wants to tell me what they think of my stuff. I’ve got my fingers crossed that “Space Battle of the Bands” will be a crowd pleaser like the rest of the stories have been, but … well … you know, the public is in charge of that.

So, without further adieu, here’s an excerpt from “Space Battle Of The Bands”:

Space Battle of the Bands

C.J. Henderson

“Music hath charms to soothe the savage breast, to soften rocks, to bend a knotted oak.” ―William Congreve

“Now ya gotta admit, Noodles, that was really something cool.” The speaker was Chief Gunnery Officer Rockland Vespucci, and on a casual, or even close inspection it would have to be admitted by most anybody that he indeed had a point. Machinist First Mate Li Qui Kon, the person to whom he had been making his point, did not answer. At least not at first, which was also perfectly understandable. What they were seeing before them was a sight not oft seen by anyone.

“Rocky,” the gunnery officer’s friend said finally, his voice a whisper as had been his companion’s, “I see those understatement seminars the captain insisted you attend really have done the trick.”

As members of the crew of the E.A.S. Roosevelt, the pair of swabbies had witnessed many of the most inspiring, dreadful, and even down-right goofy things the galaxy had to offer. It was a rare moment, however, when they managed to see something that combined all three emotions so completely as the one they were sharing at that moment. The Roosevelt, as the most advanced of all Earth’s warships, was often times sent into situations merely to allow its admittedly awesome presence to be observed by others not in possession of such a presence. That particular segment of current reality in the ship’s already grand history was another one of those times.

At present, the Roosevelt and her crew were on display in the Belthis System. More specifically, they were in orbit around Belthis Prime,
one of the newest candidates for entry into the grand Confederation of
Planets, of which the Earth was the big cheese. The Roosevelt was the
ship responsible for exposing the Pan-Galactic League of Suns—the
galaxy’s former big cheeses—as somewhat of a fraud when it came to
ruling the universe. Thus the ship had earned itself the job, desired or
not, of being present at every official Confederation Entrance Ceremony
that the Confederation could manage.

At this particular ceremony, those members of the crew not on
duty were pressed up against the ship’s various view ports, or at least
crowding around a monitor with an external feed, watching as the
Belthin Navy put on a display of their weaponry. The demonstration
was part fireworks show, part how-do-you-like-them-apples, but it
was, nonetheless, most effective.

Out beyond one of Belthis’ third moon, a wide range of target
vessels had been arrayed for systematic destruction, and so far it had
been in the parlance of the average fellow, “a hell of a show.” The
Belthin ships were knocking off their objectives one after another with
an array of light beams which lit the ebony of space with a astounding
splash of interwoven colors, and something else the crew of the
Roosevelt could not quite believe.

Sound.

Yes, of course, they were all aware that sound could not travel in
a vacuum. Travel? It could not even exist. And yet, somehow the destructive
rays were slathering the area with not only color, but for lack
of a better word, music, as well.

It seemed that Belthin science had, over the centuries, developed
a defensive/offensive capability unknown anywhere else in the galaxy.
And, on the Roosevelt’s forward bridge, it was that very factor which was
the topic of conversation between the ship’s captain, Alexander Benjamin
Valance, her science officer, Mac Michaels, and a rather average looking
Belthin, DixWix Plemp, Supreme Defulator for the Regime.

“You like our ships, yes? Impressive in their furious manner, are
they not, hum? Magnificent in their ferocious demeanor, no?”

“Absolutely,” answered Valance, only being partially diplomatic
by praising the event, “it is, I must admit, one of the most outstanding
military displays I’ve ever had the privilege to witness.”

“I have to agree,” said Michaels, the all-around big-brained whiz
kid of the Roosevelt. “This branch of defensive weaponry you folks
have created has to be singularly unique in all the cosmos. I mean, I’ve
certainly never heard of anything even remotely like it.”

“It is very impressive,” added the captain. And, to be fair, he was
not just doing so to keep the oddly-shaped alien smiling. In fact, the
human contingent actually had no way of knowing if their current
could hosts could smile. The Belthins were basically a race of beings
that resembled nothing else more than a stack of meat pancakes. They
did not possess heads, persay, but heard and saw and spoke through
a variety of slits located around the summit of their conical bodies.
Their means of locomotion consisted of puckering their rounded base
and then moving by tilting themselves back and forth as they wobbled
along. Needless to say, the Belthins did not believe in stairs.

Most of them fell within the range of three to four feet tall with
few exceptions. They were also quite a symmetrical race, the majority
of them being almost exactly equal in their diameter to their height.
Indeed, the ship’s utility crew had been called upon to construct a
platform affair for the Supreme Defulator to perch upon so he might
be able to view the display along with Valance and Michaels as more
of an equal—and without looking so much like some manner of pet
waiting for one of them to take for a walk.

