WriteTip: How To Approach Worldbuilding, Part 2

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 9: Worldbuilding. It is part of a multipart series. For Part One, click here.

Solar System and Galaxy Relations

The thirteen planets in the star system all varied in size and shape, the outermost and innermost planets 
being the smallest. Three of the larger planets had 
several moons. Vertullis had two. While Vertullis, 
Tertullis, and Legallis alone had atmospheres suitablefor human life, due to Borali scientists’ determina-
tion and skill with terraforming, all but one of the 
system’s planets had been inhabited, though some with populations consisting only of a few workers and mili-tary personnel. The planets revolved around the two 
suns, Boralis and Charlis, in an unusual orbital pat- tern due to the effect of the twin gravities. Because of the limitations in terraforming science, the four 
planets nearest to the suns had been surrendered as 
viable habitats for humans. Of the thirteen planets, 
Vertullis was the sole planet which had a surface con-taining fifty percent forest, and it had one other 
distinction. It remained the only planet in the solar system whose native citizens weren’t free. (The Worker Prince, Bryan Thomas Schmidt)

If you are dealing with interplanetary relations—is more than one planet involved? If so what are their relationships physically and spatially and do people travel between them? Are there unique transports like space elevators or quantum tunnels or something? Do they use FTL, Faster Than Light tech? Or do they travel for days and weeks like our current limitations would allow?

As most of us know, one of the key tropes of the science fiction sugenre are starships. They come in all shapes and sizes from planet sized like the Death Star to slightly smaller like Imperial Destroyers down to shuttle craft and tiny fighters like X-Wings or Vipers and everything in between like Battlestars or Cruisers. Some ships are meant for short term travel to and from one locale to another. Others are actually living spaces like cities where hundreds or thousands of people reside and work for years on end. Obviously the size and scope of usage determines the facilities required. And one should take into account the various needs for sleeping, recreation and entertainment, food, medical facilities, waste disposal and personal hygiene, storage, and more. Obviously the longer the ships must function as homes and larger the number of inhabitants, the more concern for supplies, storage, etc. becomes an issue. For every inhabitant, a certain amount of food, water, etc. will need to be regularly used and thus available and stored between ports and stops, with extra reserves for periods of battle, long distance travel, etc. Haircuts, clothing, shoes, grooming, and more are also concerns as well as psychology and counseling, law enforcement or regulations, even criminal detainment, disposal of deceased, sex, and many more. Are they warships or peaceful? Do they have weapons and defenses? What are they? How secure are they? How does this vary according to uses and needs? How does having such items affect the crew compliment and training and roles? So all of this must be considered and weighed carefully in designing your starships according to their purposes and uses.
    Solar Systems can be big. Pluto is 4.5 billion miles from the sun at its farthest, while earth is 92.96 million miles. Light can traverse 4.5 billion miles in 5.5 hours. But at current rates, space craft would take years. So to expediate things and make interaction between planets possible, science fiction writers created Faster Than Light travel, FTL for short. This tends to be a minimally defined variant that allows ships to travel between planets in days or hours rather than years. It is a cheat that even some hard science fiction writers employ. Because the practical reality of space travel deals with numbers so high it is hard for writers, let alone readers, to fathom. Not to mention the loss of dramatic tension one experiences when ships must fly toward each other for years before engaging in battle. Whoo hoo, how tense and exciting that is! For creating dramatic tension alone, FTL is really useful. There have been many forms and explanations for it from hyperdrives to warp drives, but all generally come down to the same thing: faster travel between celestial bodies and galaxies.

Hyperspace, in use since 1940s is often depicted as an alternate reality or universe or some sort of subspace existence. Since the science involved is imaginary, you can make assumptions, design mechanisms and assign limits any way you choose as long as you are consistent and plausible. Are there preexisting gates used to enter hyperspace or is it created through some kind of physics or scientific displacement using the special hyperdrive? Are the gravity wells of planets and stars necessary for its success or can it be done anywhere? What role do gravitational fields play? How do you calculate and carry enough fuel and resources to get there and back? Where do you acquire them along the way if needed? Then what about communications? At such high speeds, sound waves are affected. Can they keep up or do you need special communications methods and devices?

And of course, if you can travel between planets, you must address the issue: how are they related to each other? Are they familiar with established relationships that are good or bad? Are they strangers and unknown? Do they share a government or treaties or other common agreements and rules or is it a free for all? Who are their primary populations and what species? What is their primary language and currency? How do any differences get bridged when two different planets interact? How are conflicts resolved and what incompatibilities must be overcome? What is the ongoing history of relations, if any, and what are the issues and obstacles which have arisen and continue to affect ongoing relations?

You must consider separate geography, resources, etc. for each planet. What do they trade? Why? How do their resources, tools, etc. differ? Do they travel across the planet differently? Do they need life support domes? Is gravity modification required? How can different species interact in space that support different life forms?

If your story takes place on Earth or a single planet, on what part of the planet is the story focused? Does the story take your characters to many places or is it concentrated in one area? Knowing this will define the amount and type of research you will need to do. Obviously, knowing one or a few areas really well will be simpler than having to research many and answer all of these questions about them.

Society and Cultures

Doubled, I walk the street. Though we are no longer in
the Commander’s compound, there are large houses here also. In front of one of them, a Guardian is mowing 
the lawn. The lawns are tidy, the facades are gracious, in good repair; they’re like the beautiful pictures they used to print in the magazines about homes and 
gardens and interior decoration. There is the same 
absence of people, the same air of being asleep. The 
street is almost like a museum, or a street in a model
town constructed to show the way people used to live. As in those pictures, those museums, those model towns, there are no children. (The Handmaid’s Tale, Marga- ret Atwood)

The next concern is what kind of society and cultures will be present in the setting of your story? If you create aliens or nonhumans, you must first determine how humanoid they are going to be or how different from us? Why? And how did they come to be that way? These questions can be decided by a number of factors: factors about the world on which they will live; practical concerns for language and communication, the relationship they will have with humans, etc.; biological and geographic factors; etc. Since aliens are often what draw many readers to science fiction, they are important, as is the distinction from mythological creatures. Unlike these folkloric beings, aliens are grounded in scientific possibility and so such factors must be careful considered and employed in designing and presenting them. Luckily, the research can be fun.

There are substances other than oxygen which can release energy from sugar and serve biological function, for example. Hydrogen sulfide can replace water in photosynthesis as well. And silicon serves just as well as carbon as a basic building block of life. Your imagination can take you fun but scientifically plausible places if you do the research.
Besides scientific plausibility, however, your aliens must also serve narrative interest by being able to interact with human characters and sometimes even communicate with them and by being intriguing enough to engage reader interest, pique their curiosity or even inspire their fear. Most of the time, this will require sentient beings, but on occasion, when the aliens are meant to serve only as obstacles and antagonists to human characters’ goals and interests, nonsentient alien monsters will do. Don’t forget to consider the evolutionary advantages of the aliens’ unique features. If they don’t need hands, what do they have for limbs? If they can float and don’t need legs, what other features might they need instead? Is genetic engineering involved or is it entirely organic? All of these concerns can lead you in interesting and intriguing directions.

If dealing solely with humans on Earth, what races are involved and what are their relationships to each other? How do they communicate? Do they need translators? What social classes, attitudes, and history do they share and how does that affect their interactions and determine their relationships, etc.? What are the societal roles for each gender? How are LGBT people regarded and treated and what place can they have in society? Are there any limitations placed on people for reasons of class, sexual preference, race, religion or something else? What reasons lie behind any restrictions and what is their history?

There are also environmental factors. If other elements from oxygen and carbon are key elements in our world, what they value, what they eat, what resources they need will all be affected. Their priorities will be influenced accordingly and so will trade, economics, sociocultural interactions, etc. Their goals and values will also reflect this. Food chain, ecology, and economy and the implications of each are key factors as well. Each alien culture will have something distinctive to offer the larger whole toward economy, etc. What that is, how it developed, and what it says about them are important factors to consider as well. Additionally, their evolutionary makeup affects their emotions and memory and learning styles. What if they have a group brain and can share information? How does this group mind affect individualization or emotions or relationships? Is there privacy or none at all? How does this interconnectedness affect their attitude toward and trust of strangers and outsiders? Etc.

While it is a convention of science fiction particularly that humans and aliens are able to understand or speak each other’s languages, in your world are universal translators required or even interpreters? Can they communicate directly or is some form of mind to mind communication used rather than vocal speech? Behavioral and physiological traits can both serve as barriers and increase bonding in relationships with human characters, depending upon how you design them. Thinking these through carefully is key. Also the societal mores, roles, statuses, and laws are factors which will play a role in how aliens and humans think of and about each other and how they interact and will often be key to their relationships and interactions on many levels constantly. What are mating and child bearing and rearing rituals? Are they monogamous or poly? Do they love? Do they form attachments for life or short term or at all? Do they have philosophy or religion? Do they have science or industry? What are the various roles and how are these affected by geography, physiology, beliefs and more?

And did I mention the arts? Do they have fine arts? What about music, drama, painting, sculpting, etc.? What forms to they take? What instruments and mediums are used? What languages? Where are they performed or displayed? What do they look and sound like? How valued are they and by whom in the culture, etc.? A realistic culture will always have such things interwoven into daily life. Loved or hated, characters will take note of them.

“Remember this, son, if you forget everything else. A poet is a musician who can't sing. Words have to find a man's mind before they can touch his heart, and some
men's minds are woeful small targets. Music touches 
their hearts directly no matter how small or stubborn the mind of the man who listens.” (The Name Of The 
Wind, Patrick Rothfuss)

(To Be Continued Next Week)

WriteTip: How To Approach Worldbuilding, Part 1

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 9: Worldbuilding. It is part One of a multipart series.

World Building is something that every author has to do, no matter what the genre or setting. For example, here’s a passage from Laura Lippman’s In Big Trouble, followed by another from And here’s another one from Robert Silverberg’s Lord Valentine’s Castle:
A sign hangs next to the cradle of Texas liberty, reminding visitors that concealed firearms are not permit-ted on the grounds…

…Within the walls, it’s like being in a shallow dish— azure sky above, the taller buildings crowded around, dwarfing the Spanish mission, which isn’t very big to begin with. She walks through the gardens, noting the placement of each plant, each bench, each sign. Changeis not to be tolerated. She picks up a cup with a lit-tle electric blue raspa juice inside and drops it in the trash, as fastidious in her own way as the Alamo’s keepers, the Daughters of the Republic of Texas.

