WriteTip: Making That Climax Count—Endings

The following is an excerpt from my book How To Write a Novel: The Fundamentals of Fiction Chapter 12: Beginnings, Middles, and Ends, the first of three parts in a series covering Beginnings, Middles, and Ends. To see part one, Beginnings, click here. For part two, Middles, click here.

Endings—The Climax

A satisfying climax comes from one thing: Protagonist confronting Antagonist, preferably face to face, and winning. What they win and how depends on the stakes and the goal, of course, but getting the girl, defeating the evil empire, getting the job, stopping the takeover, etc. are all valid and potentially satisfying wins for us. Make them count but give us the satisfaction of watching the win. That’s what all the pacing and suspense has been all about: getting us to this moment. So make sure the moment counts and is emotionally and dramatically rewarding for us. This does not mean every story must have a happy ending but it explains why many often do.

The climax needs to be played out dramatically. Don’t let it happen off screen. We need to witness it. It needs to be the ultimate dramatic conflict that unfolds before us as a scene. Make sure you plan accordingly and write it well. Anything less will be a letdown from all the anticipation you have created. How would you have felt if Luke never faced off with Darth Vader at the end of Star Wars? If Frodo had never destroyed the ring in The Lord of The Rings? Or if Harry Potter had not confronted Voldemort? I imagine your feelings about any of these stories would be very different. Would you feel satisfied? Seeing the protagonist overcome their imperfections and obstacles and win is a bit part of the satisfaction of good storytelling. And you just don’t get the same affect if you tell us how it ended rather than showing us by letting it play out as overt drama. Watching the confrontation is the payoff readers have been waiting for so give it to them.

In preparing to write your climax, it is important to revisit the earlier story and make sure you have set it up correctly and put all the necessary pieces in place needed to make it feel satisfying and complete. Go back and look at your set up for major reveals. When, where, and how do you ask what questions? Is there enough foreshadowing? Note areas that need work and potential revisions you can make during editing. Don’t stop and do it now. That will interrupt your writing pace. But make sure you correct course in what you write ‘til the end and note what you can go back and fix later to make it better and where to do so. Are your three acts clear in each plot line and arc? Do the characters show growth and change? Double check to see you are on track and look at how you can improve things for better pacing and suspense in your book both going forward and later in editing.

In addition to looking at the questions, foreshadowing, plot arcs, and character arcs, don’t forget to also consider emotional arcs. Because good endings satisfy don’t just wrap up the pieces logically and neatly on the outside, they also satisfy our inner selves: our emotions. Donald Maass writes in Writing The Breakout Novel: “Why do endings disappoint? Often it is because they are rushed; that is, because the author has written it in a hurry due to fatigue or due to a looming deadline, perhaps both. Climaxes are both inner and outer, both plot specific and emotionally charged. The payoff needs to fully plumb the depths in both ways if it is to satisfy.” The secret, Maass suggests, is to allow your protagonist the possibility of failure until the very end; maintaining the possibility that he or she can fail. He goes on to say “construct the plot so that its conflicts, inner and outer, all converge at the same time and place…A great storyteller leaves us in suspense right up to the final moments. Success is never sure; in fact, failure seems the far more likely result.” The satisfaction is in the protagonist rising to the moment and somehow overcoming the odds to succeed. Without that, victory is hollow, the ending emotionally unsatisfying and lacking in depth.

In her book Beginnings, Middles, and Ends,  Kress suggests four things good climaxes must accomplish:

  1. Satisfy the view of life implied in your story.
  2. Deliver emotion. Readers should feel what the characters feel. If characters feel nothing, the story has not ended yet.
  3. Deliver an appropriate level of emotion. As discussed above, it’s not just any emotion but emotional fulfillment readers are seeking, and that means we need to have been conflicted and unsure until the very end how it might go; if the protagonist can possibly succeed.
  4. The climax must be logical to your plot and story. This last one may seem obvious but we’ve all encountered those endings that were meant to be surprises and twists but seemed to come out of nowhere, leaving us frustrated and feeling unfulfilled. Kress says, “the climactic scene must grow naturally out of the actions that proceeded it, which in turn must have grown naturally out of the personalities of the characters.” A satisfying climax is intimately tied to satisfying character arcs—characters we care about, root for, and want to see grow into better people. A climax must not be coincidence either. It must pretty much be inevitable, even if we doubt it will happen right until the end. Kress suggests asking yourself: “If the protagonist were a radically different person, would this story still end the same way?” The answer must be “No” if your ending is to be convincing. If it could happen that way for anyone, your ending will fail. 

Who else but Luke Skywalker could have used the Force to visualize the exact target and destroyed the Death Star? Who else but Frodo could destroy the ring? I can’t imagine those endings coming out any other way, can you? And the same should be true of your climax. Ultimately, the whole story is like an arrow pointing to a specific climax and how you write it ensures that reader’s expectations emotionally and mentally follow the arrow to the exact place you lead them. That’s the only way you can ensure they’ll be satisfied with your climax.

Denouement

Everything after the Climax is called the Denouement—the wrap up of the story. In most cases, the denouement is fairly short and concise, providing confirmation of closure for the characters and plot by revealing their emotional and physical fates after the climax. This is especially true for any characters not involved in the climactic scene. The denouement should give readers just enough information about the characters that they feel the story is really over and satisfy reader curiosity. So the denouement is the place to wrap up any pesky unanswered questions still hanging from earlier in a book. All except the few left over to point us to the sequel, that is (if there is one). Readers don’t want to be left hanging. They don’t want to decide for themselves, either. Readers want to know what happens definitively to the characters they’ve cared enough about to stick with the story, so make decisions and give it to them.

The general rule is, according to Kress, “the more subtle and low-key the climax in action and tone, the briefer the denouement should be.” Don’t drag it out and leach all emotion from the climax. Get it done and keep it short so it doesn’t seem too anticlimactic. The other key is to dramatize. Show what happens to your characters in action, don’t just tell us. But keep it low-key enough that it doesn’t detract from the power of the climax.

To demonstrate, let’s look at the denouements from two of the stories we looked at in the beginning of this chapter. First, The Wedding by Nicholas Sparks:

Standing on the porch, with autumn in full swing, I 
find the crispness of the evening air invigorating as I think back on the night of our wedding. I can still recall it in vivid detail, just as I can remember all that happened during the year of the forgotten
anniversary.

It feels odd to know that it’s all behind me. The 
preparations had dominated my thoughts for so long and
I’d visualized it so many times that I sometimes feel
that I’ve lost contact with an old friend, someone 
with whom I’ve grown very comfortable. Yet in the wake
of those memories, I’ve come to realize that I now
have the answer to the question that I’d been ponder- ing when I first came out here.

Yes, I decided, a man can truly change.

Remember the universal questions asked right at the opening: “Is it possible, I wonder, for a man to truly change? Or do character and habit form the immovable boundaries of our lives?” Here we see that the character has found the answer he sought. We’ve seen it dramatized through events in the story and particularly the climax, but the denouement just serves to confirm the character’s recognition that he gets it now clearly. He’s found the answer.

What about Dennis Lehane’s Darkness, Take My Hand? It ends as follows:

In the kitchen, we made hot chocolate, stared over the
rims of our mugs at each other as the radio in the 
living room updated us on the weather.

The snow, the announcer told us, was part of the first
major storm system to hit Massachusetts this winter. 
By the time we woke in the morning, he promised, 
twelve to sixteen inches would have fallen.

“Real snow,” Angie said. “Who would’ve thought?”

“It’s about time.”

The weather report over, the announcer was updating 
the condition of Reverend Edward Brewer. 

“How long you think he can hold on?” Angie said.

I shrugged. “I don’t know.”

We sipped from our mugs as the announcer reported the mayor’s call for

more stringent handgun laws, the governor’s call for 
tougher enforcement of restraining orders. So another Eddie Brewer wouldn’t walk into the wrong convenience store at the wrong time. So another Laura Stiles could
break up with her abusive boyfriend without fear of 
death. So the James Faheys of the world would stop in-stilling us with terror.

So our city would one day be as safe as Eden before 
the fall, our lives insulated from the hurtful and the
random.

“Let’s go in the living room,” Angie said, “and turn 
the radio off.”

She reached out and I took her hand in the dark kit-  chen as the snow painted my window in soft specks of 
white, followed her down the hall toward the living 
room.

Eddie Brewer’s condition hadn’t changed. He was still in a coma.

The city, the announcer said, waited. The city, the 
announcer assured us, was holding its breath.

Progress, Lehane implies, may not change the past, but it bodes well for the future. There is hope. There is a sense of movement in a positive direction. And there is a sense of renewed safety and reassurance that all will be well. For a book that started with the uncertainty and wistfulness of the random shooting of an old classmate, that makes for a pretty decent denouement if you ask me.

WriteTip: How To Navigate and Survive Those Stubborn Middles

The following is an excerpt from my book How To Write a Novel: The Fundamentals of Fiction Chapter 12: Beginnings, Middles, and Ends, the first of three parts in a series covering Beginnings, Middles, and Ends. To see part one, Beginnings, click here.