“Can you tell us anything about these systems, Defulator Plemp,”
asked Michaels in a clearly admiring tone. “Not looking to cart off
your secrets, of course, but … oh, seriously … how did your people
stumbled across such an astounding technology, or was it a conscious
search? And, how long ago did they do so … or was it was it merely a
lucky stumble? Did some Belthin visionary actually set out to unravel
such secrets, I mean…”

Plemp formed a hand-and-arm-like appendage with a thought,
extending it in a casual manner, gesturing with an impressively fluid
bow that he would be most happy to answer such questions. The
Defulator was not worried about revealing any of his people’s secrets.
As he explained, he was not scientist or even mechanic enough to give
away any important points about their defenses. He was, however, a
politician through and through, one dedicated to getting his race into
the Confederation of Planets and thus ready to brag about anything
Belthinian at a moment’s notice.

“We Belthins are quite ready, willing as well, to discuss such things,
yes? All our weapons have been developed, constructed, designed upon
these lines over our centuries, hum? You understand, no?”

“You’re telling me,” asked Michaels, more excited than ever,
“you have in-atmosphere weapons which work using this same basic
technology?”

“All Belthin weapons work thus, you see? You follow? From the
slightest personal protector, to our deluxe line of planet smashers …
yes? All are music to the ears, no?”

Valance and his science officer did not hesitate to agree. The Belthin
weapons were extraordinary, both in that they possessed devastating
power, and yet did not use very much energy at all to create their devastation.
And, unlike the old style nuclear weapons of Earth, they were an
utterly clean source of destruction which left no undesirable residues or
contaminants behind.

“Very long time we possess these principles, yes? But, to use in
space, new this is for us, you understand? You follow? Did not need—
did not know there was need, did not suspect, hum? You are with us,
no? You—”

“Captain,” interrupted Lieutenant Drew Cass, the weapons officer
on duty, “we’ve got three unknowns approaching the display sector.
Running silent.”

“Confirming silence is intentional, sir,” added Iris Feng, the
communications officer, “identical requests sent out in Earth 9.8,
Belthin, and Pan-Galactic—no response.”

“Defulator Plemp,” asked Valance, “any idea whose ships those
are?” Puckering violently, swelling to his full extension of some four
feet, three inches, the supreme ruler of Belthin shouted;
“These are known, yes! Enemies! Hostiles, you understand? You
know? You—”

And then, the weapons fire began, and the darkness of space
exploded in flame.

Continued in Space Battles: Full Throttle Space Tales #6 which you can purchase here.

 

 

 

 

SPACE BATTLES Author Profile: Meet Author Sarah Hendrix

“The Gammi Expriment,” Sarah Hendrix’s Space Battles: Full Throttle Space Tales #6 story was her third anthology sale but wound up being her first SF story published.  She does a little bit of everything from publicist work for Apex Publications to slush reading for Dagan Books and co-hosting #sffwrtcht on Twitter. She staves off insanity by untangling her kitten from yarn and working with tiny beads. Despite her heavy workload, she still finds time to write and edit her own stories and game with her fiancé. Her stories can be found in the In Situ and FISH anthologies, both from Dagan Books. You can follow her on her blog at http://shadowflame1974.wordpress.com.

BTS: How did you find out about the Space Battles anthology and what made you decide to submit?

Sarah Hendrix: You invited me to submit,

BTS: Oh yeah, I forgot. *winks* This is your first SF sale, correct? Tell us a little about “The Gammi Experiment.” What’s it about? Where’d this particular idea come from?

SH: First space themed sale. The other two sales are SF related. When I was first invited to the anthology I tossed around several ideas, but they weren’t going anywhere.  Then one evening I was listening to my fiance play EVE Online. His corp was getting ready to fight a battle. They were discussing the advantage of small ships doing bombing runs. It got me to thinking.  Where would smaller ships have the advantage over a large fleet?  What kind of people would have these ships? Why would they want to fight if they were so outnumbered.  The ideas for “The Gammi Experiment” was born though it took a few drafts to hammer everything out.

“The Gammi Experiment” is about a former Federation pilot who is asked to be a liaison between some hard headed space miners and a General who desperately needs their assistance against the Ukra pirates.

BTS: You’ve had other stories published. Tell us about those.

SH: I have two other sold stories: “Rachel’s Journal” will be in the upcomming In Situ anthology from Dagan Books. The anthology features artifacts found on other worlds. “Rachel’s Journal” is a story about a dying world. “Never to Return” will be in the FISH anthology, again from Dagan Books. In this book, a girl goes to visit her grandmother. She assists with a team of scientists trying to bring stability back to our poisoned world.

BTS: You also are involved with SFFWRTCHT and do an Urban Fantasy Column, Edge Of The City. Tell us about those please.

SH: I got involved with #SFFWRTCHT in its beginning. I had already been participating in #UFChat and we’re friends. Hopefully, my suggestions at the very beginning have helped the #sffwrtcht gain a following and become as large as it is now. Once  the #sffwrtcht blog, I volunteered to do some posts. One of my favorite sub-genres is Urban Fantasy so it was natural to want to do those. I feel that UF has a very broad range of readers and potential story lines.  I mean, where else can you get action, adventure, a bit of romance, self reflection, character development and kick (tail) story lines?

BTS: How’d you get started as a writer?

SH: I’ve been writing since I was young. I still have my very first story I wrote in 1st grade. My first stories were of course FanFiction, but I don’t think anyone saw those. It wasn’t until a few years ago that I decided to get serious. I’ve still got a way to go, but enjoying it every step of the way.