It is a shrine, and not only to Texas liberty. A shrine to her, to them.
And then after walking all day through a golden haze  of humid warmth that gathered around him like fine wetfleece, Valentine came to a great ridge of outcroppingwhite stone overlooking the city of Pidruid. It was   the provincial capital, sprawling and splendid, the   biggest city he had come upon since—since?—the biggest in a long while of wandering in any case.

There he halted, finding a seat at the edge of the    soft, crumbling white ridge, digging his booted feet  into the flaking ragged stone, and he sat there star- ing down at Pidruid, blinking as though newly out of sleep. On this summer day, twilight was still some 
hours away, and the sun hung high to the southwest 
beyond Pidruid, out over the Great Sea. I will rest 
here for a while, Valentine thought, and then I will 
go down into Pidruid and find lodging for the night.
The Lippman establishes the setting as contemporary San Antonio, downtown to be specific. The Silverberg is a science fiction secondary world, but both have the same effect: introducing and drawing us into a living, breathing setting we can picture in our minds. This is world building.
No matter what your genre or setting, the basic concerns tend to be the same. Some require a bit more than others, like science fiction worlds requiring space travel, alien cultures, other planets, etc. but all still call for thoughtful consideration of the same categories of details. In her chapbook Checking on Culture, Lee Killough offers a great checklist which lists the relevant concerns. Here’s my adaptation of it:
Habitat__
Cosmetics__
Humor__
Religion__
Anatomy__
Cosmology__
Hygeine__
Science/Magic__
Psychology__
Death__
Knowledge Preservation__
Sex__
Agriculture__
Education__
Labor__
Sports/Games__
Animals: Domestic__
Etiquette__
Laws__
Superstitions__
Animals: Wild__
Elders__
Machines/Tools__
Taboos__
Architecture__
Families__
Marriage__
Timekeeping__
Arts__
Food/Cooking__
Math/Counting__
Towns__
Calendar__
Gestures__
Medicine__
Travel__
Childhood__
Government__
Modesty__
Transport__
Class__
History/Heroes__
Mythos__
Infrastructure__
Clothing__
Hospitality__
Pregnancy__
Warfare/Weapons__
Commerce__
Horticulture__
Professions__
Weights/Measures__
Communication__
Housing__
Property__
Use this list by checking off the items as you go through them and think through that aspect of your world. But first things first, before you start world building, you must already know your time frame. Near future, current day, or far future? When does your story take place and where? This will determine everything else. Then your research and planning can center around things relevant to that time period. Once we know the time frame, we proceed on with the list. The order depends on your priorities, but for me, it usually goes something like this:

Existing or Secondary World

He returned his attention to Barbirike Sea, which stretched, long and slender as a spear, for fifty miles 
or so through the valley below the gray cliff on which
Kasinibon’s fortress-like retreat was perched. Long 
rows of tall sharp-tipped crescent dunes, soft as 
clouds from this distance, bordered its shores. They 
too were red. Even the air here had a red reflected 
shimmer. The sun itself seemed to have taken on a 
tinge of it. Kasinibon had explained yesterday, thoughFurvain had not been particularly interested in hear- ing it at the time, that the Sea of Barbirike was hometo untold billions of tiny crustaceans whose fragile 
brightcolored shells, decomposing over the millennia, had imparted that bloody hue to the sea’s waters and 
given rise also to the red sands of the adjacent dunes.

Furvain wondered whether his royal father, who had 
such an obsessive interest in intense color effects, 
had ever made the journey out here to see this place. Surely he had. Surely.

(The Book of Changes, Robert Silverberg)

Existing worlds are Earth or known planets in our solar system or even a few beyond. Secondary are inventions of the author. Are you inventing everything or building on what already exists and what we already know? Then you need to know geography, gravity, culture of lifeforms, etc. How many suns or moons? How many other planets? Etc.

If you are creating a secondary world, do not put your planet around a famous celestial body just because it is well known. Many of these are highly unlikely to have habitable planets around them and it requires careful thought about viability before placing planets there, particularly earth-like, human habituated ones. You should carefully consider the scientific realities of planetary location and solar system building before deciding upon such a course, even if writing a soft science story, instead of hard science fiction. Because believability for readers is paramount. Remember: you should create the questions readers ask carefully and guide them toward questions you can answer satisfactorily and away from ones you cannot. Not one covers everything. There will always be gaps. But try to avoid awkwardly obvious, glaring ones. Also, constellations will appear differently from various points around the galaxy, so don’t describe them as they appear on Earth when viewed from elsewhere.
Secondary or not, ask yourself what are the key geographic features and how do they effect population density, location of settlements, travel around and across the surface, economics, weather, etc.?  Avoid oversimplifying but just saying a planet is all jungle, all ice, etc. because based on location from sun, rotation, geography and other factors, this is not scientifically plausible as we know it and will tend to seem unrealistic and poorly considered. Frank Herbert put a lot of thought into his desert Dune planet, but too often the results of oversimplifying come across as lazy thinking. Planets are big places and will have a lot of variety. For example, civilizations will form cities around bodies of drinking water and food supplies, and their diets will vary depending upon the area in which they live and the wildlife, plants, etc. that also reside there. Those things also choose habitats based upon location of resources and so on and so forth. There is a circle and a chain of logic that will determine much of it and thus should be considered.
Geography determines travel options. Heavily mountainous areas may not have room for landing zones for starships or local air travel. Large bodies of water may need to be traversed via boats, ships or other craft in order to avoid long delays in supply, commerce, shipping, etc. So consider these things in determining where your cities are located and how people get between them.
Gravity affects quality of life from retention of water and atmosphere to breathing to ability to run and jump, etc. But this can also affect the magnetic field and exposure to radiation from solar flares, cosmic rays, and more. High gravity worlds would have shorter mountains and require people to have thicker, stronger muscles. Air would be denser and tension on body parts might lead to premature aging, sagging faces, etc. Also accidents might multiply as objects are thrown about or pulled loose by stronger gravity and strike people, vehicles, buildings, lifeforms, etc. On high gravity worlds, rain and rivers would erode land much more quickly as well, smoothing rough edges. Oceans would be calmer and bigger, more extensive, and evaporation would be slower, leaving the air and atmosphere drier with water taking longer to boil and clouds hanging lower. Planes would need bigger wings as well. Reverse these factors for lower gravity worlds, with larger land masses and smaller bodies of water, etc.
If your planet has an Earthlike atmosphere, a very slow day will result in extremes of temperature from day to night. Wind speeds will be affected by rotation as well. Oblation will tend to occur for planets with shorter days and rotations verses longer. It will be thicker or thinner at the equator accordingly. Axial tilt will determine the seasons. Slants greater than Earth will create more extreme seasons.  Weather conditions will be affected. The amount of exposure to the sun’s heat determines extremes. Wind and ocean currents will moderate the effects. Higher rotation planets will have more hurricanes and dangerous winds. Ice caps form because poles receive less heat and water freezes. Planets with ice caps will generally be cooler than those without. The skin color of people can be affected by location with desert peoples generally tending toward darker tones due to sun exposure, while people living in shadows or colder climates who spend much time underground, indoors, etc. may have lighter skin. All of these are interesting factors to take into account.
As you can see there are many factors to consider and I can only scratch the surface here. You may not use all the details but knowing them gives you the option to write the story you need to tell, without being boxed in or slowed down by ignorance.
(To Be Continued Next Week inPart 2)

WriteTip: How To Hire An Editor

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 13, slightly modified for this blog.

As a professional editor, one of the questions I hear most often from writers and others is how does one go about finding and hiring a good editor. So today’s tip addresses that challenge.

First, it’s important to know the type of editor you need. This diagram breaks down the types of editing a writer may encounter or need:

Most writers will be hiring either Developmental, Line or Copy Editors for their book. Not every editor does all of them, but some do more than one. I do all three and frequently do Developmental and Line Editing together as a package because they can be combined easily. Copy Editing is a separate pass requiring different focus and skills. Proof Readers are also quite useful, although many people find volunteers who are helpful and cost effective.

If you need to hire an editor on your own you will need to do some research. For information on standard rates, check the Editorial Freelancers Association for a list of average rates here:https://www.the-efa.org/rates/. For individual editors, they should have their rates on their website as well as a list of clients they have worked with and even quotes recommending them. For me, I’d ask some of the clients about them as well as friends to see what kind of reputation they have in the community. Then most editors usually offer a sample edit to demonstrate their skills for free (usually a page or two, maybe a chapter). Submit your work to several for samples and then compare them when you get them back. You can also reach out via social media to authors you admire asking for recommendations. Most of us have been there and will be happy to point you in the right direction toward finding a good, reliable editor—one we’ve worked with or who has worked with friends. Be sure and search bookstores and online for books in print that they’ve edited and check the quality and who published them. This kind of information tells you their level of success and skill as well as their taste, which can be important, as well as their knowledge of genres. You definitely want someone knowledgeable in the genre in which you are writing to help you navigate market expectations, tropes, and other genre-specific concerns.

Once you’ve found an editor or two you are interested in, ask for full quotes and discuss their cancellation fees, timeframe and deadlines, and how they deal with cost overruns, if any. You’ll want to be sure in advance you are not charged for extra time without permission, whether they do extra passes or just one, etc. Then choose your editor and get a contract. Make sure the contract outlines guarantees to you, not just the editor. Usually there will be clauses about payment schedules, how they deal with non- or delayed payments, etc. as well as a delivery timetable. All of this is important to have in writing to avoid conflict later, as these tend to be the areas where most misunderstandings and conflict occur between freelance editors and clients.

After that, you send them you book and get started.