Middles

The middle of your book makes up its largest section: Act Two. It is half the book in length generally. This is often the section where writers struggle to find focus and feel bogged down. It helps if you approach your middle (Act Two) using the Syd Field paradigm we discussed in Chapter 2 on Three Act Structure, considering it two parts of a whole, divided by a Mid-Point. Everything after the Plot Point I turning point of Act One forms an Ascending arc that rises toward the Mid-Point. Everything after the Mid-Point forms a Descending arc that descends toward the climax. On a chart, it looks something like this:

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The arcs represent the curve of the action, emotion and character development, which rise in the first half toward the Mid-Point and then descend after to the Climax. In her book Beginnings, Middles, and Ends, Nancy Kress writes: “The middle of a story develop’s the story’s implicit promise by dramatizing incidents that increase conflict, reveal character, and put in place all the various forces that will collide at the story’s climax.”

In the first half of Act One, it is very much a journey of discovery as the character experiences Plot Point I—a Call To Action—and responds, trying to rise above his or her weakness, overcome obstacles, and gather the clues or complete the steps necessary to be ready to face the Antagonist. The Mid-Point, as we will discuss in a moment, is the point where the Character has a revelation that changes him or her in a way that redefines the journey and sends him on a descending arc toward the final confrontation—possessed of more certainty about where she must go and what she must do and more confidence to do it. This is why the Mid-Point is so important. Although it is not always an overtly dramatic moment, it must always be an internally dramatic one.

The Mid-Point

As we discussed in my post on Three Act Structure, the Mid-Point is a key turning point where the drama goes from Ascending to Descending. Something happens that twists the story a bit, either personal revelation for your protagonist or reveal or event that changes direction and pushes him or her forward into the second half of Act Two on their drive toward the final confrontation. Although the Turning Points at the ends of Act One and Act Two tend to be larger dramatically, this event is still a significant moment. It’s the scene where the protagonist and readers stop to take stock of how far they’ve come and put together many of the pieces further revealing the map they must follow going forward.

For authors, this is the same opportunity. A chance to look back at what you’ve done so far and regroup. You’ve established your setting and significant characters. You’ve set out your arcs and written one and half acts. You’ve described many key things that are recurring themes, settings, and items throughout the story. Ask yourself what you’re missing? Did you forget anything? Is anything confusing or unclear? Is anything feeling incomplete? What do you need to do to proceed on with confidence? Then take the time to tweak a bit and revisit or at least make appropriate notes in these places before continuing, so that you can revisit them later.

One of the common occurrences during a Mid-Point that is helpful to remember is a shift in driving motivation for your protagonist. The character has changed over the course of what you’ve written so far in several ways (or should). At this point, he or she will consider all that’s happened and reevaluate the why and how of the rest of the journey. The event, reveal, or revelation that serves as your Mid-Point is a great spot for them to solidify motivation, even revise it. For now they see things more clearly, they have more pieces to the puzzle, and they can reevaluate their chosen course and make corrections. Here’s where they go from an insecure, but determined person forced to embark on a heroic quest to a more confident, deliberate acting hero. Their growth journey is not over but they are much more sure of themselves, what they are doing, and why. And they have a much clearer sight of the endgame and the stakes as well. This should make them stronger in determination, vision, and even confidence, even if they and we still have doubts about whether they can succeed in reaching their goal. From the Mid-Point on, the protagonist moves with a new drive forward, even as the antagonist becomes more threatened and desperate in efforts to thwart the hero/heroine. 

One of the best ways to work out the next phase is to examine the character and how they’ve changed so far. What has led to the changes and have they and we recognized actual change in attitude, approach, confidence, etc.? If not, perhaps work on tweaks that slowly reveal the change or use the Mid-Point for a big scene where the change is made manifest and we all realize it. Go back and look at the key scenes that set up that change and then consider where they need to be at the end of the story and imagine scenes you will need to complete the arc and get them there.

You can do the same with every plot and subplot in the story, revisiting key moments for each and planning the next steps needed to carry them to the natural conclusion. And by natural conclusion I don’t mean whatever comes. I mean what you envision as the best ending for the story. If you weren’t sure before, you should have a better idea what this is by now. Go back and look at your Three Act Structure outline of your ending. Does the ending you envision still look like what you envisioned at the beginning or does it need tweaks? Remember, in Chapter 2, I said your Outline was just a guideline and could change. This is a good point to reevaluate and restate or revise your goals so you know where you’re headed; what you’re working for.

It is also important to examine the Antagonist and any main supporting characters the same way. How have they changed? What led them there and where are they going the rest of the story? Having in your mind a clear sense of what is going on with your story and characters is key to feeling unstuck and prepared to write your second  half. Mid-Points can often be points where a writer feels stuck and confused about where to go next. So thinking through all these key aspects is a great exercise for escaping that trap and being renewed in vision and confidence to continue on with a sense of direction.

What clues and key questions were asked and answered that provided the suspense and plot twists so far? Which are still unanswered that compel you and readers forward? And how will you answer them and in what order? Do you need to rethink any of them? Do you need to add or subtract any? 

Take our earlier example of Star Wars, Luke Skywalker has now rescued the princess with Han and finds himself trapped in the Death Star Detention block with his companions, fighting against incredible odds. They must find or make a way out and get back to their ship. And then hope Ben Kenobi has disabled the tractor beam. From this point on, Act Two becomes a chase with Han and Chewie and Leia and Luke separately fighting their way back toward the Millennium Falcon to escape, while C3PO and R2D2 do their best to lend whatever aid they can and Kenobi reaches and disables the tractor beam then faces a confrontation of his own.

Looking at this famous story it is easy to identify a lot of key moments: from R2D2 revealing Leia’s message to Luke finding Ben to meeting Han to arrival at the Death Star which all led up to where they are now. Their goal remains clear: to get the plans and the princess back to the Rebel Alliance. And Luke has also learned many skills of the Jedi and how to fight and has gained confidence as a leader and hero that he never had in the beginning. He’s never embarked on such an important and dangerous quest before and he is actually pulling it off. He moves forward with a sense of drive and direction stronger than he had before. This is what good Mid-Points should do in a story.

Getting Through and Staying Unstuck

Middles are places a lot of writers get stuck. I used to find this a problem, until I started focusing on the throughline—a film industry term for the main plotline, the one that focuses on what happens between the protagonist and antagonist in the story. Since the middle is the core journey wherein the protagonist and antagonist prepare to confront each other and fight out their opposing goals, keeping this in focus can give your middle a sense of direction. Everything that happens should feed this storyline taking plot and characters toward that ultimate confrontation. In the first half, on the ascending arc, the focus is on preparing the character to know how to confront the antagonist and believe he or she is capable to do so. The second half, the descending arc, focuses on final preparations and moving directly and determinedly toward that final showdown as all the necessary pieces are put in place and final preparations taken. If you keep these two goals in focus, it should help shape your middle and allow you push through any uncertainty that blocks your writing.

Additional space in the middle is made up of the various subplots and the scenes required in their arcs. But again, every scene must serve character or plot growth. Every single scene. So before you write a scene, figure out what it accomplishes toward the throughline and the character growth necessary to get the protagonist and antagonist to that final confrontation. Knowing that will help you write the scene well and also give you a sense of its belonging in the story. If you have a scene you can’t answer this question about, don’t write it. It probably doesn’t belong yet, though it may be relevant later. You may just be trying to put it in the wrong spot.

Ultimately, if you are blocked, the problem is always internal, not external. Think of it like your character’s journey. You have flaws and obstacles to overcome. So to get past it, you should ask yourself some questions about why you are stuck. Is it fear—fear of failure, fear of success? Is the scene not a good fit for the advancement of plot or character at this point in the story? Have you answered all the questions in your story that led to this scene or is something missing? Make a list of the next few scenes you envision needing to advance your story and then consider whether they are in the right order or need to be adjusted. Does the present scene need to shift within that rough outline? That could also be why you are stuck. Your mind may know subconsciously you are not ready to write the scene you sat down to write and you need to go elsewhere first before you can make it work. Another trick is to think through the plots and subplots and ask to which the current scene contributes. Perhaps you have not revisited a certain plotline for a while and need to take a detour there before you can continue with the story or perhaps a certain scene can contribute to the advancement of multiple plot or character arcs and writing it that way will free up your mind so you can get to work.

Whatever the answer to these questions, the best approach is to always think in terms of the short term, not the overall when sitting down to write. Don’t think about sitting down to write the whole story but the scene at hand. Putting the rest of the task out of mind allows clarity of focus and single minded attention on the scene at hand, which can unclog any blockage or confusion or at least help reveal answers to the questions that are causing uncertainty. It also can be helpful to set word count goals and mini deadlines for yourself. Most professional writers write whether they feel like it or not and are prepared to completely toss aside a day’s output if warranted. They know that the act of writing is like exercise and doing it every day is key to progress, even if the usefulness of the output isn’t as equal some days as others. Often the very act of writing can get you over the hump and clear your thoughts, allowing you to regain focus. Sitting and stressing over a blank mind is not the helpful way. The only way to get more story is to write. Sometimes a trigger helps, and can be provided by reading another novel as your work. Something in the subgenre you are writing perhaps or something so different it completely takes your mind in different directions. The goal is to unclog your mind and regain clarity and focus. Whatever route works best to get you there is a good route to take.