BTS: Do you have plans to do any more with this story’s universe?

SH: Actually I do, the Gammi universe deserves some exploration and I intend on doing that sometime.

BTS: What other projects do you have in the works that we can look forward to?

SH: Well, right now, I’ve got a lot of work to do with the stories I have.  After taking some great classes with Cat Rambo, I’ve got a better idea of where I need work.  It’s going to take some time, but I’ll have more out there in the world soon. *grin*

Here’s an excerpt from “The Gammi Experiment”:

The Gammi Experiment

Sarah Hendrix

As he reached the door of the General’s office, Naz Othran straightened his flightsuit. It was general distribution, grey and didn’t fit well around his shoulders. He would have preferred the worn jumpsuit he used on his own ship, but General Akinda insisted that all the pilots wear what her crews wore. He ran a hand through his dark hair acutely aware that it was longer than normal and wished he had enough time for a quick shower. After nearly fifteen years, he never thought he would be flying under an actual commander again. Not after the court-martial even if he had been acquitted of all charges. After his discharge, he’d thought Gammi Sector would be a good place to make a new life, to hide what he had once been. It was an outlying system, out of the way, and no one asked questions so long as he completed the jobs he was hired to do. He paused a moment outside the door, feeling he was going to be asked to do the impossible.

He stepped through the door and closed it, standing at attention before the older woman behind the desk. “You wanted to see me?” Even though he wasn’t a part of the Federation Fleet he knew about General Akinda. One of the few females to make it through the harshest officer training and command a battle fleet, her face was featured on the news vids often enough for her to be recognizable.

She didn’t look at him as she paced in the shadows. “Seven fights in the past two days. Hard headed, sub-space idiots the lot of ’em.”

Unsure if she was speaking to herself or to him, Naz remained silent.

She paused and spun on her heels. Her wrinkled face was furrowed into a tight frown, making it seem much older than her sixty years. “This isn’t working. I can’t make miners into battleship captains in a few weeks. No one can.” She waited for Naz to reply as she glared at him.

Finally he shook his head. “They aren’t Academy recruits, sir. They aren’t disciplined.” Before he’d left the core system, he hadn’t heard of Akinda often but, in those fifteen years, he hadn’t thought much about the Federation fleet except for the war against the Ukra pirates. When her ships arrived in system, he’d done a bit of research and was pleased to find she was at least a competent commander. Tough but in his opinion fair. Still even the best commanders made mistakes.

Akinda sighed and moved to her desk. In the brighter light, her skin was darker than he expected and the streaks of grey hair more pronounced. Naz had a touch of nostalgia as he remembered his grandmother. Akinda shared the same skin tone, a warm brown with a slight build. He almost chuckled at the thought of comparing the two women. One kindly and soft, the other hard and demanding. But even his grandmother had a streak of stubbornness that could not be denied.

“I know that.” Her answer startled him. She sounded tired, defeated, though the fight hadn’t even started. Sitting on the high back chair, she picked up a small stack of papers. “I’ve looked over your file. You were quite a pilot once.”

He couldn’t stop the flinch in his shoulders. “I’m still a pilot.”

Her eyes flicked up to him then back down. “Captain Othran, I’ll be frank. We don’t have a lot of time. The Ukra fleet will probably arrive here in this sector within the next few lunar cycles. And without some sort of defense, all of those hard headed sub-space idiots out there are going to be slaved to their ships until the ores are played out or they burn up.”

His lips pressed harder together with every word the General said. “In the past three weeks, I can’t get anything resembling a squad together let alone a fleet. They agreed,” she paused and pointed at him, “you agreed, to work with us. Yet all I’ve had is trouble.”

“It isn’t like we had much of a choice.” The snarl escaped before he could hold it back.

Akinda’s eyes narrowed. “What did you say Captain?”

He slowly released the fists he had clenched. “You come into the system unannounced, claiming that the Ukra are coming here. You claim we can’t stand against those pirates. They’ve ignored us until now, at least until we opened the Adrian belts. And if it weren’t for the Utobian you wouldn’t be here either.”

“The Federation protects…”

Naz slammed his hand down on the table. “The Federation protects only what it has to. Akinda, you aren’t talking to one of those sub-space idiots here. I spent most of my life in the Academy and in the Federal Fleet. I saw what your Federation protects and doesn’t protect.”

Before she could protest, he continued. “The Ukra build ships faster than the Federation. For every ship taken out, the Ukra supply three more. I’m not stupid and neither are most of those pilots out there. You didn’t just come here to protect the Utobian; you came here to make a point.”

Akinda slowly leaned back and crossed her arms. “What makes you think that, Captain?”

“Why else would you bring in equipment and supplies to refit our ships?”

“Have a seat Othran.” She gestured to the chair opposite her. As soon as he was comfortable, she leaned forward. “You’re right, the Federation doesn’t have enough ships to defend this or any other outlying sector. However we can’t let the Ukra fly in where it wants and take resources. If we don’t have enough ships, we’ll have to find them somewhere. The best option is to use what’s here. Your mining ships. The Federation sends you the equipment and gives the sectors some training. And we are paying you well.”