I would expect a decent editor to need between three weeks and six to edit the average novel well (80,000 to 130,000 words). More if your book is longer. I would also expect them to send you regular updates on the progress and even provide the first half around the time any second payment is due, so you can get an idea of the quality of their edits, usefulness, etc. Editors work for you in this case, not a publisher, so you have total control over what you do with their edits. That’s why it’s very important to hire an editor you trust and enjoy working with, then trust their judgment enough to use their advice. Your editor’s job, whether freelance or in-house, is to help you make your book the best it can be. If you succeed, they look good, too, but most of all, you look good, because your book is your reputation, your calling card. The editor has no motivation to ruin your book with bad advice or to sabotage or hurt it. So the advice they give is always intended to help, whether it hurts your feelings or not. There is a need for your editor to be somewhat blunt—though most try to point out strengths as well as weaknesses and use a sense of humor in doing so to soften the blow—so that you get a sense of how readers will react and can really dig into the issues properly. Remember, it is not personal nor is it an attack. They are all about helping you. They are on your side. So take their comments seriously, ask questions as you have them, and try to find a way to make them work if at all possible, never dismissing them entirely out of hand.
There will be times when you disagree. Some of those will be over things that are per choice, up to you. Personal taste or preference may be a part. Good editors will admit this and explain their reason for making the editorial suggestions. These are the edits you should decide if you agree with and want to do. In other cases, edits are absolutely necessary. These usually are edits about clarity and understanding, facts, character motives, story holes, story pacing, mood, tone, emotion, etc. and should be considered very carefully and every attempt made to find a solution you can both agree on, even if it is a compromise. Remember that we all have weaknesses and strengths and the writing process is a journey. Everyone wants to best book possible and is working toward that goal, because a great book makes us all look good. Keeping that in mind should make it easier to take criticisms, even when they sting or confuse, and put you in the right mindset to trust and work with your editor as a partner, not an opponent.

Ultimately, once your book is edited, it is ready to go on to formatting, copyediting, and proofing. And those stages will involve more edits, but generally focused on repetitive words or phrases, grammar and spelling errors that slipped through, italics and underlining, house style, punctuation, etc. If the items are house style, they are nonnegotiable. Everything else can be discussed and considered, but, of course, if the grammar is wrong unintentionally or you have misspellings, you need to fix them. Accuracy matters to readers and critics. It is about professionalism and presentation.

I find the editorial process with some clients can be like pulling teeth, but with many it is pure joy. I enjoy very much watching writers gel with their material as things come into clearer focus, get stronger, and take on that sparkle they always envisioned in their minds. There’s real joy in watching a good book become great and seeing the pride the author takes in it and the success that follows. I feel very much a part of that, as well any editor, and if you find a good one, hold onto them and treasure the relationship. It is like finding gold.

WriteTip: Suspense Tools—Pacing The Slower Moments & Narrative Pacing

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 8:

For the past month I have been covering Suspense and Pacing Techniques for writing. Today, we wrap it up with final techniques for Slower Moments and Narrative Pacing. For reference and context both, my previous posts in this series are as follows:

Dialogue and Pacing: Tips To Keep It Moving

Techniques For Creating Suspense

Handling Pacing in Writing Action

Slower Moments

In between the more action driven scenes, you will need moments that build characters, set up conflict, and even show confrontations and events leading up to the action. Some of these may be quiet, reflective moments, some will have a different intensity. But the trick is to create a flow that lets us breathe, gather our thoughts, and regroup a bit before more action.
Earlier we talked about flashbacks for building suspense, but as I said, they can also slow things down. If a character breaks the current tension and timeline to go back and recall a key moment from their past, it can ease the pace a bit. The important thing is to make the flashbacks matter by providing key information about characters and their motives or relationships or both, while still not making the scenes too long or slow. You don’t want to stop the story dead, you just want to let up on the adrenaline a bit while still moving forward the story. Flashback scenes still need to be written in media res so they are as tight and focused around conflict as any other scene, but when used to break the pace, they can be less action and more conversational, with characters arguing or discussing points of disagreement or even replaying key moments from their past that have stayed with them, motivating the action and decisions they are making in the present timeline. I’m sure we can all think of examples, so I’ll skip that here, and move on to other options.
Love scenes, planning scenes where the characters compare notes or discuss strategy, meal gatherings, evidence gathering, interrogation, searches, even expositional moments can all can serve the purpose of slowing down the pace in your story. They still need conflict, and they still need to provide information that advances the story, but not every moment has to be high drama. Write these scenes using the tension methods discussed earlier in the chapter and insert them in between your high action scenes, and you will create a nice flow and rhythm that builds into an ascending arc through the Mid-Point and then allows for the descent to the climax in the second half, just the right structure. It takes practice, as they say, but you can see how this works in your reading if you pay attention. Then imitate it in your own work. That’s how we all learn.
Another trick is to use humor. An anecdote or humorous banter or even a slightly comedic scene can break up the tension and pace just right to allow readers to regroup for more.

Narrative Pacing

Most writers learn to look at writing scenes and stories like planning a race. And to win a race, you need the right pace and rhythm. There are ups and downs, sprints and jogs, and slow scenes are your downs and jogs, not sprints, but that doesn’t mean they don’t have to move. The key, of course, as already discussed, is maintaining tension. As long as the story is moving forward and story questions are coming up, even slower scenes will feel like they move. Much of this comes down to narrative pacing.
Keeping excitement high doesn’t just mean action. What it means is keeping it relevant and interesting. As discussed before, as long as descriptive passages, exposition, and character moments are still providing information that readers want to know and feel advances the story, the pace continues to move. Narrative takes up a lot of space in any novel, and many novels have action unfolding at a steady climb throughout until big crises of action occur. William Noble defines narrative pacing as “pacing without dialogue shifts or quick scene cuts or sharp point-of-view changes.” It won’t work over the long haul, but in short sections, as long as we know the action and suspense are leading somewhere, narrative pacing keeps your story moving while still giving readers breathers in between tense moments of crisis.
Noble writes: “narrative pacing works because we show what is happening; we are moving the story forward using description, anecdotes, and character development. As we depict what happens, we keep our readers involved because the story continues to unfold and the action and suspense grow taut, until we reach that crisis or turning point.” A slow build can be very satisfying; often far more satisfying than a breathless race. The trick is to create flow of movement. Narrative pacing works best, Noble suggests, when it opens a story or chapter, lasts several pages, builds to a crisis, keeps the story moving, and develops conflict early and keeps it pulsing.

Mixing It Up

Dialogue tends to move more quickly than description and exposition, so when constructing a story, writers learn to pay attention to the impact dialogue has on pace. Sometimes you need some background and information to understand character’s motives and decisions. And other times you need a conversation as they gather information, debate options, and confront others. Then they must take action. This pattern will repeat time and again in your novel and should. Well-paced novels have pages with a mix of sentence and paragraph lengths on most pages. You can just look at them and tell where the slow spots and fast spots are. Much of this is intuitive, but when you are learning, paying attention to varying sentence and paragraph lengths is important training. Keep those descriptive and expository passages broken into shorter chunks and multiple paragraphs, so the story feels like it moves. Every paragraph break and page turn feels like progress to a reader, so constructing your story with such movement in mind is essential to a well-paced experience.
As you write, description, action, exposition, and dialogue will become intermixed. Sometimes you will have a page or half-page of description before a single line of dialogue, then some exposition and action before the next line of dialogue. Other times, dialogue will move quickly, only occasionally interrupted by bits of exposition or description or action. As long as all of these parts have tension and conflict flowing beneath the surface to drive them, all will be well. This is why I spent so much time talking about creating tension at the beginning of this chapter. If you find a scene feeling static, with characters repeating themselves or chit chatting and saying nothing that moves the story forward, trim, trim, trim. Every word must count. Every moment must move. If it doesn’t, your novel will big filled with bog-like potholes that stop it dead and force readers to slog onward, risking their loss of interest.
Transitions and scene breaks can also help pacing because both cut away from the action and crisis long enough to allow a shift. Noble writes: “the scene change can cause a variation in the level of action and suspense and generate a continuing interest in what’s happening. Without the change of pace, the reader will grow weary and turn away.” Cliffhangers are a great way to build suspense. They leave us hanging, wanting more, anxious to find out what happens next. But cliffhangers make bad transitions and scene changes if used too often. They are most effective when use for effect, especially when breaking up action scenes to intersperse with other important moments—such as when two sets of characters are involved in different confrontations or actions at the same time—or to end chapters and keep us reading. Otherwise, transitions and scene changes should feel natural and make sense. We need to feel one scene or chapter coming to a natural close before we switch to a new one. This doesn’t have to involve long, drawn out narrative passages. It can be a few sentences or a line of dialogue or action or two. What we need is that sense of conclusion to the present scene or chapter.
A lot of what we are talking about here is learning on instinct. You read and absorb how it plays out in other books, then learn to imitate and apply it to your own. It is not easy to teach, and for some, it will not be easy to learn. But it really becomes instinct with time, or needs to. Your mind will create the right combinations as you go, and you will teach and hone them in editing and revision to get just the right flow. For most authors, that is how pacing works, and that’s probably how it will work for you.

Write Tip: Handling Pacing & Writing Action

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 8:

Pacing

When people hear the word pacing, they typically think of “slow” or “fast,” or perhaps “action,” but in novels pacing needs both to be successful. Dictionary.com defines pace as:

  1. a rate of movement, especially in stepping, walking, etc.; 
  2. a rate of activity, progress, growth, performance, etc.; tempo.

In regards to your novel, the pacing is a combination of steady, fast, and slow passages creating a rhythm that flows for readers, engaging and holding their interest, while still pausing to let them catch their breath and regroup from time to time. 

Experienced novelists tend to get a natural sense of pacing as they write. Newer writers, however, will have to learn this. Imagine yourself on a treadmill, speed slowly increasing. Your pulse begins pounding, your breathing increases, the rhythm of the humming tread and your footfalls accelerating to combine into a steady beat. Then imagine keeping that speed for ten hours straight. Do you think you’d last? Probably not. The same is true of readers reading a novel.

While it is true that readers like stories where “something happens,” and action is a big part of that, readers also need stories that stop for reflective moments, too, allowing them to catch their breath, take a sip of water, grab a snack, and regroup. In constructing your plot, you should learn to plan for such a rhythm. Two or three high points of tense, fast pace, should be followed by a slower, thoughtful point before the next two or three fast, tense points begin. There are various ways to accomplish this which we will look at next.

Since action is the driving force of drama, let’s start with action. But don’t worry, we’ll get to how to slow it down too, right after. Just like I said we should.

Writing Action

I don’t know about you, but I’ve always been a fan of action. Movies like the Lethal Weapon and Die Hard series always entertained me. I like action in my reading, too. Space opera is my favorite science fiction genre and sword & sorcery tops my fantasy favorites, but I also spend a great deal of my time reading thrillers and police procedurals. Is it any wonder that I find myself often writing action in my stories?

One of the best action writers I know is Jonathan Maberry, the New York Times bestselling author of the Joe Ledger thrillers and several other series. Let’s look at an action scene from one of his novels, Assassin’s Code:

I struggled to get to my feet.

A minute ago I had thought that the whole world was 
sliding into the mouth of hell, but now a different 
kind of hell had come to this place of shadows. There were screams and Upierczi running everywhere. Flares 
popped in the air, painting everything in bright white
light.