Some writers use rewards to spur them to write, disciplining themselves to deny the rewards when they don’t reach word count or page number goals. Some writers research to break free of the fog, finding it stimulates new ways of thinking and various ideas that can open the mind and free it to write. Many find that discipline is key. For me, when discipline in one area drops, I find it bleeds into others. If I get lazy with exercise, I get lazy with writing, diet, bill paying, and so much more. So having focus in one area affects the others and it is key to my writing therefore to maintain a lifestyle of discipline in many areas. Certainly taking breaks to walk my dogs or exercise is a very good way to unblock by getting my mind on other things and pondering the scene and the questions I need to answer to be able to write. It will be different for every writer, so until you find the best method for you, experimentation may be necessary. But all of this is part of finding the way to write that works best for you.

Whatever you wind up doing, it may also help to have some idea of the climax you are working toward to write the middle that leads there. This is why the structural outlines I suggested in Chapter 2 can be good road maps to help you write. After all, knowing the goal and the destination is often the best way to sort out how to get there. And in fulfilling the promise of a satisfying climax, it is helpful to know where you’re going so you can set it up properly with foreshadowing, character growth, plot twists, clues, and the various pieces it will take for everything to fall in place that allow the climax to satisfy us both mentally and emotionally.

Next week, in Part 3, we will consider the Ending of your story—especially the Climax.

WriteTip: Beginning Well—How To Start Your Story

The following is an excerpt from my book How To Write a Novel: The Fundamentals of FictionChapter 12: Beginnings, Middles, and Ends, the first of three parts in a series covering Beginnings, Middles, and Ends.

 

“A long time ago, when all the grandfathers and 
grandmothers of today were little boys and little 
girls or very small babies, or perhaps not even born, Pa and Ma and Mary and Laura and Baby Carrie left 
their little house in the Big Woods of Wisconsin.

They drove away and left it lonely and empty in the 
clearing among the big trees, and they never saw the 
little house again.” (Little House on The Prairie by 
Laura Ingalls Wilder)

As you write your novel, there are three areas you’ll need to pay particularly close attention to: the Beginning—particularly the first two scenes, the Middle—and particularly the Mid-Point, and the End—particularly the Climax. This chapter will examine them each in turn. All three will work together in a great novel.

Nancy Kress writes in Beginnings, Middles, and Ends: “By the time she’s read your opening, your reader knows what you’ve implicitly promised. A satisfying middle is one that develops that promise with specificity and interest. A satisfying ending is one that delivers on the promise, providing new insight or comfortable confirmation or vicarious happiness.” So let’s start at the beginning as you consider writing your novel. What makes a great opening?

Beginning

The cliché of “A long time ago,” actually wasn’t cliché when Laura Ingalls Wilder used it long ago in her now classic tome. For us, it’s a phrase we must mostly avoid. To open our stories, we’ll have to reach deeper, try a little harder. Some stories just lend themselves to strong, dynamic openings: the murder mystery that opens with a murder, the police procedural that opens with a chase, the science fiction or epic fantasy novel that opens with a battle, the romance that opens with the protagonist catching their lover having an affair. These are all inherently dramatic openings, with lots of built in conflict, character development, and emotional resonance as well as action. But not every story brings such an easy opening directly to mind. Sometimes, writers have to work a little harder to craft just the right opening.

There are two key points from earlier chapters we must revisit here: the idea of questions asked and answered—the answers stretched out for pacing over long or short stretches depending, and the promise inherent in the author-reader contract—the promise to deliver on a premise in a satisfying way. Both these things must be established in any good beginning. Kress writes: “In your first scene, your main goal is to keep your reader interested. You do that by focusing not on overall meaning but on the four elements that make a first scene compelling: character, conflict, specificity, and credibility.” So to start, your opening should give readers a person to focus on. Usually this is the protagonist.

In his wonderful sequel to The Notebook, titled The Wedding, Nicholas Sparks manages to open with his protagonist out front and the story questions asked in the first two sentences: 

“Is it possible, I wonder, for a man to truly change? Or do character and habit form the immovable boundar- ies of our lives?

It is mid-October 2003, and I ponder these questions 
as I watch a moth flail wildly against the porch 
light. Jane, my wife, is sleeping upstairs, and she 
didn’t stir when I slipped out of bed. It is late, 
midnight has come and gone, and there’s a crispness
in the air that holds the promise of an early winter. I’m wearing a heavy cotton robe,and though I imagined it would be thick enough to keep the chill at bay, I 
notice that my hands are trembling before I put them 
in my pockets.

Above me, the stars are specks of silver paint on a 
charcoal canvas. I see Orion and Pleiades, Ursa Major,
and Corona Borealis, and think I should be inspired
by the realization that I’m not only looking at the 
stars, but staring into the past as well. Constella-  tions shine with light that was emitted aeons ago, and
I wait for something to come to me, words that a poet might use to illuminate life’s mysteries.

But there is nothing.

With those words, he establishes the central journey of the protagonist: a search for meaning, a desire to be better man, and an uncertainty if it is possible. The stars and the cold act as physical symbols of his uncertain thoughts and emotions, reminding us as they do him of his state of mind. The mention of his wife tells us the focus of his desire to grow: his wife and marriage and also introduces another key character for the journey we are about to embark on. It may not be as action packed an opening as a space battle, police chase, or murder, but the search for meaning and hope there is more to life inherent in the questions the protagonist is asking are universal themes all readers can relate to, questions that call to mind similar journeys we’ve all made, and the setting of pondering such things while a spouse sleeps and we watch the stars is also familiar. The whole thing, simple as it is, lacking in action though it may be, nonetheless evokes familiarity that connects us with the protagonist as he seeks universal truths we seek ourselves. And that makes this a powerful opening.

Kress writes: “Most successful openings give the reader a genuine character because most stories are about human beings.” And so your opening must connect us with a character we will want to know better, want to follow through a story; one who asks the kinds of questions that peak and hold our interest and make us read on. Such questions bring with them implied conflict—potential or existing—that will need to be faced to resolve the question. Again, there’s overt dramatic conflict and there’s also conflict like we see in The Wedding, which involves a man wondering if he is the best he can be and if he can find renewed satisfaction in his marriage and life. No matter what type of conflict lies at the heart of your story, it must be hinted at in the beginning, even though it won’t be developed until later, because the hint of that conflict is a hook that catches readers and keeps them reading.

Specificity encompasses the specific details you use to set the scene and character as well as mood and tone in your opening. The right details give you credibility. They anchor your story in concrete reality, distinguish your opening from others that may be similar, and convince readers you know what you’re talking about. The wrong details may lose readers and ruin your credibility right off the bat. Again per Kress, credible details in credible prose convince readers to trust that the author has something to say and knows what they are doing. The sense of trust enables readers to suspend disbelief and go along for the ride, believing the journey will be worth their time and take them somewhere interesting.

Kress suggests several techniques important to credible prose:

  1. Diction: Know the meaning of words and use them well and correctly, avoiding clichés, and establishing the character’s voice, not the author’s clearly and commandingly. If your character would say it—even a cliché—then it belongs, but make sure it is in character and has a point. No words in credible prose are wasted.
  2. Economy: “Credible prose,” Kress writes, “uses only as many words as it needs to create its effects. It doesn’t sprawl.” Credible pose is concise, with well-chosen words and phrases. It is not verbose. Repetition is only used when it is needed to create a powerful effect—a mood, an atmosphere, or a state of mind. It is precise and to the point. Why should your reader be forced to read twice as many words as you actually needed to tell your story? Keeping credibility means not wasting words.
  3. Good Sentence Construction: Awkward sentences never appear in credible prose. Your sentences may vary from simple to compound, long to short, but every one of them is smooth, unambiguous, and purposeful, moving forward story, character, plot, or theme with every word.
  4. Variety: Good sentence construction goes hand-in-hand with sentences of varied lengths. Short sentences can add punch and drama when following longer ones. And longer sentences after short ones will garner heightened attention from readers, who trust that every word counts.
  5. Spare Adverbs and Adjectives: Credible prose is not overflowing with unnecessary words like needless adverbs and adjectives. Excess modifiers are the work of amateurs. Strong verbs and nouns are the mark of pros. 
  6. Tone: The tone of credible prose is never self-indulgent always focusing reader’s attention on the story, not the writer. It resists the temptation to over write, offer needless asides, showy vocabulary, and over punctuation. The writing is straight forward and the words shine, not the author or his devices.

So how does all this fit together? Let’s look at a couple more examples of strong openings. Here’s the opening from Dennis Lehane’s Darkness, Take My Hand:

Three days ago, on the first official night of winter 
a guy I grew up with, Eddie Brewer, was one of four 
people shot in a convenience story. Robbery was not a motive. The shooter, Jeff Fahey, had recently broken 
up with his girlfriend, Laura Stiles, who was a cash- ier on the four-to-twelve shift. At eleven fifteen, as
Eddie Brewer filled a Styrofoam cup with ice and 
Sprite, Jeff Fahey walked through the door and shot 
Laura Stiles once in the face and twice through the 
heart.

Then he shot Eddie Brewer once in the head and walked down the frozen foods aisle and found an elderly Viet-namese couple huddling in the dairy section. Two bul- lets for each of them, and James Fahey decided his 
work was complete.

Darkness, Take My Hand is a noir detective novel set in Boston. Now let’s go to Bend, Oregon and this opening from Frisky Business by Tawna Fenske:

Either Marley Cartman had stepped in dog droppings, 
or the makers of her new lotion had a weird concept ofsweet seduction.