He couldn’t argue, seven hundred Federal credits a day was a better rate than a day’s haul in the belts. Safer too, at least until the Ukra showed up. “The Council agreed?”

She tried to avoid his gaze. “Let’s just say you are the first experiment. If it works out well, we’ll leave you the equipment, station, and a few ships here in the sector to protect it on your own.”

He knew how the Council worked. Unofficial tests held in out of the way corners gave enough feedback for the Council to make a definite decision. Naz Othran nodded. “How long until they reach us?”

She shrugged. “Another full lunar cycle at least. Maybe more. Since there are no available warp gates, we will know before they reach the system. The Ukra will have to rely on their subspace drives to travel this far. We should have a few days’ warning before they arrive.”

Nervous, he ran a hand through his hair. “It’s not enough time.”

“Captain, it’s all we have. That’s why I need your help.”

“My help, General?”

Akinda leaned forward and put her elbows on the desk. “You know these people, their ships, this system. There isn’t enough on the uplinks for us to even guess about how the asteroid belts flow. Our ships cannot use short distance warps, they’re too large. But your ships can, and do. I want to make use of that advantage. I’ve wasted enough time trying to train them. The ships are almost ready. We need to be flying drills, not sitting in simulations. You’re the only pilot here with officer training. My crews like you. I want you to serve as liaison between my
fleet and the Gammi pilots.”

Naz shook his head. “You read my file?”

The General nodded. “I don’t care about that court-marshal. In fact, I think your commanding officer was a fool to order you to fly against those ships. You saved lives, Captain.”

“I’m not going back.”

Akinda shook her head. “I don’t need you as a member of my fleet. I need you to help me train these pilots so we can break the Ukra.”

He was silent for a very long time. Leaning against the chair, he arched his back and looked at the ceiling. “Don’t treat them like recruits.” He shook his head as he leaned forward again. “The miners pride themselves on being able to work alone. Break them up into smaller groups. Make them compete.”

Akinda nodded as she listened.

***
The sirens didn’t even make her jump anymore. Once the lights began to flash and the howling started, Akinda simply dropped what she was doing like every other pilot and made her way to the ship. Things were more organized now; pilots and crews broken up into squads. With Captain Othran’s help, she’d chosen five pilots to serve as alphas for each squad. Fewer fights, fewer complaints, even if it meant she had less control.

Her ship wasn’t the first out, so she took just a bit longer getting into the command seat. “Everything ready?” she asked her crew.

Her second gave her the all clear signal.

She motioned to her captain. “Rendezvous point.”

In moments they were sliding through space at warp toward where the rest of her fleet waited. She switched comms as soon as they came within range.

“They’ve been training on the sims, but let’s see how this goes,” she said to the captains of her regular fleet, then listened as various affirmatives answered her.

She was taking a huge risk by having the Gammi fleet practice with the few ships that had been able to keep up with her command vessel. The rest of her fleet—slower, larger ships— would arrive behind the Ukra fleet, days perhaps even weeks. Half of the Federation Council felt this was a joke and a waste of time, but the other half saw the need to protect the valuable resources here. If she lost any ships, even the half-rusted frigates the Gammi pilots flew, it would be one less ship in the air.

But she didn’t see any other option. Sims weren’t enough. The pilots needed real-time practice in their own ships.

As the ships in her own fleet moved into a typical Ukra formation, she watched the local scan carefully. It didn’t take long for the first blip to appear.

“Mouser on scan, sir,” her navigator reported.

Akinda nodded as the fast moving ship sped in their direction before suddenly darting off into the asteroid belt nearby. Hopefully the Ukra would think the Mouser was a lone ship out on patrol, not a scout sending coordinates back to a fleet. As the three-man ship disappeared from the scans, her screen blipped indicating her fleet was in place.

“Remember, only light pulses, no weapons. We want to give them a taste of what this fight is going to be like, not scare them into the next cycle.”

Her fleet had seen the Ukra fleet up close more than once and knew the basic attack formation by heart—command ships in the center of the fleet, battleships to the front and sides, tech and repair ships to the rear. As the battleships received damage, they would fall back, allowing fresh, undamaged ships to the fore. It was that constant cascade of relatively undamaged ships that made the Ukra fleets so difficult to defeat. Using standard tactics, she’d never be able to hold them off for more than a few minutes with the half fleet she had.

The Gammi ships had the advantage in the scenario she wanted to fight. Able to warp short distances, the miner’s fleet could assemble just out of sensor range and jump into the battle at any time. Because of their smaller size, they were more maneuverable and able to make quick attacks before warping out of range again.

“Five ships on scan,” her navigator said interrupting her thoughts.

“All ships, full shields,” she commanded, hoping to at least save her fleet ships from damage if anything went wrong.

“Yes, General.”

She felt the faint vibration as the shield generators came up to full power. The blips on the screen scattered and disappeared. Leaning forward, she watched carefully as the local scan remained clear. Her heart beat, counting time.

“We have torpedoes on the starboard side,” one of her battleship commanders reported from the front of the formation.

“Hold steady,” she replied as the torpedoes, light pulses, sped towards the battleships. Two more salvos appeared on the scans before the ships uncloaked and warped away.