I took a step toward Grigor and my foot kicked something. I looked down and saw the code scrambler.

I bent and picked it up.

“Cowboy—on your six!”

It was Khalid’s voice, and I turned to see one of the vampires four feet away. 

I had no time to run. I didn’t want to run. As he 
slammed into me I buried the pistol under his chin and
blew off the top of his head. We hit the ground and I lay there, Upierczi blood all over me. In my face, my eyes, my mouth.

I rolled over and threw up.

Grigor was still screaming. Then I heard a sharp yelp of pain and looked up to see the Upierczi fling Ghost aside. Ghost hit the side of a packing crate and col- lapsed, spitting blood onto the floor. I saw a couple of teeth, too.

That made me mad. Maybe I needed that to shake off the
damage and the pain. 

I came out of my daze and finally the situation gelled
in my mind. The Upierczi were rushing outward from me,
some were seeking cover, most were rushing at Echo 
Team. 

Bunny and Top were at the foot of the metal stairs. 
Bunny had a combat shotgun with a drum magazine and he
was firing, firing, firing. Everything that came at 
him died. The heavy buckshot soaked with garlic oil 
poisoned every Upier that wasn’t instantly killed by 
his blasts. The ones who took a few pellets staggered away, gagging and twitching with the onset of allergic
shock.

Top was watching his back, firing a big Navy Colt automatic, the hollow points doing terrible work in the tightly packed crowd.

On the other side of the chamber, Khalid and Lydia 
were behind a packing crate, using it as a shooting 
blind to create a cross fire.

“Frag out!” Lydia yelled and lobbed grenades into the heart of the vampires.

The fragmentation grenades weren’t filled with garlic,
but the blasts tore the monsters to pieces.

I saw three Upierczi running along the wall toward 
them, well out of Lydia’s line of sight. I raised my 
pistol but before I could fire the monsters went down,
one, two, three, their heads burst apart by sniper 
rounds. John Smith, firing from somewhere I couldn’t 
see.

My knife was on the floor too, and I grabbed it as 
well. I shoved knife and scrambler into my pocket and tapped my earbud. “Echo, Echo, this is Cowboy. I have the football and I need a doorway out of here.”

“I have your back,” came the reply, but it wasn’t in 
my earbud. I whirled, and there she was. Dressed all 
in black, splashed with blood, a wickedly curved blade
in each hand.

“Violin,” I began, but she shook her head.

“No time.”

She lunged past me as several Upierczi rushed my blind
side. Until that moment I didn’t understand what 
“gifts” the dhampyri had gotten from the cauldron of 
their birth. 

Violin was not as physically powerful, but my God, she
was fast.

She met the rushing vampires, and even though I am 
trained to observe and understand combat at any level,
I could not follow what happened. Her arms moved so 
fast, her body spun and danced as she threaded her way
through the pack, the silver blades whipped with such frenzy that the monsters seemed to disintegrate around
her. It was so fast that their blood hung in the air 
like mist. It was hypnotic and beautiful in the most 
awful way that perfect violence can be beautiful; and it was horrible because there was nothing natural 
about what I was seeing.

Violin was a thing born from rape, torn from a tortur-ed mother by a monster of a father, raised in a cu— 
ture of rage and humiliation. If it was possible for 
the concept of vengeance to be embodied in one form, 
then that’s what I was seeing.

The Upierczi did not understand the nature of their 
death. I could see that on their faces. They saw a 
woman— something that to them represented a thing to 
be taken and used and discarded— and they attacked her
with the arrogance of habitual users. They expected 
her to fall. They expected her to be weak.

They did not expect the precise and unstoppable fury 
of this daughter of Lilith.

She killed and killed and killed.

And yet, with all of that, I knew it wasn’t going to 
be enough. There were at least a hundred of the Upier-czi in the chamber. More of them were seeded through 
the staff of the refinery. There were a handful of us.

We were going to lose this fight.

In my earbud I heard John Smith say, “Mother of God.”

And then I heard him scream.

I wrenched myself away from Violin and raised my gun, searching the catwalks for Smith. I saw him.

I saw what was left of him fall.

Grigor, bloody, torn, perhaps dying, stood on the cat-walk fifty yards away. His mouth was bright with fresh
blood.

John Smith struck the hard stone floor in a broken sprawl. His throat was completely torn away.

“No!”

I heard that scream of denial fill the air. From 
Bunny’s throat, from Lydia’s and Khalid’s. From my own.

Before I knew what I was doing I was running with my 
gun held in both hands, firing, firing. Bullets pinge and whanged off the steel pipes of the catwalk, but 
Grigor ducked away and fled out through an open 
doorway.

I raced toward the stairway, but Khalid was closer and
he bolted up the metal steps in hot pursuit. Seven 
Upierczi saw what was happening and they leapt like 
apes onto the pipes and climbed upward. I emptied my 
magazine at them. One fell away. 

By the time I reached the foot of the stairs I had th 
magazines swapped out and I ran upward. I was still 
hurt, still bleeding. Maybe inside, too. My chest was a furnace and it felt like it was consuming me, but I didn’t care.

As I reached the top deck, the last of the Upierczi 
turned and blocked my way. I put three rounds through his face and kicked his body out of my way.

Behind me there was another massive explosion, and I 
lingered at the doorway, knowing that the blast 
signature didn’t match our fragmentation grenades. I 
was right.

Smoke and fire billowed out of one of the tunnels and Upierczi bodies were flung backward. Then a wave of new figures flooded in. Thirty of them. Women.

Arklight. The Mothers of the Fallen come for justice 
of a kind.

The battle below became a bloodbath.

I turned away and ran after Khalid, the Upierczi, and Grigor.

Note the short sentences and paragraphs, as well as short spurts of dialogue. The description, action, and dialogue are all short and spaced so that readers’ eyes will flow down the page at a quick pace as they take it in. Also, note the lack of exposition or great detail. This is not the time for it. As a trained martial artist and experienced bodyguard, Maberry has an innate sense of how action really works and makes his fight scenes as realistic as possible. For those of us lacking such background, writing action scenes can be a challenge. In movies, you have visual and other clues to use to inspire the tension and pacing in the audience, but when writing prose, this can be more difficult. So here are a few key tips I’ve learned:

1) Write in short snippets as much as possible. Action scenes are not the time for long internal dialogues by characters. Think about a time you were involved in a high adrenaline situation. You didn’t have time to take long pauses for deep thinking. You had to react and do so quickly and so must your characters. The same is true of long speeches. People tend to be interrupted in speaking by the need to act or react. So dialogue and even action should be described in short spurts. If you have more than four sentences to it, think twice about whether it should be split up.

2) Use action to break up dialogue and dialogue to break up action. Intersperse the two components in short segments to add a sense of pacing and tension. Writing long sections of dialogue and long sections of action will tend to read slow and thus stall the pacing. This is especially true of dialogue as noted above. Alternating them adds a sense of realism and keeps things moving.

3) Get to the point. Long descriptions of weapons and scenery don’t belong here. If things need to be set up, do it before the sequence occurs so you don’t have to interrupt the action to do it. You want to focus on sensory details–what the characters see, feel, touch, etc. Are they sweating? Are they hurting? Not on what the building behind them looks like or even the street itself. You don’t want to spend pages like Tom Clancy describing their weapon here. We need to know what it is and how it works and their skill level so we cannot be surprised by their actions, but set that up elsewhere. During the action, we should already know.

4) Don’t make it too easy. Yes, the hero will likely win. But make it a challenge. Be sure and make the opponents threatening enough that the hero is in real jeopardy, otherwise the dramatic impact will be greatly lessened. No matter how skilled your hero is, he or she must have to face obstacles. In action sequences the odds should seem stacked against him.  Let them bleed from a wound. Let them misfire or miss with the sword. Let them sweat and even have to run, barely escaping. Sometimes it’s even good to let them lose one time only to have them win later on. Force them to stretch themselves in some way to succeed. Make them human or the reader’s will struggle to care.

5) Keep it believable.  This goes hand in hand with number 4. Real people are imperfect. They make mistakes. They fail. Make sure your action sequences are well researched and realistic. Besides humanizing the hero, don’t have vehicles or weapons performing beyond their capabilities. You may assume readers won’t know the difference but some will. And writing without limits rings hollow. Make sure you respect the limits and use them to up the tension. A man stuck with a sword fighting men with guns will face tense moments. A man against incredible odds is a man we root for.

6) Keep it tight. Anything absolutely not necessary should be cut. This includes long descriptions and dialogue as mentioned in number 1 but also the scene openings and closings. The rule I learned in film school was to get in a scene as late as possible and out as soon as possible. Nothing hurts pacing more than disobeying this rule. Be sure you start the action as fast as possible and end it the same. Don’t drag it out unnecessarily in your desire to make it more dramatic or a “cooler” sequence. Make it exactly as long as it really needs to be to serve the story and no longer.

7) Give the readers breathing space. Be careful about putting too many action sequences too close together. Movies build to a climax which may have twenty minutes of action but before that action scenes are interspersed with slower moments. Make sure you intersperse your action sequences with moments of character building and reflection, dialogue and discovery–slower sequences which allow readers to breathe a bit before the next intense action scene. In between scenes are where you make action sequences matter.  Action is not just about a character we care about surviving but about stakes he or she has in that victory. What is the character’s driving need or goal? This gets set up in other scenes and provided driving undercurrent to the action which makes us care.

8 ) Pick your moments. Action stories tend to have several sequences spread throughout. Be sure you consider in choosing which sequence to include where the overall dramatic level of them. You want the biggest action sequence in the entire piece to be either at the closing of the piece. Those in between should leave room for a build up to the major action sequence to come. Ideally, each scene builds up to those that follow but this can be accomplished in ways besides upping the stakes and tension or odds. With proper character arcs, character’s emotional stakes can be developed in such a way that each later sequence matters that much more, making the readers care more as well.

9) Make it matter. Action scenes do not exist solely to entertain readers and add tension. They have a greater purpose to serve the story. Something must happen which ups the stakes or increases the challenges with each scene in your story and action scenes are no exception. Don’t write action for the sake of action. Write action because it serves the story. Every action sequence should move the story and characters forward in their journey, if not, they don’t belong in the story.

10) Incorporate humor. Humor is a great tool for not only breaking the tension but building character during action sequences. It’s no accident characters like Lethal Weapon’s Riggs and Die Hard’s McClane engage in witty banter during such moments and your characters can as well. From funny actions to funny dialogue snippets, this makes the action both more enjoyable and less tense when done at the right moments and can add a lot to reader enjoyment. Don’t be afraid to incorporate it when you can. It doesn’t have to be cheesy catch phrases either. It’s all in the wording.