She dragged the toe of her Jimmy Choo peep-toe across the floor of the Humane Society lobby, thinking it was
absurd she’d dressed this nicely to drop paperwork at a business with a goat pen in the foyer.

One detective noir, one romantic comedy, two very different openings, but both excellent examples of the concepts Kress suggested. Lehane starts his story with a darkness and tragedy, that has a sad, wistful tone, while Fenske’s opening is quirky and comedic, much like the novel that follows. The Lehane novel centers on violence as Boston detectives Gennaro and McKenzie try to protect a local kid from the Mafia, while Fenske’s is about romance set around a wildlife sanctuary. Both openings establish character voice, are short on adjectives and adverbs and long on sentences of varied lengths, while also establishing setting and tone with economic prose. They are memorable and powerful and draw us in immediately. This is what your novel’s opening should accomplish as well.

For readers—and this includes agents and editors—the opening scene or two are all you have to convince them your novel is for them: worth their time and competently written by an author who has something to say and the credibility to say it. If you cannot convince them in the first two scenes, most will put down your novel and walk away. Some won’t make it past the first page, to be honest. And the risk is that they may decide never to pick up another book by you again. This is the importance of strong openings. This is why beginnings matter. Find an opening scene that accomplishes all of these things and follow it with a scene that opens up the character and world a bit more, letting us in on who they are, where we are, and what the problem and central question will be, and you will have our hearts and minds for the next few days or week it takes to read your story. But, of course, then you must deliver on the promise of your strong opening. And that’s where the Middle comes in, which we’ll discuss next week.

WriteTip: How To Approach Worldbuilding, Part 3

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 9: Worldbuilding. It is part of a multipart series. For Part One, click here. For Part Two, click here.

 

Science and Industrial Development

The battery was a lithium thionyl chloride non-rechar-geable. I figured that out from some subtle clues: the
shape of the connection points, the thickness of the 
insulation, and the fact that it had “LiSOCl2 
NON-RCHRG” written on it. (The Martian, Andy Weir)

The planet’s famous red colour is from iron oxide coat-ing everything. So it’s not just a desert. It’s a 
desert so old it’s literally rusting. (The Martian, 
Andy Weir)

Another key area of world building is always science and industry. But in science fiction, the futuristic and scientific aspects of this take on special importance and significance for both narrative plausibility and practical reasons—science and development are key elements readers expect. Science Fiction readers love cool tech and science that makes sense or even the hint of such. Even if it is not real, if you make it sound plausible, they will often find this fascinating and engaging. 

What kind of transportation methods exist? Horses and wagons or buggies? Cars and trucks? Planes or space ships? Hovercraft? Each type of transportation requires the industrial and scientific development to make them possible. Given we barely have anything of the sort ourselves, a lot of thought will need to go into these aspects. Where do they get the fuel? How did they devise it? What materials are starships made of and their various parts? Do they have laser or projectile weapons? What kind of defensive armaments do people and ships have and what are they made of? Are they physical or digital? Etc. 

Then there are questions of military? What type of military do they have—formal or informal? Private or government? Do they have armor? What type? What is the structure and ranking system? Where are the bases and training facilities? How do they recruit—volunteers or conscription? Do they use animals or vehicles or both? What kinds of duties and missions are they called upon to undertake usually? What is their history? What is their relationship with larger society—respected or hated? Feared or loved? Etc.

Technological dependence also says a lot about a culture and affects it in many ways and has many meanings. How advanced are they? How did they get there? If there is tech and science, there must be engineers and scientist. How did they develop these abilities and create or acquire the tools required to perform the tasks? Do they make them themselves or trade for them? How do various cultural approaches differ in performing, understanding, and approaching various tasks? Here’s an aspect where time frame, as mentioned earlier, plays a key role. If they are a far advanced society, time frame matters. For humans especially, believable time must have passed for certain technologies to be possible. And again some require sciences and engineering feats we have yet to develop so time must be allowed for those to occur as well. For alien cultures, it is possible to have societies which are advanced over our own, but again, they must have science and tech and engineering knowledge and skills that they acquired earlier which surpasses our own. Not all of this always has to be explained in detail but the writer should think it through and be full aware of the implications of it and write the story accordingly so it adds credence to the world building for readers.

Are there robots or androids? Are human cyborgs or modified humans part of it? What about animals? Are there hybrids? Is there nanotechnology? What is the state of computers and media? Is there virtual reality? What problems from our own world and times have been solved to make such things possible or to advance society? What modifications to laws, mores, etc. have been required to permit the developments, if any? What sciences are used and understood by alien cultures and how does this compare to human knowledge? What ability to exchange such information exists? Writers must consider all of this and more as they create.

I realize that at this point, you may be feeling overwhelmed by all that we’ve covered. But I hope you are beginning to see the complexity of world building and how one set of questions leads to many others on many different topics. There’s a reason so many authors choose to work with our existing world and its history rather than make up their own. It’s complicated to create a well-rounded world, and as I have said, you don’t always know what you’ll need until you need it, but it is also easy to overlook things that may stand out to readers as omissions that were important to questions they are asking.

The rest of this chapter, we’re going to cover some areas that get overlooked a lot in world building but may be just as important as the rest. Let’s start with Agriculture, Horticulture, and Diet.

Agriculture, Horticulture, Diet, and Medicine 

On the bare forest floor, in the open space between 
the trees, grew stemless plants of colossal size. 
Their leaves, four or five inches broad and eight or 
nine fee in length, sharp-toothed along their sides 
and metallic of texture, were arranged in loose roset-tes. At the center of each gaped a deep cup a foot in diameter, half filled with a noxious-looking greenish fluid, out of which a complex array of stubby organs 
projected.

It seemed to Valentine that there were things like 
knifeblades in there, and paired grinders, that could come together nastily, and still other things that 
might have been delicate flowers partly submerged. 
(Lord Valentine’s Castle, Robert Silverberg) 

Agricultural development is very much determined by geography and technological and scientific development. What types of crops and animals are used for food and clothing, depends upon the resources available like location of water supply, crops, grass and plant life, landscape, and more. You won’t grow much in a desert, for example, but if there are oases with water, some sheep herding can occur, like in the Middle East. There can be camels, horses, and other desert animals. In mountains, it is hard to farm the land, but there can be animals who live there as well like bears, venison, various birds, and other mammals which could be hunted for food. Plains are great for farming but limited as home for much beyond domestic animals, though coyotes, wild birds, rabbits, and other animals may thrive. And with each decision about animals, it is important to consider predators and prey—the circle of life. For anywhere one group of prey live, predators will arise to feed on them, and not just humans, but other animals. Additionally, landscape determines what kinds of bushes, shrubs, grasses, trees, etc. will be available and natural to the region for animals to live in and eat from, etc.

What type of crops you have and natural resources, of course, determines the diet of local humans and other inhabitants, and so plant life, crops, water, etc. all determine what people will eat in various parts of your world and how much as well as what they may trade to other areas for goods they cannot get. At the same time, what clothing they wear is determined by land and weather conditions and resources as well. Do they have technology to manufacture clothing or make it by hand? And so on. Sartorial concerns are easy to overlook. I remember one of the first editor comments on The Worker Prince, my first novel was “You’ve written 90k words without mention of what anyone is wearing. It seems odd.” Ooops. So I had to go back and work that in and think it through. I know of other authors who have had similar experiences.

Along with crops, animal husbandry and resources comes the issue of medicine. What kind of medicinal resources do they have? Formal or informal? Do they make drugs or manufacture them? Do they use home remedies or chemically devised cures? Do they have trained medical personnel or just village experts? Etc. Who treats the animals? What kind of training do those people have? Is it science or magic? And if magic exists, how does that work and what are the costs of performing the spells or using magic? There is always a cost for everything. Sometimes casting spells can only be done once every few days, sometimes it costs blood or energy that wipes out the magician, etc. These and more concerns become very relevant.

If there is technology, do they use machines to farm or just animals and primitive equipment? How industrial is agriculture? How regional is it? What about fishing or hunting or trapping? Can they make hybrid plants somehow by cross pollinating or do they just have to plant whatever seeds they can find? 

As we think about landscape and natural resources like plants and trees, we must also consider architecture and design. Do they have formal architecture or is it regional and informal? Are there whole industries for construction and design or is it done on the fly? Are quarries and mining involved? How do they gather materials? What issues and regional concerns come into play to determine locations of towns and types of housing, etc.? Are there formal schools or are people educated at home? What kind of educational system and higher learning is available? Are there apprenticeships? Are there internships? Trade guilds? What kinds of tools and equipment do they have available and how are those manufactured? And then, where do they get the money to buy land and build? How is land and wealth allotted? What role does it play in society?

Beyond that, what about energy production? Nuclear, solar, wind, fusion—what kind of power will there be? What of war? What of peace? What about nuclear and chemical weapons? What will medicine look like? Will we have cured diseases, genetic defects, cancer? What new answers and treatments will have been devised? What communication devices and methods will be common? What will have faded away?