Told to react like a Ukra fleet, the head battleship began maneuvering to align with where the five ships first came out of warp. The light pulses exploded harmlessly against three of the frontmost ships of the formation.

Working quickly, she signaled those three ships. “React as though you have been neuted.” In battle, the Gammi ships would be carrying torpedoes that carried electrical charges. The ships in range of the blast would at least be temporarily crippled as electrical systems such as navigation and weapons went off line. If they got lucky, there would be one less Ukra ship to worry about.

Not waiting for a reply, she watched on her vidscreen as the three crippled ships started to drift. Expecting the next wave of ships to warp in at the same point the rest of the fleet turned away from the drifting battleships. Her ships attempted to align to the coordinates from which the Gammi ships warped in, as the disabled ships drifted, causing confusion.

Akinda knew the Ukra counted on the repeated actions of the Academy trained pilots. Many of the fleet commanders had less imagination than her pinky finger. It was no wonder the Ukra had decimated ship numbers greater than their own. But the more she studied their actions, the more convinced she became that even the Ukra had become complacent.

Her fleet completed maneuvers, aligning to the proper coordinates.

Pulse engines engaged, they began to close the distance.

“Port side, incoming!” another ship relayed moments before five more blasts hit several of the ships.

Continued in Space Battles: Full Throttle Space Tales #6 which you can purchase here.

Write Tip: 7 Things I Learned About Working With Editors From Editing SPACE BATTLES

In Spring 2010, I got the chance to pitch publisher David Rozansky of Flying Pen Press some anthology ideas I’d been developing and wound up hired to edit the next installment in the publisher’s long running Full Throttle Space Tales anthology series, Space Battles, which release last week, April 18. After three years now of significant work editing books, stories and now an anthology with authors, I can tell you I have come to the conclusion every writer ought to get experience being an editor. There’s so much helpful stuff to learn but this was particularly true from editing an anthology. Here’s 7 things I learned:

1 ) Meet Deadlines — As an editor, there’s nothing worse than sitting around waiting on writers. If you set a deadline, particularly as I did, many months out for your project, and hardly any stories come in by deadline, you start to worry. I had invited 37 people and needed 17-19 stories, and I had 6 come in by deadline. Unsurprisingly, two of those were by my headliners Mike Resnick & Brad R. Torgersen and Jean Johnson. There’s a reason Mike Resnick gets so many awards and has such a body of work: he’s a pleasure to work with. He’s a professional. He’s reliable. You never appreciate that more than when you’re editing something like this.

2 ) Be Courteous — I invited you to submit to my anthology, in many cases because you’re friends or I like your work. Some of you expressed an interest beforehand and I honored that. Okay, then how come I can name at least 10 “friends” I’ve never heard from since? They didn’t thank me for the original invite. They didn’t respond to the reminders as deadline approach. Not a word after the post-deadline pleas for more stories. I have heard nothing. How do you think that makes me feel about their professionalism and their friendship? How likely do you think I’ll be to invite them to my next project? I leave it to you to figure that out but I’d bet it’s pretty obvious after what I said about Resnick. Resnick’s already invited to my next project.

3 ) Work With Me — Editors edit. It’s what we’re employed to do. My job is to help both your story and the anthology as a whole be the best it can be. I want us all to win. I don’t want to ruin your story, so don’t be difficult. Yeah, I’m not perfect. I don’t know everything. But neither do you. When I ask for changes, I expect you to discuss it yes, but I also expect you to make the changes. If there’s something you feel strongly about, I am fair. We can discuss it. But don’t make me do it for you from stubbornness and don’t nitpick every single minor change. I had some authors who asked to keep a couple things for various reasons and I agreed because they willingly made every other change I asked for. I didn’t ask for a lot. I hate asking people to change their precious words. But sometimes it’s necessary for good reasons. One of my authors wrote enough backstory to fill several novels and his story dragged and suffered for it. He refused to make changes, even after I went through and marked stuff out for him. Most editors would have just rejected it, but I went the extra mile. I wanted to help him make it work. Then this same author kept bragging about how this was “the most brilliant story” I’d gotten of all of them. I passed. And I won’t be inviting him to future projects. I asked for a couple tweaks in Resnick & Torgersen’s story and had it back in less than 24 hours. Who would you rather work with?

4 ) Editors Want Your Story To Be Good — Not only is hard to ask writers to change their precious words, but it’s really hard to reject their stories. It broke my heart. The first story Jean Johnson subbed, I rejected. It didn’t have a core ship on ship battle in space. I did the same with trunk stories from Jay Lake, Kevin J. Anderson and Chuck Gannon. The stories were all brilliant. I’m sure they will find homes. They just didn’t fit the guidelines for this. Yes, I couldn’t believe I was rejecting stories from such talented people. But then I also rejected a couple off sub-par stories as well. And one of them was by a good friend. That was really hard. It hurt me to say it. I didn’t want to be another rejection for any writer. We get enough. I wanted their stories to be good. I wanted them all to be ready and right for the anthology. They weren’t. Thank God I chose not to do an open call. Imagine how many more painful rejections I’d have had to make? As it was, at least I could personalize and praise the good along with saying “no.” And although I know I did the right thing by saying “no,” I still wish I could have said “Yes!”