Now, thinking about these tips, go back and read the Maberry passage again and see how they are applied. He uses every technique mentioned in his action scenes, and in between, he gives us breathing space. So what are some techniques for doing that?

WriteTip: Techniques For Creating Suspense

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 8:

 

Techniques for Creating Suspense

So in addition to ratcheting up the tension every chance you get, what are some techniques to use to build suspense? The description of the bar above is a form of subtlety and misdirection known as foreshadowing. And foreshadowing is a technique all writers should use. Foreshadowing is presenting hints that will pay off in a bigger way later in a story.

For example, in Andy Weir’s smash hit novel The Martian, he sets up his protagonist, Mark Watney’s, background as a botanist to foreshadow later events:

In other news, I’m starting to come up with an idea 
for food. My botany background may come in useful 
after all. Why bring a botanist to Mars? After all, 
it’s famous for not having anything growing here. Well, the idea was to figure out how well things grow in 
Martian gravity, and see what, if anything, we can do with Martian soil. The short answer is: quite a lot… 
almost. Martian soil has the basic building blocks 
needed for plant growth, but there’s a lot of stuff go-ing on in Earth soil that Mars soil doesn’t have, 
even when it’s placed in an Earth-atmosphere and given
plenty of water. Bacterial activity, certain nutrientsprovided by animal life, etc. None of that is happen- ing on Mars. 

One of my tasks for the mission was to see how plants grow here, in various combinations of Earth or Mars 
soil and atmosphere. 

That’s why I have a small amount of Earth soil and a 
bunch of plant seeds with me. I can’t get too excited,
however. It’s about the amount of soil you’d put in a window planter-box, and the only seeds I have are a 
few species of grass and ferns. They’re the most 
rugged and easily grown plants on earth, so NASA pick-ed them as the test subjects. 

So I have two problems: not enough dirt, and nothing 
edible to plant in it.

Later on, Watney uses materials on the ship and in the environment to grow food and extend his life on the planet while he waits for rescue. In fact, his scientific calculations and knowledge become key to making rescue possible, but the timing for the mission becomes vitally important and dramatic. He has one shot at it and complications, of course, put the timing in jeopardy. What at first may seem like backstory on the character, becomes an essential plot elements. This is foreshadowing. A seemingly innocuous mention of science that might otherwise seem boring or useless foreshadows an important skill that will later save his life and be a hinge the story’s outcome depends on.

In my epic fantasy novel Duneman, I was creating a world where parts of the lands lived in medieval like conditions, while others had started industrial development, with steam powered airships, cranes, and more. Because the story starts in the medieval-like area, at one point, I had the protagonist pass airship landing zones on his journey, hinting that this land may seem medieval and standard fantasy but somewhere there are airships. It was subtle but later became important and set up the contrast between different areas of the lands, which in itself becomes an important source of conflict between various people groups—one that soon puts them on the brink of war. Always look for ways to hint at details early on which will play a key part later. If you don’t, readers will feel like you are inventing of necessity character skills and abilities or objects just when you need them for the story, which is manufactured and doesn’t ring true, and will shake their confidence and trust in you as a storyteller.

What if your characters hear a gunshot out on the street…discover a missing letter in the couch cushions…or smell an out of place odor in an unusual place? In Conflict, Action & Suspense, William Noble describes this technique as “plot-hypers.” Plot-hypers involve “injecting an unexplained event or circumstance” to add uncertainty or raise tension. Some are accomplished via misdirection and others through subtlety. He offers two classic examples.

In Arthur Conan Doyle’s Sherlock Holmes book The Hound of The Baskervilles, Sherlock discovers that a watch dog did not bark at a crucial moment, an odd coincidence. But at the end of the story, it becomes a significant clue that helps solve the case. This is subtlety.

In Edgar Allan Poe’s “The Purloined Letter,” a thief places an inoffensive letter next to a crucial one and then slyly slips away with the important one in front of witnesses. Police begins suspecting the thief because of his history and assume a search will turn up the letter, but the thief tricks them and hides it in plain sight. It almost works. This is misdirection.

Both involve one little fact that leads to an assumption. The authors don’t hit readers over the head. But yet the assumptions both take the story in surprising directions.

Another technique for setting up suspense is through flashbacks. Now, some people hate flashbacks. Flashbacks are scenes that take place earlier in a character’s history which reveal important information about the character, his or her relationships, or his or her conflict and flaws, which advance the story in their reveal. Admittedly, some authors overuse flashbacks, which can be annoying and also risks killing the pace of storytelling. Like any other scenes, flashbacks should be kept short and in media res applied. Enter and exit the scene as close to the key action as possible. Also be sure you introduce flashbacks only as needed vitally to further the story. Timing is key and when used well, flashbacks are an invaluable and quite effective tool for building tension and suspense in storytelling. The catch is that flashbacks can often slow the pace because they take us away from the main tension of the story and out of the present, pressing conflict to another time. For that reason, we will discuss them again briefly under pacing. But here’s an example from Miracle Man by David Baldacci, where a flashback actually continues the suspense and tension, despite interrupting a scene.

Decker has just posed as a lawyer in an attempt to get in to see a suspect at a police precinct—a suspect in the murder of his wife and child. As the woman at the counter asks him to sit and wait while she calls for approval, this happens:

Realizing he might have just blown a bunch of money he
didn’t have on lawyer-looking attire, Decker sat down in a chair bolted to the wall and waited. The old 
woman picked up her phone and slowly, ever so slowly, punched in numbers.

Numbers. Always numbers.

They had a hypnotic effect on him, sending him to 
places he didn’t always want to go.

Decker closed his eyes and his mind began to whir back…back to the day, no, the exact moment when his life 
changed forever.

The crowd went berserk every time the hit was replayed
on the megatron, and that was often, I was told later.My helmet flew five feet and rolled another six, end- ing at the feet of a zebra who picked it up and maybe checked inside to see if my head was still in there.

I think my brain bounced against my skull multiple 
times like a bird trying to introduce itself to a 
window until its neck breaks.

Yep, the crowd cheered and whooped whenever the mega- tron belched out the replay.

Then I was told that they stopped cheering. Because I didn’t get up. Because I didn’t move a muscle. And 
then someone noticed I had stopped breathing and had also turned blue. They told me the head training was 
alternating pounding my chest like a punch press 
attacking metal slabs and blowing air into my mouth. 
Later, they told me I died on the field twice but he 
brought me back both times from the hereafter. They 
told me he was screaming in my ear, “Hang on, ninety-
five. Hang the hell on.” I was such a nobody that he 
knew my jersey number but not my name.

My professional football player identity was a nine 
and a five printed on my chest.

Nine and five. Violet and brown in my counting colors mind. I never consciously assigned colors to numbers. My brain did it for me without my permission.

The collision changed everything about me, because it essentially rewired my brain. So I died, twice, and 
then came back, essentially as someone else. And for 
the longest time I thought that would be the most 
awful thing that would ever happen to me. And then 
came that night and those three bodies in neon blue, 
and the gridiron blindside dropped to number two on 
the list of my personal devastations.

“Excuse me, sir? Sir?”

Decker opened his eyes to see the woman staring down 
at him.

Now that is a well-constructed flashback. Not only does he use telling language because Decker is recalling things that happened along with things others told him about them, but it interrupts the moment he has awaited for four long years: a chance to confront his family’s killer, yet still manages to maintain tension and suspense. That’s because every word drips with the character’s emotions and because Baldacci chooses the flashback placement well. It has everything to do with who Decker is and his intensity as a person and it even ties into the moment at the police station at the end. So, planned and written well, flashbacks too can be a device for upping suspense. We’ll talk about them more later. First, here’s yet another technique.

A fourth technique is reversing the rules. This technique uses contrariness to create excitement and defy expectations. It’s about having things go against the established expectations to twist plot and characters from what readers would normally expect. Noble writes: “A reader expects something to be a certain way, but suddenly it’s not. The misdirection is in the expectation, the subtlety is in the surprise.”

For example, what if a handsome man is cruel, a real jerk, or an evil character happens to have a soft heart for kids, who love and flock to him whenever he’s around? A church is corrupt and hides a criminal enterprise. A school teacher is engaged in selling students into sex slavery. All of these are twists on normal expectations that first occur to us, twists that surprise us by defying our natural assumptions. This is reversing the rules.

These four techniques are the most common tools for building suspense, but no doubt some of you—and other authors—can think of others I didn’t mention. The general rule is to use whatever works for you and betters your story and ignore what doesn’t. Also closely related to suspense is pacing—the flow of your story. It’s the combination of tension and suspense—keeping readers wondering, guessing, wanting to know what happens—that sets the pace of your story. We’ll examine that next.

WriteTip: Dialogue and Pacing—Tips to Keep it Moving

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 7:

Dialogue and Pacing (In media res)

Previously, I wrote about In Medias Res—the rule that you should get into a scene as late as possible and get out as soon after as you can to up the tension and help pacing. This is particularly true in dialogue scenes. Dialogue, as a rule, tends to move faster than action and description, upping your novel’s pace. In How to Write a Damn Good Novel, James N. Frey writes: “Plunging into the middle of scenes speeds your novel along and keeps the reader involved in the rising conflict…When critics say a work is fast-paced, it is often because the writer keeps his characters engaged in intense conflicts and cuts directly into scenes with rising conflict.” A lot of time can be saved by starting scenes with the conflict already happening or ending them right as it ends. The results will also make your story feel faster. For example:

Johnny opened the door and stepped into his kitchen.

“Hi, honey,” his wife said, sing-song as usual, and   bounced across the floor to greet him. They embraced 
and kissed as usual before she asked, “How was your 
day?”

“Boring. Usual sales calls. Nagging boss. How was 
yours?”

“It sucked. I got fired,” she said, frowning. Johnny 
hadn’t expected it, given her great mood.

Now what if it were written like this?

“Today sucked,” Johnny’s wife said the minute he 
opened the door.

“What happened?” he asked as she moped across the
floor to greet him.

“My boss is an asshole,” she said, then kissed him.

“Well, we kinda knew that.”

She smiled. “Well, now we have proof.”