Money and Business

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Figure 9-1. (Monetary exchange rates in The Name of The Wind, Patrick Rothfuss, cited on http://www.brinkofcreation.com/KKC-CurrencyExchange/CurrencyExchange.html)

Money and economy are one of the most overlooked of world building concerns. Patrick Rothfuss in his Kingkiller Chronicles, beginning with The Name Of The Wind, is an author noted for having created a sophisticated economy for his world, including different monetary systems for various people groups and conversion and even commonwealth currency for use in trade between them. The system is sophisticated enough that fans on Reddit have figured out approximate conversions to U.S. dollars and Rothfuss himself has created the above widget and can lecture on the system for an hour or more. That is a well-thought out system. And of course, along with money comes the entire business system and how it functions related to currency and trade and what types of businesses thrive and arise according to resources available as well as needs of the world. Various service industries like money changers and trade posts will arise if needed along with banks, law enforcement, security, and more, but then there are various other businesses as well taking on roles in making food, clothing, and materials, etc. and sometimes even vendors who then sell their products to the public.

The key element is what they value—what their economy is based on. In much of the Western world and the wider world today that would be minerals like gold, silver, bronze, diamonds, etc. In ancient Africa, however, much value was placed by many tribes on conch shells. They used conch shells to make everything from jewelry to clothing to even tools, weapons, and more. Once Europeans discovered this, they began trading conch shells for things they valued far more like gold, diamonds, etc. which were abundant in Africa. The Europeans found many sources for obtaining conch shells, and since the African tribesmen valued them so much, convincing them to trade something the Europeans considered worthless for things they coveted, was easy. It also gave the Europeans immense power over the Africans, particularly because conch shells were cheap and easily obtained and not valued greatly by anyone else around the world. In part, the colonization of Africa came about at least economically because of this dichotomy. The Europeans used it to establish inroads they exploited to take over mining and other industries to extract minerals and eventually conquer the tribes and their land. So what do people in your worlds and cultures value? How does that affect their trade relationships and subsequent power relationships with others? These are major concerns related to the economic system of your world building which should be carefully considered.

Economic systems can get immensely complicated very quickly, of course, but careful thought should at least be given to basics needed for the story. And then you should be prepared to address the various issues and needs these concerns raise as you go, if you want to create a believable system that doesn’t leave readers confused, frustrated, or scratching their heads.

(To Be Continued)

WriteTip: How To Approach Worldbuilding, Part 2

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 9: Worldbuilding. It is part of a multipart series. For Part One, click here.

Solar System and Galaxy Relations

The thirteen planets in the star system all varied in size and shape, the outermost and innermost planets 
being the smallest. Three of the larger planets had 
several moons. Vertullis had two. While Vertullis, 
Tertullis, and Legallis alone had atmospheres suitablefor human life, due to Borali scientists’ determina-
tion and skill with terraforming, all but one of the 
system’s planets had been inhabited, though some with populations consisting only of a few workers and mili-tary personnel. The planets revolved around the two 
suns, Boralis and Charlis, in an unusual orbital pat- tern due to the effect of the twin gravities. Because of the limitations in terraforming science, the four 
planets nearest to the suns had been surrendered as 
viable habitats for humans. Of the thirteen planets, 
Vertullis was the sole planet which had a surface con-taining fifty percent forest, and it had one other 
distinction. It remained the only planet in the solar system whose native citizens weren’t free. (The Worker Prince, Bryan Thomas Schmidt)

If you are dealing with interplanetary relations—is more than one planet involved? If so what are their relationships physically and spatially and do people travel between them? Are there unique transports like space elevators or quantum tunnels or something? Do they use FTL, Faster Than Light tech? Or do they travel for days and weeks like our current limitations would allow?

As most of us know, one of the key tropes of the science fiction sugenre are starships. They come in all shapes and sizes from planet sized like the Death Star to slightly smaller like Imperial Destroyers down to shuttle craft and tiny fighters like X-Wings or Vipers and everything in between like Battlestars or Cruisers. Some ships are meant for short term travel to and from one locale to another. Others are actually living spaces like cities where hundreds or thousands of people reside and work for years on end. Obviously the size and scope of usage determines the facilities required. And one should take into account the various needs for sleeping, recreation and entertainment, food, medical facilities, waste disposal and personal hygiene, storage, and more. Obviously the longer the ships must function as homes and larger the number of inhabitants, the more concern for supplies, storage, etc. becomes an issue. For every inhabitant, a certain amount of food, water, etc. will need to be regularly used and thus available and stored between ports and stops, with extra reserves for periods of battle, long distance travel, etc. Haircuts, clothing, shoes, grooming, and more are also concerns as well as psychology and counseling, law enforcement or regulations, even criminal detainment, disposal of deceased, sex, and many more. Are they warships or peaceful? Do they have weapons and defenses? What are they? How secure are they? How does this vary according to uses and needs? How does having such items affect the crew compliment and training and roles? So all of this must be considered and weighed carefully in designing your starships according to their purposes and uses.
    Solar Systems can be big. Pluto is 4.5 billion miles from the sun at its farthest, while earth is 92.96 million miles. Light can traverse 4.5 billion miles in 5.5 hours. But at current rates, space craft would take years. So to expediate things and make interaction between planets possible, science fiction writers created Faster Than Light travel, FTL for short. This tends to be a minimally defined variant that allows ships to travel between planets in days or hours rather than years. It is a cheat that even some hard science fiction writers employ. Because the practical reality of space travel deals with numbers so high it is hard for writers, let alone readers, to fathom. Not to mention the loss of dramatic tension one experiences when ships must fly toward each other for years before engaging in battle. Whoo hoo, how tense and exciting that is! For creating dramatic tension alone, FTL is really useful. There have been many forms and explanations for it from hyperdrives to warp drives, but all generally come down to the same thing: faster travel between celestial bodies and galaxies.

Hyperspace, in use since 1940s is often depicted as an alternate reality or universe or some sort of subspace existence. Since the science involved is imaginary, you can make assumptions, design mechanisms and assign limits any way you choose as long as you are consistent and plausible. Are there preexisting gates used to enter hyperspace or is it created through some kind of physics or scientific displacement using the special hyperdrive? Are the gravity wells of planets and stars necessary for its success or can it be done anywhere? What role do gravitational fields play? How do you calculate and carry enough fuel and resources to get there and back? Where do you acquire them along the way if needed? Then what about communications? At such high speeds, sound waves are affected. Can they keep up or do you need special communications methods and devices?

And of course, if you can travel between planets, you must address the issue: how are they related to each other? Are they familiar with established relationships that are good or bad? Are they strangers and unknown? Do they share a government or treaties or other common agreements and rules or is it a free for all? Who are their primary populations and what species? What is their primary language and currency? How do any differences get bridged when two different planets interact? How are conflicts resolved and what incompatibilities must be overcome? What is the ongoing history of relations, if any, and what are the issues and obstacles which have arisen and continue to affect ongoing relations?

You must consider separate geography, resources, etc. for each planet. What do they trade? Why? How do their resources, tools, etc. differ? Do they travel across the planet differently? Do they need life support domes? Is gravity modification required? How can different species interact in space that support different life forms?

If your story takes place on Earth or a single planet, on what part of the planet is the story focused? Does the story take your characters to many places or is it concentrated in one area? Knowing this will define the amount and type of research you will need to do. Obviously, knowing one or a few areas really well will be simpler than having to research many and answer all of these questions about them.

Society and Cultures

Doubled, I walk the street. Though we are no longer in
the Commander’s compound, there are large houses here also. In front of one of them, a Guardian is mowing 
the lawn. The lawns are tidy, the facades are gracious, in good repair; they’re like the beautiful pictures they used to print in the magazines about homes and 
gardens and interior decoration. There is the same 
absence of people, the same air of being asleep. The 
street is almost like a museum, or a street in a model
town constructed to show the way people used to live. As in those pictures, those museums, those model towns, there are no children. (The Handmaid’s Tale, Marga- ret Atwood)

The next concern is what kind of society and cultures will be present in the setting of your story? If you create aliens or nonhumans, you must first determine how humanoid they are going to be or how different from us? Why? And how did they come to be that way? These questions can be decided by a number of factors: factors about the world on which they will live; practical concerns for language and communication, the relationship they will have with humans, etc.; biological and geographic factors; etc. Since aliens are often what draw many readers to science fiction, they are important, as is the distinction from mythological creatures. Unlike these folkloric beings, aliens are grounded in scientific possibility and so such factors must be careful considered and employed in designing and presenting them. Luckily, the research can be fun.

There are substances other than oxygen which can release energy from sugar and serve biological function, for example. Hydrogen sulfide can replace water in photosynthesis as well. And silicon serves just as well as carbon as a basic building block of life. Your imagination can take you fun but scientifically plausible places if you do the research.
Besides scientific plausibility, however, your aliens must also serve narrative interest by being able to interact with human characters and sometimes even communicate with them and by being intriguing enough to engage reader interest, pique their curiosity or even inspire their fear. Most of the time, this will require sentient beings, but on occasion, when the aliens are meant to serve only as obstacles and antagonists to human characters’ goals and interests, nonsentient alien monsters will do. Don’t forget to consider the evolutionary advantages of the aliens’ unique features. If they don’t need hands, what do they have for limbs? If they can float and don’t need legs, what other features might they need instead? Is genetic engineering involved or is it entirely organic? All of these concerns can lead you in interesting and intriguing directions.

If dealing solely with humans on Earth, what races are involved and what are their relationships to each other? How do they communicate? Do they need translators? What social classes, attitudes, and history do they share and how does that affect their interactions and determine their relationships, etc.? What are the societal roles for each gender? How are LGBT people regarded and treated and what place can they have in society? Are there any limitations placed on people for reasons of class, sexual preference, race, religion or something else? What reasons lie behind any restrictions and what is their history?