5 ) Editors Have Deadlines Too — Yeah, I set a deadline for story subs, but you know what, your missing that deadline creates issues with my deadlines for having stories picked and submitting a manuscript to the publisher. I actually had to push it back waiting for stories. How does that make me look professionally? Oh, the publisher was gracious. He understood. But if you continually put me in a spot where I can’t meet deadlines, how likely am I to want to work with you in the future?

6 ) Editors Work Hard — I don’t think you realize how much work it takes to edit until you do it. I’m not talking revision passes on your manuscript. I’m talking editing someone else’s precious work so that it comes out shiny and make everyone get the praise they deserve. It needs to not just fit with the stories around it and flow well, but you need to polish it for typos, get their name right, format it, polish it. It takes a lot of passes reading the stories and it takes a lot of time nitpicking little details. Sadly, I just the other day found a typo in one story near the end of the anthology which I should have caught. I am going to be kicking myself about that forever. I let those writers down. It’s a lot of pressure and work to not just sell the anthology to the publisher, but figure out the best story order, manage the budget wisely, recruit writers, control deadlines, meet deadlines of your own, etc. It takes work to keep fresh eyes rereading the same stories over and over because of all the details. You want to make sure they’re as good as can be and yet you’ve read them so many times it becomes a bit like editing your own work. So writers, don’t think editors have the easy job, because they don’t. And they’re reputations are dependent not just on picking great stories but lots of other factors too.

7) It Feels Just As Good — The sense of pride and accomplishment you get from seeing an anthology you edited published is not that different from that you feel when your novel comes out. It feels really good to help fellow writers achieving career goals even as you achieve your own. It feels really good to know someone finally made it into print with you. It feels good to see them published alongside respected colleagues like Mike Resnick, Jean Johnson, or David Lee Summers. It’s not entirely your own work, gestated for years, pounded through many drafts, yes, because it’s a community effort, but that doesn’t make the success of that any less different. Especially when, having finished, you feel like the writers have become better friends and people you’d welcome working with in the future and who would welcome the opportunity to work with you. And when the publisher asks you ‘what else have you got?’ Boy, that’s a great moment, too. I never looked down on editing as lesser–less of a craft, less significant than writing– but I also never realized how good it could feel to do it and see the end result published professionally. I’ve been proud of the books I edited which got published and were well received, but this pleased me more because I really played a more significant role in its creative design and overall final form by choosing stories, cover, writing intros, bios and the cover copy. It’s a really good feeling and I doubt anyone who takes it on would disagree.

Well, there’s 7 things I learned from editing Space Battles: Full Throttle Space Tales #6. What lessons have you learned from editing, working with writers, or editing others? I’d welcome comments. For what it’s worth…


Bryan Thomas Schmidt is the author of the space opera novels The Worker Prince, a Barnes & Noble Book Clubs Year’s Best SF Releases of 2011 Honorable Mention, and The Returning, the collection The North Star Serial, Part 1, the children’s book 102 More Hilarious Dinosaur Jokes For Kids from Delabarre Publishing and editor of the anthology Space Battles: Full Throttle Space Tales #6 which he edited for Flying Pen Press, headlined by Mike Resnick. As a freelance editor, he’s edited a novels and nonfiction.  An affiliate SFWA member, he also hosts Science Fiction and Fantasy Writer’s Chat every Wednesday at 9 pm EST on Twitter and is a frequent contributor to Adventures In SF PublishingGrasping For The Wind and Hugo nominee SFSignal. He can be found online as @BryanThomasS on Twitter or via www.bryanthomasschmidt.net.

SPACE BATTLES Author Profile: Meet Author-Editor-Publisher Grace Bridges

Our next author is Grace Bridges whose Space Battles story “Never Look Back” is about two sisters alone on a ship in the aftermath of a battle. In addition to writing, Grace is the editor and publisher of Splashdown Books, a leading Christian speculative fiction publisher in New Zealand. Her novels, Faith Awakened and Legendary Space Pilgrims are out from Splashdown as well as several anthologies. Her  short story serial “Comet Born” is currently ongoing at Digital Dragon Magazine. Grace can be found online via http://www.splashdownbooks.com/, on Facebook, or via her blog at http://blog.splashdownbooks.com/. She’s @gracebridges on Twitter and does occasional book reviews at http://reviews.splashdownbooks.com/.

BTS: How did you find out about the Space Battles anthology and what made you decide to submit?

Grace Bridges: Well, that would be you, Bryan, who sent me an invite. I had this story I’d written some time before without a particular purpose in mind, and the theme fitted so it was definitely worth a try.

BTS: You’ve had stories in several anthologies, correct? Tell us a little about “Never Look Back.” What’s it about? Where’d this particular idea come from?