Which feels more dramatic and fast paced? In every scene you write, look for the best way to enter dramatically and shape the dialogue for the greatest dramatic effect. In real life, niceties like greetings and chatter might be socially expected but in dramatic narrative, they kill pacing. Just cut to the drama. Charles Johnson in The Way of The Writer: “We should remember that dialogue occurs in a context, in other words, within a specific scene. And every dramatic scene has a structure. If we have two characters, say, each enters a scene motivated by a desire or need (or conflict) that has brought him or her there.” Sometimes establishing a rhythm requires getting the characters into a scene with a greeting or set up, and sometimes they jump right into the conflict or have “a hit” as Johnson calls it, “the heightened moment in the scene where what has brought them there is finally revealed.” It depends on the needs of the story and scene and characters at that moment. It must be natural while at the same time dramatic. Still, finding ways to cut to the chase will make your dramatic narrative more effective every time.

Here’s an example of dealing with a phone call from John Sandford’s Rules of Prey:

Lucas looked up at the clock. Eleven-forty. Damn. If 
the cop who took the gun was planning to call, he 
should have done it. Lucas looked at the phone, 
willing it to ring.

It rang. He nearly fell off his drawing stool in 
surprise.

“Yes?”

“Lucas? This is Jennifer.”

“Hey. I’m expecting a call. I need the line open.”

“I got a tip from a friend,” Jennifer said. “He says 
there was a survivor. Somebody who fought off the 
killer. I want to know who it was.”

“Who told you this bullshit?”

Two techniques are used to increase the tension of the scene. First, Lucas, a detective, is awaiting an important call. By telling us this, Sandford allows readers to feel the character’s tension as he looks at the phone. Second, because the caller is a tv reporter and not the fellow cop he was waiting to hear from, we get more tension, despite the routine nature of the chit chat that opens the call. If you need a bit of social nicety, this is a great way to handle it while still keeping the scene as dramatic as possible. Also, note the varied length in sentences, none of which are especially long. Johnson writes: “Characters usually speak naturally or colloquially in short, crisp sentences.” Study the speech patterns of others around you and you’ll see this is true. Varied length of sentences also affects pacing and can add dramatic effect to a scene, in addition to being more natural particularly in dialogue.

Dialogue is not normal conversation. It is conversation with drama. It is a medium of performance. William Noble writes in Conflict, Action, & Suspense: “The throwaway words of conversation such as “Hello,” “How are you,” “I’m fine,” “Good” should never be thought of as dialogue…because they don’t contain drama. Don’t reproduce conversation and call it dialogue; reproduce only that portion of the conversation that has drama…Dialogue must contribute to telling the story. If it doesn’t, it’s of no use.” Dialogue needs to move in a few short sentences. Take this example from Skinwalkers by Tony Hillerman:

“Where was it?”

“On the floor under the bunk. Maybe it fell out when I changed the bedding.”

“What do you think?” Leaphorn asked.

“I think I never had anything that had beads like that
on it or knew anybody who did. And I wonder how it 
got here.”

“Or why?” Leaphorn asked.

In this scene, Navajo detectives Joe Leaphorn and Jim Chee are at Chee’s trailer, which was shot up the night before, looking for evidence. The bead they discover raises ominous questions, upping the tension, and it becomes a major key to the unfolding mystery of the overall story. This is how you write effective, dramatic dialogue. Cut to the chase, the drama, what matters, and skip everything else. Noble writes: “When dialogue disintegrates into dull conversation, it destroys the forward movement of the tale, and once this happens, the conflict falls apart and the action and suspense hold no one’s interest.” Dialogue must always fulfill two purposes: Keeping the story moving and developing characterization. This is why most dialogue inevitably becomes confrontation. “Readers are interested in confrontation because the drama inherent in a face-off carries excitement and uncertainty,” Noble writes. The “Yes/No” countering in dialogue carries inherent disagreement that ups the drama every time.

Also, humans are rarely directly responsive to each other when conversing. Oblique or partial responses, especially those that ask or raise questions are common. And this keeps the pace of the conversation flowing. 

“It’s cold out tonight.”

“I’ll get locked out if we don’t hurry.”

Not, “my fingers are cold,” which would be a commentary on the coldness. Instead, the reply is about the agenda of the second character. Since this is a natural human trait due to poor listening skills most of us possess, it is a great tool to utilize for keeping dialogue dramatic and moving. It avoids bogging down the story in chit chat, while also providing information about the characters: their motives, priorities, what is on their minds.

Varying character emotions is also an effective tool. If one character underplays and response calmly, while the other is tense and emotional, this has the effect of varying pace while also building the story. When we are stressed and talking to someone who isn’t, we naturally want them to share our sense of urgent emotion. Tension increases each time they respond calmly to our urgency. The same is true in dramatic scenes. Subtext—implying more than the words say directly—is a great technique for upping the drama via underplay. It makes the impact more devastating, too. 

“You’re not sleeping,” Roger said.

“I’m trying,” Julie replied.

“You answered.”

“Well, you talked to me,” she replied but left her arm
laying over her eyes just where it had been.

He rolled over and touched her shoulder. “I can’t stop
thinking about it.”

She groaned. “Damn it.”

Subtext is when something going on beneath the surface unspoken changes the meaning of a scene. Here, the subtext is that Roger has something urgent on his mind but Julie doesn’t want to talk about it. She is annoyed at being bothered. But this is never stated outright. The mystery of it allows the story to build because we are waiting to see what happens, wondering how it will play out. Will they talk or will she go to sleep? Will this lead to more conflict later? Etc. It is subtle, but very effective, and not unrealistic to life.

Stream of consciousness in interior dialogue can also be used to up tension, especially in scenes where dialogue with others is impossible because a character is alone.

She was coming toward me. I couldn’t get into it 
again. I glanced around for somewhere to hide.

This kind of inner monologue adds tension, even if the “she” is someone we have not seen before by asking questions we want to know the answer to, thus upping tension and building expectation that it will pay off in a dramatic fashion at some point later.

Another technique to aid pacing with underplayed dialogue is gesturing.

“Someone’s coming,” Al said.

“Is it him?” Rick never even looked up from his 
newspaper.

“Blonde, tall, thin, about twenty or so?”

“That’s what the boss said, yeah.” 

Al watched as Rick reached down and fingered the blade
in his pocket. “I think it’s him,” Al motioned. This 
time they both looked.

Two mobsters waiting for their victim. Plenty of tension from the implied expectation, but the dialogue itself isn’t all that dramatic. It is the subtext which adds the drama. The gesturing adds dimension by having the characters innocuous dialogue be underscored by what they are doing: waiting for a victim, knife ready. And when the body movement happens, it is almost like the start of violence. It is restrained, but we anticipate it, and the physical movement punctuates the anticipation by foreshadowing a physical response to go with the subtext.

These techniques are always effective time and again when keeping dialogue dramatic and well-paced so they keep the story moving and reveal character at the same time.

Next week, we’ll talk about writing action.

WriteTip: What is Dialogue and What is its Purpose?

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 7:

Chances are fifty percent or more of your novel will consist of dialogue. Dialogue is the characters’ chief method of communicating information to one another (and readers). But remember: Conversation isn’t dialogue. Dialogue is drama. It is a certain type of dramatic representation of conversation that has conflict and drama and urgency. It may imitate conversation but there is no chit chat. Dialogue involves imparting key information about plot, emotion, character, setting and more that drives the story forward. It involves building tension, pace, and foreshadowing conflict as well as expressing present conflict. Dialogue is one of the essential craft tools of good fiction writing.
  Johnny Payne writes in Voice & Style:  “Dialogue is the essence of teaching…The role of dialogue within fiction can be defined as not so different from the one it plays in learning. Ideally, it should deepen with progressive readings, leaving the reader with an increased understanding of the story’s consequences.” In some ways, dialogue exists in tension with, and separate from the authorial voice. Characters care nothing about the author’s life or concerns, just their own. When two or more characters dialogue, they are in a sense “talking back” to the author or narrative voice. They contest it at times, challenge it, add complexity to its views. This tension gives us perspective on the narrative voice while also clarifying the independence of characters in the story from the narrator. By necessity, fiction must be truer than life in order to give us different perspectives on it. Because characters always speak in opposition—conflict lies at the heart of drama, remember—the tension between character voices and author voice is a key element of the storytelling experience, adding tension and drama and upping the stakes. And while dialogue is part of overall voice, because characters and narrator can also speak in opposition, they create the kind of multiple meanings and complexity associated with dramatic irony. As narration directs and lays out the story, dialogue detonates and creates explosions that create twists, surprises, turns, and consequences that affect the rest of the story and keep it interesting. This is the essence of narrative drama.
  So how do you develop a skill for good dialogue? Let’s look at The Purpose of Dialogue.

The Purpose of Dialogue

Jack Hart writes in Storycraft: “Dialogue isn’t an end in itself; it has to do some real work. It can advance action as characters encounter and struggle with obstacles, such as an antagonist who resists a character’s progress in resolving a complication. It can help shape a scene as characters comment on objects in their environment, such as the clothes one of them wears.” Advancing action, imparting information, revealing character, increasing conflict—all of these are the purpose of dialogue and its every word should serve one or more of these at all times.
  According to screenwriter John Howard Lawson, speaking “comes from energy and not inertia.” It serves “as it does in life, to broaden the scope of action; it organizes and extends what people do. It also intensifies the action. The emotion which people feel in a situation grows out of their sense of scope and meaning.” James Scott Bell writes in How to Write Dazzling Dialogue: “Characters talk in fiction because they want to further their own ends…Every word, every phrase that comes out of a character’s mouth is uttered because the character hopes it will further a purpose.” Because dialogue can foreshadow action, explain it, or set it up, advancing action is a core role of dialogue. Also, dialogue exchanges are laden with conflict and can thus up the tension and stakes of action and confrontations, thus advancing action and leading from one action to another. The very act of dialoguing is, in effect, taking an action: to confront, to question, to ask, to discuss, etc. and in all cases, this dialogical action furthers plot, story, and character in some way (or should).
  Because, in many ways, we reveal who we are by how we speak, what dialogue does best is reveal or advance character. In the next section we will cover dialect and diction, but it’s not just the word choice that is at work here but the interaction with other characters and the world reveals much, too. Word choice can reveal education level, social stratus, historical background, genetics, nationality, etc. but dialogue with others reveals attitudes about society, setting, the world, and relationships which are also important. We talk to different people differently for various reasons, and that very act reveals much about who we are and who they are to us.
  Because much dialogue involves opposition between characters, inherent in its nature is conflict. Stephen King writes in On Writing: “It’s dialogue that gives your cast their voices and is crucial in defining their characters—only what people do tells us more about what they’re like, and talk is sneaky: what people say often conveys their character to others in ways of which they—the speakers—are completely unaware.” Dialogue is intimately connected to character motivation. It reveals motive constantly, setting and revising their agenda. These agenda checks come in opposition with those of other characters, creating conflict and tension and leading to action, imparting information, upping the stakes. This is a key difference between conversation and dialogue. Dialogue is always about tension and conflict, whereas conversation is not. Conversation can be casual and consumed with minute details, facts, and experiences which interest the involved parties but are irrelevant to those around them. Dialogue must always function to advance the story by revealing motives, information, character, action and more, so dialogue and conversation are very different in both purpose and style. In dialogue, characters sometimes say things to inform readers of information they already know in order to advance the story. This exposition is a manufactured trait of narrative dialogue that is not common in real life except with strangers. There are things many times we don’t have to say because we are the party we are speaking to just know them, but with readers watching, in narrative, these things cannot go unsaid and must be imparted.
  Dialogue can also be external and internal. At the same time as characters engage in dialogue with other characters, they maintain an internal dialogue with themselves that can be in conflict with the external dialogue but performs the same functions. It can impart backstory, history, and details readers need to know and also things characters may not share, for various reasons, with other characters but which they know and hold in reserve but which readers need to further the story, action, and character. These two streams of dialogue go on simultaneously and intertwine with the narrator’s voice as the story unfolds.
 Here’s an example from romance author Catherine Bybee’s Wife by Wednesday:
“Kissing me is wrong?”