There are also environmental factors. If other elements from oxygen and carbon are key elements in our world, what they value, what they eat, what resources they need will all be affected. Their priorities will be influenced accordingly and so will trade, economics, sociocultural interactions, etc. Their goals and values will also reflect this. Food chain, ecology, and economy and the implications of each are key factors as well. Each alien culture will have something distinctive to offer the larger whole toward economy, etc. What that is, how it developed, and what it says about them are important factors to consider as well. Additionally, their evolutionary makeup affects their emotions and memory and learning styles. What if they have a group brain and can share information? How does this group mind affect individualization or emotions or relationships? Is there privacy or none at all? How does this interconnectedness affect their attitude toward and trust of strangers and outsiders? Etc.

While it is a convention of science fiction particularly that humans and aliens are able to understand or speak each other’s languages, in your world are universal translators required or even interpreters? Can they communicate directly or is some form of mind to mind communication used rather than vocal speech? Behavioral and physiological traits can both serve as barriers and increase bonding in relationships with human characters, depending upon how you design them. Thinking these through carefully is key. Also the societal mores, roles, statuses, and laws are factors which will play a role in how aliens and humans think of and about each other and how they interact and will often be key to their relationships and interactions on many levels constantly. What are mating and child bearing and rearing rituals? Are they monogamous or poly? Do they love? Do they form attachments for life or short term or at all? Do they have philosophy or religion? Do they have science or industry? What are the various roles and how are these affected by geography, physiology, beliefs and more?

And did I mention the arts? Do they have fine arts? What about music, drama, painting, sculpting, etc.? What forms to they take? What instruments and mediums are used? What languages? Where are they performed or displayed? What do they look and sound like? How valued are they and by whom in the culture, etc.? A realistic culture will always have such things interwoven into daily life. Loved or hated, characters will take note of them.

“Remember this, son, if you forget everything else. A poet is a musician who can't sing. Words have to find a man's mind before they can touch his heart, and some
men's minds are woeful small targets. Music touches 
their hearts directly no matter how small or stubborn the mind of the man who listens.” (The Name Of The 
Wind, Patrick Rothfuss)

(To Be Continued Next Week)

WriteTip: The Dangers and Benefits of Vernacular

A recent Facebook post in a writing community I am part of got me thinking about using vernacular in fiction and writing. The post quoted from a 1987 Star Trek novel How Much For Just The Planet by John Ford which featured the following:

The poster’s comment was that this dated the fiction of a future universe by discussing video in tape format when that has now, many years before Star Trek is supposed to take place, become all but obsolete. And while this point is valid, I pointed out that the author was using vernacular in the 80s when discussing video playback commonly was referred to as tapes because that was the most common format. And authors, inevitably, are products of their time, even when writing far future stories. They struggle for balance between their imagined futures and worldbuilding concerns and communicating familiarly with readers in order to connect with them. This is where the use of Vernacular can be helpful at times. As we see from the example, however, it can also be limiting.

Now just to be clear we’re all talking about the same thing, the Oxford Dictionary online defines Vernacular as follows:

Language and dialect uses common terms that develop out of every day usage to promote unity and provide common reference and aid the sense of unity and community. Referring to video playback as tapes can be considered one of those. And for about twenty years, that vernacular was a broad common frame of reference for a great many people. The problem is that in the 2000s, tapes became almost obsolete. At first they merely stood alongside CDs and DVDs, but now they have been replaced by them entirely. With rare exceptions. Now, there was no way for John Ford to know this would happen, and the Star Trek TV series did have referring to playback of tapes as part of its worldbuilding because the TV writers didn’t anticipate it either, so in a sense he was writing within canon and established boundaries. But is that really an excuse? Shouldn’t he have anticipated the possibility that term would become outdated and avoided it just to be safe? Such was the argument of the person posting the example on Facebook, the problem I see is that in practical reality that creates close to impossible expectations for writers.

The fact remains that whatever you write, whenever you write it, you will always be a product of your time and so will your work. Anyone who wants to dig deep will be able to find from future perspective holes that date your material. It may be just an antiquated turn of phrase or, a word or two, or it may be something more glaring like technology that is outdated, but regardless, there’s virtually no way to make you work bulletproof from this occurring. You can make it hard for them, sure. There are many examples of older works that hold up so well they continue to amaze modern readers. But many more examples exist of older works that show their age with time. And the thing is there’s nothing wrong with that. I think it’s a mistake to be dismissive of something just because of small errors in anticipating future changes like this or modifications to vernacular. It doesn’t make vernacular any less useful a tool for communicating and connecting with readers. And it certainly doesn’t make the story any less powerful or effective unless you are so petty as to allow such minor glitches to do that.

My feeling is that none of this should make one avoid use of vernacular in writing stories, but it should inform it. But not more than it informs any other aspect of worldbuilding when it comes to futurism. Keeping material as non-dated as possible for future readers should almost always be given consideration when setting stories in the future, the only exceptions being perhaps stories that are particularly tied to historical events or specific dates in some way, thus requiring direct reflection of those periods. But this consideration should never be paralyzing for the writer. Doing your best to keep the story relevant and avoid it being dated by future generations is noble but not if it keeps you from writing well or telling the story you feel inspired to tell. In the end, no one can anticipate everything, because no one has the ability to accurately predict every aspect of the future down to language, vernacular, technology, and beyond. Even if you guess, you could get it wrong. And using future trends research can only take you so far as accuracy goes as well. When it comes down to it, you can only do what you can do and let the chips fall where they may, and that’s perfectly okay. As long as you do your best. No one can ask more of you, and you shouldn’t ask more of yourself.

For what it’s worth…

WriteTip: What is Dialogue and What is its Purpose?

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 7:

Chances are fifty percent or more of your novel will consist of dialogue. Dialogue is the characters’ chief method of communicating information to one another (and readers). But remember: Conversation isn’t dialogue. Dialogue is drama. It is a certain type of dramatic representation of conversation that has conflict and drama and urgency. It may imitate conversation but there is no chit chat. Dialogue involves imparting key information about plot, emotion, character, setting and more that drives the story forward. It involves building tension, pace, and foreshadowing conflict as well as expressing present conflict. Dialogue is one of the essential craft tools of good fiction writing.
  Johnny Payne writes in Voice & Style:  “Dialogue is the essence of teaching…The role of dialogue within fiction can be defined as not so different from the one it plays in learning. Ideally, it should deepen with progressive readings, leaving the reader with an increased understanding of the story’s consequences.” In some ways, dialogue exists in tension with, and separate from the authorial voice. Characters care nothing about the author’s life or concerns, just their own. When two or more characters dialogue, they are in a sense “talking back” to the author or narrative voice. They contest it at times, challenge it, add complexity to its views. This tension gives us perspective on the narrative voice while also clarifying the independence of characters in the story from the narrator. By necessity, fiction must be truer than life in order to give us different perspectives on it. Because characters always speak in opposition—conflict lies at the heart of drama, remember—the tension between character voices and author voice is a key element of the storytelling experience, adding tension and drama and upping the stakes. And while dialogue is part of overall voice, because characters and narrator can also speak in opposition, they create the kind of multiple meanings and complexity associated with dramatic irony. As narration directs and lays out the story, dialogue detonates and creates explosions that create twists, surprises, turns, and consequences that affect the rest of the story and keep it interesting. This is the essence of narrative drama.
  So how do you develop a skill for good dialogue? Let’s look at The Purpose of Dialogue.

The Purpose of Dialogue

Jack Hart writes in Storycraft: “Dialogue isn’t an end in itself; it has to do some real work. It can advance action as characters encounter and struggle with obstacles, such as an antagonist who resists a character’s progress in resolving a complication. It can help shape a scene as characters comment on objects in their environment, such as the clothes one of them wears.” Advancing action, imparting information, revealing character, increasing conflict—all of these are the purpose of dialogue and its every word should serve one or more of these at all times.
  According to screenwriter John Howard Lawson, speaking “comes from energy and not inertia.” It serves “as it does in life, to broaden the scope of action; it organizes and extends what people do. It also intensifies the action. The emotion which people feel in a situation grows out of their sense of scope and meaning.” James Scott Bell writes in How to Write Dazzling Dialogue: “Characters talk in fiction because they want to further their own ends…Every word, every phrase that comes out of a character’s mouth is uttered because the character hopes it will further a purpose.” Because dialogue can foreshadow action, explain it, or set it up, advancing action is a core role of dialogue. Also, dialogue exchanges are laden with conflict and can thus up the tension and stakes of action and confrontations, thus advancing action and leading from one action to another. The very act of dialoguing is, in effect, taking an action: to confront, to question, to ask, to discuss, etc. and in all cases, this dialogical action furthers plot, story, and character in some way (or should).
  Because, in many ways, we reveal who we are by how we speak, what dialogue does best is reveal or advance character. In the next section we will cover dialect and diction, but it’s not just the word choice that is at work here but the interaction with other characters and the world reveals much, too. Word choice can reveal education level, social stratus, historical background, genetics, nationality, etc. but dialogue with others reveals attitudes about society, setting, the world, and relationships which are also important. We talk to different people differently for various reasons, and that very act reveals much about who we are and who they are to us.
  Because much dialogue involves opposition between characters, inherent in its nature is conflict. Stephen King writes in On Writing: “It’s dialogue that gives your cast their voices and is crucial in defining their characters—only what people do tells us more about what they’re like, and talk is sneaky: what people say often conveys their character to others in ways of which they—the speakers—are completely unaware.” Dialogue is intimately connected to character motivation. It reveals motive constantly, setting and revising their agenda. These agenda checks come in opposition with those of other characters, creating conflict and tension and leading to action, imparting information, upping the stakes. This is a key difference between conversation and dialogue. Dialogue is always about tension and conflict, whereas conversation is not. Conversation can be casual and consumed with minute details, facts, and experiences which interest the involved parties but are irrelevant to those around them. Dialogue must always function to advance the story by revealing motives, information, character, action and more, so dialogue and conversation are very different in both purpose and style. In dialogue, characters sometimes say things to inform readers of information they already know in order to advance the story. This exposition is a manufactured trait of narrative dialogue that is not common in real life except with strangers. There are things many times we don’t have to say because we are the party we are speaking to just know them, but with readers watching, in narrative, these things cannot go unsaid and must be imparted.
  Dialogue can also be external and internal. At the same time as characters engage in dialogue with other characters, they maintain an internal dialogue with themselves that can be in conflict with the external dialogue but performs the same functions. It can impart backstory, history, and details readers need to know and also things characters may not share, for various reasons, with other characters but which they know and hold in reserve but which readers need to further the story, action, and character. These two streams of dialogue go on simultaneously and intertwine with the narrator’s voice as the story unfolds.
 Here’s an example from romance author Catherine Bybee’s Wife by Wednesday:
“Kissing me is wrong?”