GB: I am in a couple of anthologies so far: Underground Rising (ed. Frank Creed) and Forever Friends (ed. Shelagh Watkins) as well as a few where the “sale” happened some time ago, but the books are yet to appear: The Book of Sylvari (ed. Chila Woychik), Year of the Dragon (ed. Randy Streu/T. & J. Ambrose) and The Cross and Cosmos, Year 1 (ed. Glyn Shull/Frank Luke) which are all three due out this year. However, Space Battles was wrapped up the fastest of any – well done! “Never Look Back” was initially my attempt to deal with a very hard time in my life, at a point where I wanted to stay in a particular place, for my own reasons, but had to accept the effect of this on the people around me. So the emotions are very real, although I sent them into space.

BTS: You’ve also had a couple of novels published. Please tell us a little about those.

GB: Faith Awakened (2007): A computer technician gets more than she bargains for when she plunges herself and her companions into virtual reality cryogenic stasis to escape a raging plague. Cyberpunk dystopia, set in a future Ireland. Legendary Space Pilgrims (2010): If Pilgrim’s Progress happened in space, this is what it might look like. A pair of freedom-seekers escape the mind-controlled slavery of Planet Monday and follow the Voice to unknown worlds where wonders and challenges await.

BTS: You also are the publisher of Splashdown Books in New Zealand. Tell us about Splashdown please.

GB: Too many great manuscripts and not enough publishers led to the conclusion that I should use my publishing knowledge for their benefit. It’s been a great ride over the last three years – we now have 19 titles (18 books and one CD) with 8 more coming this year, plus the shared storyworld ezine AvenirEclectia.com. Splashdown has a different workflow to most publishers – our authors join the team and contribute collectively to everyone’s edits, design, marketing and more. You can get a taste of all our authors to the end of 2011 in the group anthology Aquasynthesis (http://www.splashdownbooks.com/anthologies/aquasynthesis).  [A Transcript From a Chat with Grace and Aquasynthesis authors Fred Warren and Rick Copple on SFFWRTCHT can be found here.]

BTS: How’d you get started as a writer?

GB: I was homeschooled, and one day when I was eight or so, my Dad gave me a one-word story starter and said “go for it!” The word was Zebra… and even then I managed to twist it into a science fiction tale full of planetary colonists and convertible rocketships. Homeschooling for me also meant lots and lots of reading, mostly fiction, adding to my arsenal of words and styles, which has been a huge influence on my writing.

BTS: Do you have plans to do any more with this universe?

GB: Not at this point, but I’m certainly always open to new ideas hitting me!

BTS: What other projects do you have in the works that we can look forward to?

 GB: I recently completed the sequel to Faith Awakened and a prequel series is also underway. There are the other upcoming anthologies mentioned above, plus I’ll soon be editing an Avenir Eclectia anthology which will have a few of my pieces in it. Four of my short stories are available as Kindle Singles and I will be adding more to that collection as well as making them all available on Smashwords and B&N.

BTS: Anything else you’d like to say?

GB: I recently got started on Pinterest and I’m really enjoying it: http://pinterest.com/splashdown/ Seems like a great way to collect links to the things I like as well as showcase my own work. I’m always happy to meet new people on Facebook and Twitter, too!

Here’s an excerpt from Grace’s Space Battles story ” Never Look Back”:

Never Look Back

Grace Bridges

I have heard tell of the battle frenzy, from times of old, but I never experienced it until now. Out here in the reaches of space, there may not be much comparison to Arthurian wars on muddy plains—but surely as heck, I feel the same righteous anger against my unjustified opponent. My blood boils at the thought of his attacks, even as I clutch at the arms of my chair to keep from being thrown around the room. I could attach the harness … if the ship stopped shaking for a moment. Something’s wrong with that design.

My companion, bending over her console, turns to look up at me. “He’s swinging round again! Coming straight at us—like he wants to ram us!”

“Hold her steady. He won’t do that. He’d be dead too.”

We become still and watch the displays. Closer and closer
the dark ship comes. At the last second he veers away. I
breathe again.

“What did he do that for?”

“Just trying to scare us. Cat and mouse.” Harrumph. “But I won’t
be the mouse in his trap.” We. I should have said we. But she appears
not to have noticed. It may be my battle, but now I have drawn her into
it, never ever what I wanted.

He shoots. A split second later, the ship bucks under us. My last
thought: I forgot the harness again…

I gazed at the star-encrusted universe and the huge curve of
Neptune, with its vivid blue bands and posse of tiny moons. I had seen
it countless times through a telescope in earlier days, but now it was so
close, it felt as if I could reach out and touch the shimmering surface. I
held out my gloved hand and watched the soft swirls of condensation
drift between my fingers like soap suds in a basin.

Somewhere out there was my enemy … dying or adrift? I
hoped we had incapacitated him enough that he wouldn’t return.
Somewhere, too, was the repair ship Kasif, coming to fix us. But she
was days away yet.

One last look, then I entered the airlock and activated it. Its hiss
roared in my ears after the silence of the vacuum. I glanced at the toolkit
I dragged with me, its pieces worn with the extreme strain I’d had
to place on them. I prayed it was enough. After twenty hours spacewalking
to mend the deadly puncture, all I wanted was to get out of
this suit. The airlock light moved to orange, and then after an age, to
green. I hauled on the handle and swung the thick inner door open.