“Yes,” she blurted out. “I mean, no.”

He chuckled, “Which is it?”

“Ugh. What if I choke? What if I don’t look convincing?” What if she screwed up and gave the camera exactly what they wanted and Blake lost his inheritance?

Blake removed one hand from the steering wheel and placed it over her cold ones. “Samantha?”

“Yes?”

“Relax. Let me take charge here.”

She wanted to trust him. But her hands shook as they  pulled into her driveway. He removed the key from the ignition and shifted in his seat. “Let’s just go      inside and start packing.”

“Are you going to kiss me the minute we’re inside?”   God, she had to know…so she could prepare herself.
Okay, clearly Blake and Samantha are lovers. And they are going somewhere important with potential consequences for Blake that Samantha is worried she’ll screw up. Notice also how Samantha’s internal and external monologue are both at play here to impart understanding of motives and thought behind her reactions and words? Also note how while she is tense, anxious, Blake’s body language and words combine to demonstrate he is not. He is relaxed, at ease. This is a very solid demonstration of effective dialogue.
   The next is example from The Cold Dish by Craig Johnson:
“What are you smiling at?”

“Leave me alone. I’m having a moment of grace.”

He stared at me. “Well, we would not want to interrupt that.”

I tossed a piece of shale at him, missing by a good   two feet. “If you can have multiple lives, I can have moments of grace.”

He grunted. “How was your moment of grace last night?”

“Not bad, as moments of grace go.” I thought for a    while. “More like a moment of truth.”

He nodded. “That is good. They are harder to come by.” He winced as he stretched the tendons in his right 
knee; maybe he wasn’t indestructible. “So, she left 
the Jeep?”

“Yep.”

“You drive her home?”

“Yep.”

He stretched for a minute more, leaned against the 
mile-marker post I was leaning against, and sighed. 
“Okay…”

“Okay, what?”

“We do not have to talk about it.”

“We are talking about it.”

“No, I am talking about it, and all you are doing is 
saying, ‘Yep.’”
Even without a lot of context, hopefully you can tell these are characters who know each other well. In this case, Sheriff Walt Longmire and Henry Standing Bear are childhood friends, now adults. Henry is an American Indian, Walt white. The sarcasm inherent here shows familiarity, as does the inside reference to “multiple lives.” Characters with a history spar as they talk frequently. There is a playfulness and tension to it as they test each other, sometimes in fun, sometimes in anger, but always in shared knowledge. Just four lines of dialogue and two of description, but you see what that can reveal, even out of context. Walt, it appears, had a date or something the night before. Also, notice that Henry uses no contractions in his syntax. He has a unique way of talking that distinguishes him from Walt.
  Dialogue’s purpose is to reveal character, plot, and story. It drips with conflict and drama, moving the story forward, upping the tension, and pushing the story along. Just by tone, phrasing, and wording, it can raise questions and evoke emotions in the reader. That is the importance of getting it right.
  Next week, we’ll talk about some other aspects of dialogue.

Write Tip: Creating Tension Through Dialogue and Description

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 8:

Last week, I wrote about The Key To Good Plotting—Asking The Right QuestionsThe Key To Good Plotting—Asking The Right Questions, this week I want to talk about more ways to build suspense in your storytelling, specifically through creating tension using dialogue and emotions. This post is longer because of numerous examples, so please stick with it.

  “Holding readers’ attention every word of the way,” writes Donald Maass in The Breakout Novelist, “is a function not of the type of novel you’re writing, a good premise, tight writing, quick pace, showing not telling, or any of the other widely understood and frequently taught principles of storytelling. Keeping readers in your grip comes from something else…the moment-by-moment tension that keeps readers in a constant state of suspense over what will happen—not in the story, but in the next few seconds.” This kind of microtension comes not from story but from emotions, specifically conflicting emotions. So above all else, creating suspense is about making readers care.

  Webster’s Dictionary defines suspense as: a. The state of being undecided or undetermined; 2. The state of being uncertain, as in awaiting a decision, usually characterized by some anxiety or apprehension.

What is undecided and undetermined are story questions. First and foremost, suspense is about questions. James N. Frey writes in How To Write a Damn Good Novel II: “A story question is a device to make the reader curious. Story questions are usually not put in question form. They are rather statements that require further explanation, problems that require resolution, forecasts of crisis, and the like.” 

An hour before sunset, on the evening of a day in the beginning of October, 1815, a man traveling afoot entered the little town of D------. The few persons who were at this time at their windows and doors, regarded  this traveler with a sort of distrust.

Thus opens Book 2 of Victor Hugo’s classic masterpiece Les Miserables. The story questions are “who is this man?” and “is he dangerous?” The first question intrigues, the second raises the suspense, and this is how story questions work. Other examples:

The great fish moved silently through the night water, propelled by great sweeps of its crescent tail.

(Jaws, Peter Benchley: “Who will be the shark’s lunch?”)

It is a truth universally acknowledged that a single man in possession of a good fortune must be in want of a wife.

(Pride and Pejudice, Jane Austen: “Who’s the single man?” And “Who’s going to be the lucky girl?”)

Scarlett O’Hara was not beautiful, but men seldom 
realized it when caught by her charms as the Tarleton twins were.

(Gone With The Wind, Margaret Mitchell: “What are the consequences of the twins being charmed? Will they fight over her?“ Etc.)

Expanding on last week’s post, Frey goes on to say: “Story questions, unless they are powerful, life-and-death questions that are strengthened, reinforced, and elaborated will not hold the reader long.” When they occur at the beginning of a story, they act as “hooks” that draw readers in. That’s why so many classic novels start with hooks and yours should, too. Ultimately, raising story questions—unanswered questions, characters we care about, and tension are the keys to suspense in any story. 

Creating Tension

Since we just discussed it, let’s start with dialogue. Dialogue in novels is not realistic. Every word is thought through and constructed to create the upmost tension and steadiest pace. Characters say what they mean, are rarely interrupted, don’t stumble over words, and all the same the words often seem unimportant if taken by themselves. The words are not what holds the power. The power comes from the meaning, the motivations of the speakers, and the underlying conflict. Here’s an example from John Sandford’s Rule Of Prey:

“Daniel’s hunting for you.” Anderson looked harassed, teasing his thinning blonde hair as he stepped through Lucas’ office door. Lucas had just arrived and stood rattling his keys in his fist.

“Something break?”

“We might go for a warrant.”

“On Smithe?”

“Yeah. Sloan spent the night going through his garbage. Found some wrappers from rubbers that use the same kind of lubricant they found in the women. And they found a bunch of invitations to art shows. The betting is, he knows the Ruiz chick.”

“I’ll talk to the chief.”

Now, tension in this scene comes from two things. One, starting abruptly with dialogue that is a warning or feels urgent in a way before establishing setting and that Detective Lucas Davenport, our protagonist, has just arrived. Two, the underlying tension of the hunt for the killer and the chief wanting Lucas. The words themselves are fairly innocuous at face value, a bunch of information really. In another context, they might play very differently, but here they carry urgency, a sense of danger, emotional foreboding. A sex killer is loose and the cops are racing to find him. Yes, some of this was established in earlier scenes, but just from this little short scene alone, you get a lot of it. This dialogue drips with tension as a result. What makes dialogue gripping is not the information or facts imparted, but the tension, the urgency. The tension comes from the people, not the words.

Let’s look at another example from Every Dead Thing by John Connelly:

“Nice story, Tommy,” said Angel.

“It’s just a story, Angel. I didn’t mean nothing by it. No offense intended.”

“None taken,” said Angel. “At least not by me.”

Behind him there was a movement in the darkness, and  Louis appeared. His bald head gleamed in the dim light, his muscular neck emerging from a black silk shirt  within an immaculately cut gray suit. He towered over Angel by more than a foot, and as he did so, he eyed  Tommy Q intently for a moment.

“Fruit,” he said. “That’s a…quaint term, Mr. Q. To what does it refer, exactly?”

The blood had drained from Tommy Q’s face and it      seemed to take a long time for him to find enough
saliva to enable him to gulp. When he did eventually
manage, it sounded like he was swallowing a golf ball.He opened his mouth but nothing came out, so he closedit again and looked at the floor in vain hope that it
would open up and swallow him.

“It’s okay, Mr. Q, it was a good story,” said Louis ina voice as silky as his shirt.

“Just be careful how you tell it.” Then he smiled a 
bright smile at Tommy Q, the sort of smile a cat mightgive a mouse to take to the grave with it. A drop of  sweat ran down Tommy Q’s nose, hung from the tip a    moment, then exploded on the floor.

By then, Louis had gone.

The tension here comes from the characters, not the dialogue. Separate the dialogue out and there’s nothing particularly tense about it, but the context is that Tommy Q has just laughingly told Angel a story about a gay man’s murder. Louis and Angel are gay and they are killers, particularly Louis. Puts a whole new spin on it, doesn’t it? That’s how tension in dialogue works. I imagine that even not knowing everything beforehand, you felt the tension reading it, but now that I’ve told you, read it again. Even more tense, right? We keep reading at moments like this not because of what they say. We keep reading to see if they will reconcile or fight. Will the tension explode into a fight or resolve?