“Yes,” she blurted out. “I mean, no.”

He chuckled, “Which is it?”

“Ugh. What if I choke? What if I don’t look convincing?” What if she screwed up and gave the camera exactly what they wanted and Blake lost his inheritance?

Blake removed one hand from the steering wheel and placed it over her cold ones. “Samantha?”

“Yes?”

“Relax. Let me take charge here.”

She wanted to trust him. But her hands shook as they  pulled into her driveway. He removed the key from the ignition and shifted in his seat. “Let’s just go      inside and start packing.”

“Are you going to kiss me the minute we’re inside?”   God, she had to know…so she could prepare herself.
Okay, clearly Blake and Samantha are lovers. And they are going somewhere important with potential consequences for Blake that Samantha is worried she’ll screw up. Notice also how Samantha’s internal and external monologue are both at play here to impart understanding of motives and thought behind her reactions and words? Also note how while she is tense, anxious, Blake’s body language and words combine to demonstrate he is not. He is relaxed, at ease. This is a very solid demonstration of effective dialogue.
   The next is example from The Cold Dish by Craig Johnson:
“What are you smiling at?”

“Leave me alone. I’m having a moment of grace.”

He stared at me. “Well, we would not want to interrupt that.”

I tossed a piece of shale at him, missing by a good   two feet. “If you can have multiple lives, I can have moments of grace.”

He grunted. “How was your moment of grace last night?”

“Not bad, as moments of grace go.” I thought for a    while. “More like a moment of truth.”

He nodded. “That is good. They are harder to come by.” He winced as he stretched the tendons in his right 
knee; maybe he wasn’t indestructible. “So, she left 
the Jeep?”

“Yep.”

“You drive her home?”

“Yep.”

He stretched for a minute more, leaned against the 
mile-marker post I was leaning against, and sighed. 
“Okay…”

“Okay, what?”

“We do not have to talk about it.”

“We are talking about it.”

“No, I am talking about it, and all you are doing is 
saying, ‘Yep.’”
Even without a lot of context, hopefully you can tell these are characters who know each other well. In this case, Sheriff Walt Longmire and Henry Standing Bear are childhood friends, now adults. Henry is an American Indian, Walt white. The sarcasm inherent here shows familiarity, as does the inside reference to “multiple lives.” Characters with a history spar as they talk frequently. There is a playfulness and tension to it as they test each other, sometimes in fun, sometimes in anger, but always in shared knowledge. Just four lines of dialogue and two of description, but you see what that can reveal, even out of context. Walt, it appears, had a date or something the night before. Also, notice that Henry uses no contractions in his syntax. He has a unique way of talking that distinguishes him from Walt.
  Dialogue’s purpose is to reveal character, plot, and story. It drips with conflict and drama, moving the story forward, upping the tension, and pushing the story along. Just by tone, phrasing, and wording, it can raise questions and evoke emotions in the reader. That is the importance of getting it right.
  Next week, we’ll talk about some other aspects of dialogue.

WriteTip: 8 Things You Must Know About A Character To Write Them Well

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 2:

Readers want your characters to seem like real people, whole, alive, believable, and worth caring about. People become, in our minds, what we see them do, so first thing first, your character is what he or she does.
But just seeing what someone does isn’t enough in good storytelling. To truly know a person, we need to understand their inner self, their motives. Motive is what gives moral value to their actions. And what a character does, no matter how good or bad, is never morally absolute. A character is what he or she means to do, but we all make mistakes, we all have flaws. So, the intention they have and the ideal they desire to be and will become by the end of your story is even more important. Even if their motive is concealed from readers for much of the book, as often is the case with the antagonist, and even if they themselves are not always certain what is driving them due to some psychological trauma or issue, you need to know their motive clearly as you write, and they need to have one.

Here are some key things you need to know about your characters to write them well:
Their Name—This may seem obvious. But every once in a while, you get some person who thinks they are clever and decides to write a mysterious unnamed character. This is very hard to pull off and poses and number of problems, but even if you try it, you still need to know their name. Names tell us lots about a person, from their background and history to ethnicity, culture, age, and more. A name is invaluable to helping know your character and to helping readers know them as well.
Their Past—Our past, however we might revise it in memory, is who we believe we are. It shapes our image of ourselves.
Their Reputation—Characters are also restricted and affected by what others think of and expect of them. How are they known? Who do others think they are?
Their Relationships—Who is important to them? Who do they love? Who do they have relationships with that are good, and who do they have bad relationships with and why? And how does this affect their motives and actions and their self-perception? Not all of these relationships will be used in the story or appear on screen, so to speak, but they are part of who the character is and is becoming and what drives them, so you need to know them.
Their Habits and Patterns—Habits and patterns imply things about a person. From personal tics to emotional patterns, we form our expectations based on these characteristic habits that suggest how they will behave in any given situation; often these traits communicate unspoken things about the character’s state of mind, emotions, and more. Many story possibilities can emerge from these. And they make the character seem more well-rounded and realistic because every real person we know has these aspects if we take time to study them.
Their Talents and Abilities—Talents do not have to be extreme to make them a part of a character’s identity or even important to their fate. But what they do well and don’t do well does matter to us, to them, and to those around them, and also to how they take action and respond to the world around them throughout the story.
Their Tastes and Preferences—Someone can like all the same things you do and still not be someone you want to spend time with or would trust to care for your pets or kids. Tastes and preferences tell us a lot about someone while also opening story possibilities and potential conflicts that can help drive the story and build characters and relationships.
Their Appearance—What color are their eyes? Do they have any handicaps? What color is their hair? These are not characterization alone, but they add depth and they can affect self-esteem and how characters are perceived by readers and by other characters, so they matter.

In filling out a character profile that identifies all these characteristics, observe people you know. Think about people you have seen and encountered. What stands out about them? What annoyed you? What did you love? And can any of these things be used to make a real, interesting, dimensional character?

There are three questions readers will ask that must always be considered. And they expect good answers at some point to hold their interest. In fact, your honeymoon with readers lasts only a few paragraphs, so you must constantly keep such questions in mind.

  1. Why should I care about what’s going on in the story?
  2. Why should I believe anyone would do that?
  3. What’s happening?

Fail to answer these questions at your own peril. It may sound harsh, but do your job and it will almost never be an issue. Uncertainties can be part of storytelling, but even intentional uncertainties must be clear, so readers will know you meant it to be that way and continue to trust you to pay it off later. Trust between reader and author is key to any novel’s success. As always, you need to know a lot more about your characters than readers may need for understanding the present story. Some of this stuff may never get written directly into your book, but knowing it may profoundly impact how you write your character and will be very useful in keeping clearly in mind who they are and how they move through the world and interact with it.

WriteTip: What Is A Premise and What Makes It Good?

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 1:

The Premise

In his bestselling book How to Write a Damn Good Novel, James N. Frey describes a premise as “the E = mc2 of novel writing.” The premise, he contends, “is the reason you are writing what you are writing … the core, the heart, the center, the soul of your expression.” He defines it as “a statement of what happens to the characters as a result of the core conflict in a story.” Agent Donald Maass defines a premise as
any single image, moment, feeling or belief that has enough power and personal meaning for the author to set her story on fire, propel it like a rocket for hundreds of pages, or perhaps serve as a finish line: an ending so necessary that every step of the journey burns to be taken.

While you might say to yourself: What’s the big deal? A premise is an idea—a premise is so much more than that. Ideas are common. Original ideas are almost nonexistent these days. Everything’s been done. So, what makes your premise special is not the basic simple idea but the unique spin and angle you bring to it. A premise is as much in the execution and unique approach to a concept as it is the idea itself.