The main hallway of the starship loomed before me, still lit only
by emergency panels. That wasn’t good. Things should have gone
back to normal once I’d repaired the damage.

Stars spin around us as we pitch end over end through space …
away from the scene of the battle, never to return. Why did he give up
now?

I shook the images from my mind. The Namaste was my home.
The only place ever worthy of the name. I sighed inside my helmet,
and the faceplate fogged a little more. Stepping over to the nearest
wall computer, I checked the oxygen level. It was almost normal, so I
flipped the catch on my helmet and yanked it off, my hair escaping its
ties to cascade down my back.

Never look back, that’s what I’d told myself after my last big
failure, back at the Explorers’ base on Mars. My personal vow was
to keep travelling outwards from Earth till old age got to me. Never
look back. Only forward. Get away.

Flash. Boom. The ship swaying madly. I don’t want to die…

Think forward, girl. You’re alive. Breathe.

The lights came back up just then and I smiled. One small victory.
I made for the bridge, letting myself bounce and feel the all-but-flying
sensation of low gravity. I’d keep it minimal to conserve power, just in
case the repair crew took longer to get here than we hoped.

I landed on my toes, slipped through the door, and commanded
a systems check to begin. Another minute and I’d be peeling off the
sweaty clothes under my spacesuit, once everything came up green.

“Marit! They’re coming about … their weapons are coming online
again. Incoming!”

The ship reported all systems marginally functional, except
propulsion. I’d managed to reduce the dizzying tumble to a torpid roll
right after the attack, but then we’d lost power. We would be stranded
until the rescue ship arrived. I sent off a brief message requesting full
towage—the base bosses mightn’t be happy about that, but the shipmonkeys
would be glad of the technical challenge. I strode back into
the hallway. Where was Lauren? I stretched my neck after the long
day in confinement. Piano music sounded from the central area, and I
hurried to unzip my outer suit. It fell to the ground and I stepped out,
leaving it where it lay. What was that odd smell?

Fear, then hope, in my colleague’s eyes. I think we got ’em!
High-five.

I shook out my clothing and entered the room. No one was there,
but the music player was illuminated. I peered at it. Bach’s Sinfonia
No. 4. Set on repeat. My eyes flicked here and there in the dim light
reflected from the hallway.

“Fire at will, kid!” Beams streak out from our ship’s bow.

“Lauren?” She wasn’t here. Perhaps she was in the bathroom, or
in her cabin. But why would she leave the music playing? Something
was wrong. My heart began to thud in my chest just as it had when I’d
spilled a whole week’s milk ration on the way home from the store at
nine years of age. The memory of the silent disapproval on my stepmother’s
face sent a chill down my back even now. To this day I was
determined to be the best at everything I set my hand to. I’d certainly
messed that up bigtime.

Lauren’s voice sounds in my helmet. “Weapons are back online. I
have no idea how, but they are!”

I moved back into the hallway in light bounds that hardly touched
the floor. “Hello?” No answer. I passed the open bathroom door. No
one inside. The smell grew stronger. I reached the row of cabins and
passed by the unoccupied ones.

The whump this time is deafening even through the helmet, the flash
steals sight, and it is all I can do to keep hold of the thrashing chair.

We weren’t set up to fight. We were explorers, and everyone knew
it. There shouldn’t even be anyone else in this sector of space. The
mission was dying, as all could see. Only Lauren and I remained, and
if either of us left, it would be closed down. We were in agreement to
decide together if it came to it, since one officer’s choice would mean
the departure of both in any case. But we were still here, clinging to the
spirit of adventure. After all, one never knew when new recruits would
come to us and restore the full potential of this ship. I lived in hope, and
in terror of having to return. But my worst fear had found me.

“He’s coming back! Quick, brace!”

A dim light burned in Lauren’s cabin. I wrinkled my nose. What
was that smell? It was almost like the heavy, sweat-tinged air you get
in a sealed room where someone has been sleeping a long time, only
it was even heavier, and made me feel tired just to breathe it. I pushed
the door all the way open and slipped inside.

I glance at the main viewscreen and remain transfixed at the sight
of a silhouette far too close for comfort.

A tall, fat candle burned on the nightstand, spent wax stalagtites
dripping off at odd angles. Lauren lay motionless on the bed, in her
spacesuit but without the helmet, arms and legs laid out ramrodstraight.
Mercy!

“Weapons are not responding.” Huh. Pitiful little defense lasers
that were only intended to deal with very minor asteroids in the ship’s
path. Like they’d help, even if they were working.

“Lauren!”

No reply. I perched on the edge of the bed and reached for her
hand. I pulled off her glove. Her fingers were cool to the touch, and I
rubbed them in both of mine. Still she did not move or wake. Her faint
breathing was steady. I poked her shoulder and my heart raced as she
showed no reaction.

They’re firing at us. Still! Can you imagine the nerve of them.

“Lauren, you wake up right now and tell me what you’ve done!” I
grabbed her by both shoulders and shook violently, continuing to yell
at her. She floated up off the bed as I rattled her, but she was as dumb
as a rag doll. I shook even harder, putting all my muscle into it. Lauren
must wake!

Continued in Space Battles: Full Throttle Space Tales #6 which you can purchase here.