Ask yourself where the tension is in your dialogue? Look at every passage, every word. How can it be improved? Does the tension come from the words or the situations, the circumstances and characters? Make sure the emotional friction between the speakers is the driving force.

Tension in action works much the same way. Yes, there can be violence and that has an inherent tension. But even in scenes with action that is nonviolent, you need tension. Let’s look at a scene from Harlan Coban’s Tell No One:

I put my hands behind my head and lay back. A cloud   passed in front of the moon, turning the blue night   into something pallid and gray.  The air was still. I could hear Elizabeth getting out of the water and stepping onto the dock. My eyes tried to adjust. I could  barely make out her naked silhouette. She was, quite  simply, breathtaking. I watched her bend at the waist and wring the water out of her hair.

Then she arched her spine and threw back her head.

My raft drifted farther away from shore. I tried to   sift through what had happened to me, but even I      didn’t understand it all. The raft kept moving. I     started losing sight of Elizabeth. As she faded in the
dark, I made a decision: I would tell her. I would    tell her everything.

I nodded to myself and closed my eyes. There was a lightness in my chest now. I listened to the water gently
lap against my raft.

Then I heard a car door open.

I sat up. “Elizabeth?” Pure silence, except for my ownbreathing.

I looked for her silhouette again. It was hard to make
out, but for a moment I saw it. Or thought I saw it. 
I’m not sure anymore or if it even matters.

Either way, Elizabeth was standing perfectly still, and maybe she was facing me.

I might have blinked—I’m really not sure about that   either—and when I looked again, Elizabeth was gone.

Lots of description, and fairly benign at that. Only one line of dialogue. But what lends tension to this is the descriptive details that follow what is obviously an important decision by the narrator to confess something to Elizabeth. Is she gone? Did someone else arrive? Who? That the narrator, David, is deeply in love and feels guilt over a secret is obvious. It doesn’t need to be stated. And that underscores the tension of otherwise mundane action. We want to see what happens. This is how action, even nonviolent, can drip with tension if written well, and it needs to if your book is to hook readers time and again and keep them reading.

Exposition always risks boring readers. Maass writes: “Many novelists merely write out whatever it is that their characters are thinking or feeling—or, more to the point, whatever happens to occur to the author in a given writing session. That is a mistake.” Most commonly, exposition fails because it merely restates what we have already learned from the story or information characters would already know. It becomes uninteresting or false because it feels unnecessary. The key to good exposition is to frame it so it offers new ideas and emotions into the tapestry of the story. Remember when I said you should only give us what we need to know to understand the story at any given moment? That’s why choosing placement of your exposition carefully is so important. Save it until we need it so it brings something useful and important to the story. Don’t just dump it all at once to be stored up for later use. Instead, leave it until it will advance the story.

In Pretties, Scott Westerfeld manages to offer exposition that creates conflicting feelings in the character at the same time.

As the message ended, Tally felt the bed spin a little. She closed her eyes and let out a long, slow sigh of relief. Finally, she was full-fledged Crim. Everything 
she’d ever wanted had come to her at last. She was    beautiful, and she lived in New Pretty Town with Peris
and Shay and tons of new friends. All the disasters   and terrors of the last year—running away to Smoke,   living there in pre-Rusty squalor, traveling back to
the city through the wilds—somehow all if it had      worked out.

It was so wonderful, and Tally was so exhausted, that belief took a while to settle over her. She replayed  Peris’s message a few times, then pulled off the      smelly, smokey sweater with shaking hands and threw it
in a corner. Tomorrow, she would make the hole in the wall recycle it.

Tally lay back and stared at the ceiling for a while. A ping from Shay came, but she ignored it, setting her
interface ring to sleeptime. With everything so
perfect, reality seemed somehow fragile, as if the 
slightest interruption could imperil her pretty future. The bed beneath her, Komachi Mansion, and even the. city around her—all of it felt as tenuous as a soap  
bubble, shivering and empty.

It was probably just the knock on her head causing the
weird missingness that underlay her joy. She only     needed a good night’s sleep—and hopefully no hangover tomorrow—and everything would feel solid again, as perfect as it really was.

Tally fell asleep a few minutes later, happy to be a  Crim at last.

But her dreams were totally bogus.

So on the surface, she is happy to have accomplished her goal and become a Crim. But she has to try hard to convince herself of it. Too hard. That life is perfect. So hard that it is obvious she is not convinced it is real, that she fears it may be bogus. This underlying emotional conflict makes the exposition feel important and relevant in a way the words never would have. It advances the story and adds tension, keeping our interest.

The trick to making exposition matter is to dig deeper into your characters at such moments and examine what is going on with them. Why is this information important at this moment? What do they feel in saying it and why does it matter? Find the delimmas, contradictions, impulses, and conflicting ideas and questions that drive the character and readers will be fascinated. Maass writes: “True tension in exposition comes not from circular worry or repetitive turmoil; it comes from emotions in conflict and ideas at war.”

Description passages have a similar problem, which is why readers sometimes skim them. Maass writes: “Description itself does nothing to create tension; tension only comes from people within the landscape.” So the trick is to use description to reveal the conflict of the observer. How does observing various details affect the character? What makes the details stand out for the character? People tend to focus on details that mean something to them and ignore the rest. So pick the details that are important to the character and describe them so it’s clear why they count. Here’s a great example from Memory Man by David Baldacci:

The bar was much like every bar Decker had ever been in.

Dark, cold, musty, smoky, where light fell funny and everyone looked like someone you knew or wanted to know. Or, more likely, wanted to forget. Where everyone was your friend until he was your enemy and cracked a pool stick over your skull. Where things were quiet until they weren’t. Where you could drink away anything life threw at you. Where a thousand Billy Joel wannabes would serenade you into the wee hours.

Sounds like most bars I’ve been in for sure. There are elements of familiarity and elements of foreboding. Decker is both at home and ill at ease here, conflicting emotions. The history in the elements described keeps him on edge and we with him. And as a result, we feel the tension of anticipation that something will happen here. And in fact, it does. A confrontation follows moments later.

Maass writes: “Tension can be made out of nothing at all—or, at least, that’s how it can appear. In reality, it is feelings—specifically, feelings in conflict with each other—that fill up an otherwise dead span of story and bring it to life.” Finding ways to bring out those conflicting emotions through description is the key to keeping tension in every word.

WriteTip: How To Use Speech Tags Well

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 7:

Another area of concern related to dialogue are speech tags. The most common of these, of course, is “said.” But sometimes people try to get creative and do so badly. Creative speech tags are generally a bad idea. All too often they stand out as forced or awkward and draw attention to the writer and craft, away from the story, rather than just flying by like they are supposed to, allowing readers to stay in the story. All of us can probably think of examples we’ve encountered in our reading. Here are ten common tips to avoid frequent pitfalls in writing dialogue and speech tags:
1) Use Simple Tags Sparingly. Fancy tags like “he expostulated” or “she espoused” are less clear and more distracting than anything. So keep the tags simple when you absolutely must use them. Instead, convey the manner in which a character speaks instead. Make it obvious from what is said.
2) Instead Of Tags, Use Actions. People talk while actively engaging in activities. So should your characters. Giving them business to do during dialogue allows you to identify who’s speaking without resorting to overused tags. Some can come in the form of characterizing the speaker: “His eyebrows lifted with menace,” for example. “Bob’s fist clenched as he spoke.” “Tears rolled down her cheek with every word.”
3) Avoid Expositional Dialogue When Possible. We’ve all violated this rule, but especially when two characters should already know the information being imparted, it seems unnatural and distracting. In such cases, internal monologue is a better tool and more natural. Characters may think about stuff they already know but they wouldn’t tell each other stuff each of them knows.
4) Keep It Short. People talk in choppy sentences. Long soliloquies are rare. So in dialogue, use a combination of short sentences to make it flow and feel like real people talking. Let them interrupt each other, too. People do that in real life. It adds to the pace, tension and drama of it.
5) Avoid Phonetic Spellings For Accents. They are difficult to read. Indications of dialect can be used instead to get the reader to do the rest. Overuse of a dialect becomes distracting to readers and can actually take them out of the story. Keep the words your characters say as unobtrusive as possible so your story flows seamlessly.
6) Dialogue Is Conflict. Conflict keeps the story moving. People talk like they’re playing table tennis-back and forth. This moves the story forward. Lace your dialogue with conflict. It adds dramatic urgency to every line the characters say and keeps the story’s pace.
7) Use Other Characters. Let a character imply who’s speaking to them by saying something specific to only that person. If you use business well (see number 2 above), having a character refer to something the other character is doing is a great way to do this.
8) Give Each Character A Distinctive Voice. Overdo it and its caricature but we all have our own speech tics. Create some for your characters and sprinkle them throughout. Readers will learn them and know who’s speaking. For example, Captain Jack Sparrow loves the term of affection: “love” and uses that a lot. He also says “Savvy?” a great deal as well. He has others you can probably remember, too. Study characterization and see what other writers have done.
9) Speak It Aloud. Talk it out. Get inside the heads of your characters and say the lines. Play out the conversation you’ve written. Does it sound natural? Does it flow? Your ear is often a better judge than your eyes and hearing it will give you an idea how readers will hear it.
10) Remember What Medium You’re Writing For. TV and Film dialogue and novel dialogue are not necessarily the same. There is no third party to use intonation, facial expressions and/or body language to bring it to life. Your words alone are the conduit between yourself and the reader and your prose skills and the readers’ imaginations make it work.
Altogether, remember, the goal of speech tags is solely to help readers keep track of who is speaking, when. That is their sole purpose. It is not a chance to insert adjectives for emotional effect or to show off fancy word slinging vocabularies. They are another tool best used as subtly as possible.
In On Writing, Stephen King writes: “As with all other aspects of fiction, the key to writing good dialogue is honesty…It is important to tell the truth; so much depends on it…The Legion of Decency may not like the word shit, and you might not like it much either, but sometimes you are stuck with it… You must tell the truth if your dialogue is to have resonance and realism…If you substitute ‘Oh sugar!’ for ‘Oh shit!’ because you’re thinking about The Legion of Decency, you are breaking the unspoken contract that exists between writer and reader—your promise to express the truth of how people act and talk through the medium of made-up story.” That some readers may not want to hear the truth is not your problem. Your quest is to tell the truth at all times, to keep their trust, and sometimes the truth is uncomfortable for all of us. Dialogue being how characters talk is one of the most important crafts to writing your novel. It must feel authentic and real for readers to believe your characters could be real people.