Again, in How to Write a Damn Good Novel, James N. Frey compares a novel to an argument and writes: “The premise of an argument is a statement of the conclusion that will be reached through the argument. Each part of the argument must contribute to the premise if the argument is a good one … the premise of a work of fiction is not provable or arguable in the real world … not a universal truth. In a novel, the premise is true only for the particular situation of that novel. But nonetheless it is proven by all that leads to it. Your novel’s premise is the conclusion everything in your story leads to.”

In his bestseller Writing the Breakout Novel, mega-agent Donald Maass writes of a premise: “Not just any idea, though, but one with soil rich enough to grow a highly memorable novel; one that will both feed the author’s imagination, and, finally, nourish millions of readers.” An idea is not enough. It must be backed up by all the details of character, setting, conflict, and theme. It’s an idea with something unique and special to say, something we haven’t seen, told in a way we haven’t encountered that pops off the page. Maass calls it “a breakout premise,” implying that truly hit, breakout novels start with something special at their core. I’m sure we’d all love to write a hit novel that breaks out. So, what is it that makes “something special”?

First, a premise should describe an experience that is unusual, one not encountered by everyone, at least not firsthand. The experience also takes place in a vivid, wholly realized world that is compelling in its details and stands apart as unique yet real and fascinating on multiple levels.
Second, a premise should involve a character or characters who are larger-than-life, who talk, think, and act in ways not everyone does or can. These types of characters have a boldness, drive, and determination to pursue journeys we only dream about and take risks and actions we only wish we had the courage to take ourselves. In the process they undergo growth and changes we admire greatly, that inspire us, embolden us, and leave us breathless with admiration.

To create such a premise takes effort. It may not arrive fully formed right off the bat. Some great premises are discovered in the course of writing and discovering a story, but all successful writers learn to identify them and cling to them with all their might when they do. The best premises have the power to illuminate and confront, challenging our most deeply held beliefs, our hopes, our fears, our faith, even our very wills and nature. They engage readers’ imaginations and emotions and raise questions, hopes, fears, and more that have them yearning to turn the pages, cheer for the heroes, boo the villains, and reach the inevitable climactic confrontation that sets everything right again and resolves the mystery and uncertainty it evoked when it began.

Such a premise is so much more than just boy meets girl and falls in love or boy sets out to save the world. There’s something unique and special about the boy and the girl, what draws them together, where and how they come together, and why they are willing to fight for their love. The boy is someone special who believes he might actually save the world, after all. No ordinary Joe would dare undertake such a noble quest. It takes a certain level of courage, even determination, a refusal to surrender to insecurity and incredible odds, and an undeterred drive to keep going no matter what. I don’t know about you, but while I have met such people, I have found them to be few and far between. And those few-and-far-between people are the heart of good, successful stories. So, your premise requires one. Character is story. Story is character. Story flows from character. There really is no chicken or the egg question here about who came first. Who always leads into What.

So, to write your novel, you first need a really good idea with premise potential. You may not devise all the pieces before you write, but you must write looking for them to fall into place, and you will certainly need a solid concept to get you started. How you come up with it is something I cannot teach. It really is between you and your muse. Singer-songwriter John Denver used to say the ideas for his songs came from the aether—just floating out there waiting to be discovered, and he was the lucky soul who connected at the right moment to find them and give them life. In some ways, this is the way stories tend to work as well. Your ideas will come from your life, people you know, places you’ve been or want to go, things you’ve done or want to do, etc., and then your imagination should take over and start working on the rest. There is a certain magic to storytelling that can be neither easily described nor taught. That’s where the talent comes in. But it will take more than talent to write your novel. It will also take determination and a drive to push through the struggles and keep going no matter what. And so, the more passionate you are about your premise, the more likely you are to succeed. If nothing else, pick a premise that fires you up, not just the first seemingly viable one that comes in your head. Find the one that hooks you and won’t let you go. That’s where your great novel will surely come from.

Let’s look at some examples Frey gives of premises from famous novels:

The Godfather by Mario Puzo (the story of the Corleone Mafia family over generations): family loyalty leads to a life of crime.

The Old Man and the Sea by Ernest Hemingway (the story of an old Cuban fisherman who struggles against a marlin far out in the Gulf Stream off the Cuban coast): courage leads to redemption.

A Christmas Carol by Charles Dickens (the story of a miserable, cheap, bitter man who is visited by ghosts of past, present, and future and learns the meaning of Christmas): forced self-examination leads to generosity.

One Flew Over the Cuckoo’s Nest by Ken Kesey (the story of patients oppressed at a mental hospital): even the most determined and ruthless psychiatric establishment can’t crush the human spirit.

In effect, a premise is like an argument. A story can have only one premise, because you cannot prove two arguments well at once. Your story’s conclusion will have a cause-and-effect relationship with what came before. In most cases, the argument within the premise is about a dilemma the characters confront. If you start first with characters and think about your premise, you may come up with it as you consider the characters’ flaws and the obstacles they face, as well as their goals and needs. Frey writes: “There is no formula for finding a premise. You simply start with a character or situation, give the character a dilemma, and then meditate on how it might go.” By opening your imagination and letting it run, usually the possibilities are endless, and your premise will come to light in the process. Frey quotes Egri as saying: “Every good premise should contain an element of character which through conflict leads to a conclusion.” So in essence, what are your three Cs (Character, Conflict, Conclusion)? Identify them and you have your premise.

Since the story of characters changing because of dramatic conflict makes good fiction, your premise will define such a situation. Old high school friends meet after 20 years and fall in love despite her terminal illness. The coach of a small-town basketball team with a history of losses recruits the first black player to help lead the team to a championship. A tough technophobic cop must team with an android partner to solve his partner’s murder. Can you see the three Cs at work in all these examples?

A good premise will give your novel focus and power that carries readers through to the end. It will hold their attention. Keep them turning pages. Make them long to know what happens next. And it may well do the same for you as you write. In fact, it should, even for the dedicated outliners. Everything in good fiction propels and leads you to the conclusion of the story, which is also a decisive conclusion or answer to the argument of the premise. Anything else should be cut and dropped. So a well-conceived premise is inherent to a well-written novel and key to your success. You must know where you are going to successfully complete any journey. The premise is the target on the map of your storytelling journey. Start without it at your own peril.

The concept, idea, or premise is a start. Craft and work will do the rest.

Write Tip: 5 Basic Plot Elements All Novels Must Have

The following is an excerpt from my book How To Write A Novel: The Fundamentals of Fiction, Chapter 3:

In Writing the Breakout Novel, Donald Maass identifies five basic plot elements that all plots must have. They are:

A sympathetic character
Conflict
Complication
Climax
Resolution

So, every good plot starts with character, specifically a character we can care about. Then that character encounters obstacles that create conflict. This can be another person or group of people, some natural or other issue, etc. Then the conflict is complicated by various other obstacles and barriers that stand in the way of the character resolving it. This leads to a climax wherein the character must confront the opponent—person, animal, or thing—head on and see who will win. This leads to a resolution. These five elements make up any solid, well-developed plot.
We’ve already talked about how the plot is a series of questions asked and answered, so now let’s look at a key question we must always ask to make our plots stronger: What’s the worst that can happen?

You start with conflict and then consider what the complications might be. In doing so, there may be a temptation to like the character too much and not want to make things too hard on him or her. But that is the death of good drama. Instead, you need to ask yourself, “What’s the worst that can happen?” and consider the more dire possibilities. This is what makes good drama. Maass writes: “What makes a breakout novel memorable are conflicts that are deep, credible, complex, and universal enough so a great number of readers can relate.” So, don’t go off the deepest end necessarily, choosing something so dire and outrageous that it seems too hard to believe. You want to complicate and create disasters and dangers, not create incredulity in readers.

What you do want to do is push your problem far beyond what readers might imagine. Maass suggests: “Push your characters into situations that you yourself would never go near in your own life.” Remember that the characters should speak and act in ways we only wish we had the courage to do. This is what inspires us to admire and follow them. So they will be capable of facing situations we wouldn’t dare take on ourselves. The key is to push things to utter extremes while still managing to make them feel familiar to readers. Not outlandish, then, but familiar. In other words, possible.

When we create conflict that is credible, relatable, and familiar, we create stories with tension on every page. These are the kinds of stories that keep readers turning pages and coming back time and again to the same authors for more. John Grisham, Nicholas Sparks, Michael Connelly, Jonathan Maberry, Stephen King, Joyce Carol Oates, Heather Graham, J.K. Rowling, Rachel Caine—these are examples of authors who have mastered this technique. If you want your plots to become breakout, hit stories, you must create tension on every page. Make us desperate to know what happens next. Create urgency in the questions the plot asks. This will drive the story forward, increasing the stakes and tension with each scene and page, until readers may feel they or the characters can’t possibly take anymore, but they do every time. And we are dying to know how they manage it and can possibly survive, so we stay up all night reading to find out. We’ve all read and loved books like that, right? Imagine what it would be like to write one.

One technique that aids this kind of tension is nonlinear narrative. Grisham is a master of this: constantly holding information back from his readers to surprise them with later. Nonlinear narrative is storytelling that increases tension by telling the story in a nonchronological fashion, using flashbacks and other such techniques. Basically, you start telling the story in the center of the action at the most dramatic place and then go back and fill in the backstory and details as necessary through the course of the novel.

For what it’s worth…